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題名 自我或與他人競爭?使用競爭遊戲化設計之於社群群眾外包推薦系統
Competing with oneself or with others? Using competitive gamification design in community-based supported recommender system
作者 丁乃達
Ding, Nai-Da
貢獻者 林怡伶
Lin, Yi-Lin
丁乃達
Ding, Nai-Da
關鍵詞 推薦系統
群眾外包
遊戲化
當地社區
上下文
recommender system
context
crowdsourcing
gamification
local community
日期 2021
上傳時間 2-Sep-2021 15:57:32 (UTC+8)
摘要 從推薦物品中收集的即時上下文在上下文感知推薦系統中起著重要作用。例如,推薦系統可以通過及時上下文過濾掉尚未營業的餐廳。在這項研究中,我們提出了一種餐廳上下文感知推薦系統,該系統利用當地社區的群眾外包來收集即時上下文。我們設計了多個任務來滿足即時上下文收集的需求。此外,這項研究還討論了群眾外包中的關鍵挑戰,即如何激勵用戶參與。我們通過對擬議系統進行為期兩週的實地研究,比較了自我、社會競爭性遊戲化和混合這兩種遊戲化元素的遊戲化。參與者的反饋粗略地展示了使用當地社區的群眾外包來收集即時信息的可行性。實驗結果表明,混合競技遊戲化設計可以鼓勵高績效用戶和低產出用戶參與更多,而帶有自我競爭元素的遊戲化設計似乎可以激勵用戶完成更廣泛的任務。
Real-time contexts collected from items play important roles in the context-aware recommender system. For example, the recommender system can filter out the restaurants that are not open through the real-time contexts. In this study, we proposed a restaurants context-aware recommender system which harnesses local community crowdsourcing to collect real-time contexts. We design multiple tasks to fulfill the needs of real-time contexts collection. Furthermore, the key challenge in crowdsourcing applications, namely how to motivate users to participate, has also been discussed. We compared self-, social competitive gamification and the gamification that mixed these two gamification elements by conducting a two-week field study of the proposed system. The feedback from participants provides a rough demonstration of the feasibility of using local community crowdsourcing to collect real-time information. The results of experiment reveal that mixed competitive gamification design can encourage high preforming users and the user with lower output to engage more, and the gamified design with the self-competitive elements seems to motivate users do a wider variety of tasks.
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描述 碩士
國立政治大學
資訊管理學系
108356027
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108356027
資料類型 thesis
dc.contributor.advisor 林怡伶zh_TW
dc.contributor.advisor Lin, Yi-Linen_US
dc.contributor.author (Authors) 丁乃達zh_TW
dc.contributor.author (Authors) Ding, Nai-Daen_US
dc.creator (作者) 丁乃達zh_TW
dc.creator (作者) Ding, Nai-Daen_US
dc.date (日期) 2021en_US
dc.date.accessioned 2-Sep-2021 15:57:32 (UTC+8)-
dc.date.available 2-Sep-2021 15:57:32 (UTC+8)-
dc.date.issued (上傳時間) 2-Sep-2021 15:57:32 (UTC+8)-
dc.identifier (Other Identifiers) G0108356027en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/136849-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 資訊管理學系zh_TW
dc.description (描述) 108356027zh_TW
dc.description.abstract (摘要) 從推薦物品中收集的即時上下文在上下文感知推薦系統中起著重要作用。例如,推薦系統可以通過及時上下文過濾掉尚未營業的餐廳。在這項研究中,我們提出了一種餐廳上下文感知推薦系統,該系統利用當地社區的群眾外包來收集即時上下文。我們設計了多個任務來滿足即時上下文收集的需求。此外,這項研究還討論了群眾外包中的關鍵挑戰,即如何激勵用戶參與。我們通過對擬議系統進行為期兩週的實地研究,比較了自我、社會競爭性遊戲化和混合這兩種遊戲化元素的遊戲化。參與者的反饋粗略地展示了使用當地社區的群眾外包來收集即時信息的可行性。實驗結果表明,混合競技遊戲化設計可以鼓勵高績效用戶和低產出用戶參與更多,而帶有自我競爭元素的遊戲化設計似乎可以激勵用戶完成更廣泛的任務。zh_TW
dc.description.abstract (摘要) Real-time contexts collected from items play important roles in the context-aware recommender system. For example, the recommender system can filter out the restaurants that are not open through the real-time contexts. In this study, we proposed a restaurants context-aware recommender system which harnesses local community crowdsourcing to collect real-time contexts. We design multiple tasks to fulfill the needs of real-time contexts collection. Furthermore, the key challenge in crowdsourcing applications, namely how to motivate users to participate, has also been discussed. We compared self-, social competitive gamification and the gamification that mixed these two gamification elements by conducting a two-week field study of the proposed system. The feedback from participants provides a rough demonstration of the feasibility of using local community crowdsourcing to collect real-time information. The results of experiment reveal that mixed competitive gamification design can encourage high preforming users and the user with lower output to engage more, and the gamified design with the self-competitive elements seems to motivate users do a wider variety of tasks.en_US
dc.description.tableofcontents Chapter 1 Introduction 1
Chapter 2 Related Works 7
2.1 Context in CARS 7
2.2 Local community-based crowdsourcing 8
2.3 Gamification in crowdsourcing 10
Chapter 3 Crowdsourcing-based recommendation framework 13
3.1 User Information Acquisition 13
3.2 Restaurant Information and Context Acquisition 15
3.2.1. Restaurant database 15
3.2.2. Types of collected contexts 16
3.2.3. Methods of contexts collection 17
3.2.4. Updating the map 21
3.3 Implementation of Interactive Recommender System 23
3.3.1. Recommender system and post-filtering approach 23
3.3.2. Context enrichment and interactive design 27
3.4 Incentive Mechanism 28
Chapter 4 Experimental Design 32
4.1 Experimental Procedures 32
4.2 Measurements 33
4.2.1. System logs 34
4.2.2. Questionnaire 34
Chapter 5 Analysis and Results 35
5.1 Behavioral Outcomes 37
5.2 Post Questionnaire 46
Chapter 6 Discussion 48
6.1 Comparison of gamification design 49
6.2 Community crowdsourcing CARS 52
Chapter 7 Conclusion 53
7.1 Contributions 54
7.2 Limitations and future research 55
Reference 57
Appendix 1 – Questionnaire 67
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dc.format.extent 2306729 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108356027en_US
dc.subject (關鍵詞) 推薦系統zh_TW
dc.subject (關鍵詞) 群眾外包zh_TW
dc.subject (關鍵詞) 遊戲化zh_TW
dc.subject (關鍵詞) 當地社區zh_TW
dc.subject (關鍵詞) 上下文zh_TW
dc.subject (關鍵詞) recommender systemen_US
dc.subject (關鍵詞) contexten_US
dc.subject (關鍵詞) crowdsourcingen_US
dc.subject (關鍵詞) gamificationen_US
dc.subject (關鍵詞) local communityen_US
dc.title (題名) 自我或與他人競爭?使用競爭遊戲化設計之於社群群眾外包推薦系統zh_TW
dc.title (題名) Competing with oneself or with others? Using competitive gamification design in community-based supported recommender systemen_US
dc.type (資料類型) thesisen_US
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dc.identifier.doi (DOI) 10.6814/NCCU202101340en_US