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題名 Evaluative Framework for Interactive Sensory and Emotional Design: Health Care Reminder on Computer Sedentary Groups
作者 陳聖智
Chen, Sheng-Chih
Chen, Shin-Tsz
貢獻者 傳播學院
日期 2018-06
上傳時間 11-Feb-2022 15:21:34 (UTC+8)
摘要 This study proposes the concept of interactive mechanism to improve the reminder of the sedentary group in the current market. Such interactive mechanism is endowed with the function of reminder of health care that features instantaneous interaction and warm reminder that remind the sedentary group in a clearly simple manner, so that they know when to leave the seat within the shortest period of time. Eventually this concept is materialized as the prototype of interactive light box that creates proper atmosphere with the light of external context to enhance the experience. In addition, the development of mobile phone applications shatters the shackles of space for portable use. According to or expected goals, all these three interactive devices can remind their users despite the different reminder intensity. The observation and interview in experiment confirm the three major problems to tackle, such as the inconvenience of artificial setting solved by the concept of interactive mechanism propoed in this research. Such solution is based on the instantaneous interaction that spares users setting the period of time from the beginning to end. In doing so users can act as what they do in daily life, which overcomes the restriction of time setting . In addition, thanks to the reminder through visualized light, the conversion of images in mobile phone and its portability, the mechanism is free of the restriction imposed by sites in which sound is not allowed. The key to this solution lies in the visual distraction. Besides, the image of a boy in mobile phone makes the mechanism more narrative so that the curiosity of users can be sparked by the empathy and emotions shared by all human beings as well as the feedback given by interviewees. In doing so the goal of emotional experience is achieved.
關聯 The second International Conference on Medical and Health Informatics 2018 (ICMHI 2018) and first International Conference on Healthcare Service Management (ICHSM 2018), University of Tsukuba, Japan
資料類型 conference
dc.contributor 傳播學院-
dc.creator (作者) 陳聖智-
dc.creator (作者) Chen, Sheng-Chih-
dc.creator (作者) Chen, Shin-Tsz-
dc.date (日期) 2018-06-
dc.date.accessioned 11-Feb-2022 15:21:34 (UTC+8)-
dc.date.available 11-Feb-2022 15:21:34 (UTC+8)-
dc.date.issued (上傳時間) 11-Feb-2022 15:21:34 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/139076-
dc.description.abstract (摘要) This study proposes the concept of interactive mechanism to improve the reminder of the sedentary group in the current market. Such interactive mechanism is endowed with the function of reminder of health care that features instantaneous interaction and warm reminder that remind the sedentary group in a clearly simple manner, so that they know when to leave the seat within the shortest period of time. Eventually this concept is materialized as the prototype of interactive light box that creates proper atmosphere with the light of external context to enhance the experience. In addition, the development of mobile phone applications shatters the shackles of space for portable use. According to or expected goals, all these three interactive devices can remind their users despite the different reminder intensity. The observation and interview in experiment confirm the three major problems to tackle, such as the inconvenience of artificial setting solved by the concept of interactive mechanism propoed in this research. Such solution is based on the instantaneous interaction that spares users setting the period of time from the beginning to end. In doing so users can act as what they do in daily life, which overcomes the restriction of time setting . In addition, thanks to the reminder through visualized light, the conversion of images in mobile phone and its portability, the mechanism is free of the restriction imposed by sites in which sound is not allowed. The key to this solution lies in the visual distraction. Besides, the image of a boy in mobile phone makes the mechanism more narrative so that the curiosity of users can be sparked by the empathy and emotions shared by all human beings as well as the feedback given by interviewees. In doing so the goal of emotional experience is achieved.-
dc.format.extent 3694936 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) The second International Conference on Medical and Health Informatics 2018 (ICMHI 2018) and first International Conference on Healthcare Service Management (ICHSM 2018), University of Tsukuba, Japan-
dc.title (題名) Evaluative Framework for Interactive Sensory and Emotional Design: Health Care Reminder on Computer Sedentary Groups-
dc.type (資料類型) conference-