學術產出-Theses

Article View/Open

Publication Export

Google ScholarTM

政大圖書館

Citation Infomation

題名 Instagram限時動態AR濾鏡自我代言與互動性對廣告效果的影響
The impact of self-endorsing and interactivity on Instagram stories AR filters
作者 邱梓晴
Chiu, Tzu-Ching
貢獻者 林日璇
Lin, Jih-Hsuan
邱梓晴
Chiu, Tzu-Ching
關鍵詞 Instagram
AR濾鏡
自我代言
自我參照
互動性
廣告態度
購買意圖
Instagram
AR filters
self-endorsing
self-referencing
interactivity
attitude toward the ad
purchase intention
日期 2022
上傳時間 1-Mar-2022 18:27:24 (UTC+8)
摘要 本研究採取線上實驗法,以2(自我代言 vs. 非自我代言) × 2(互動性高 vs. 互動性低)的受測者間設計(between-subject design),觀察參與者使用Instagram限時動態AR濾鏡時,在不同的自我代言條件以及不同的互動性條件下,對於廣告態度和購買意圖兩者的廣告效果是否有所不同。本研究最後共有122位有效參與者完成體驗與問卷填寫,研究結果發現自我代言條件雖與廣告效果之間沒有顯著關係,但自我代言條件可以正向影響自我參照感,自我參照感可以正向影響廣告效果,且自我參照亦可以中介自我代言條件與廣告效果之間的關係。此外,互動性則對廣告態度與購買意圖皆有正向的影響,但未提供調節與調節中介效果。
This study conducted an online experiment method to investigate the effect of different types of self-endorsing and interactivity in AR filter. In a 2 (self-endorsing vs. no self-endorsing) × 2 (high interactivity vs. low interactivity) between-subject design, 122 participants played an Instagram AR filter. The results show that self-endorsing in AR filter led to higher self-referencing, self-referencing led to higher attitude toward the ad and purchase intention, and self-referencing mediated the interaction effects of self-endorsing on attitude toward the ad and purchase intention. Also, interactivity has a positive impact on attitude toward the ad and purchase intention. However, the moderating effects and moderated mediation effect of interactivity were not statistically significant.
參考文獻 一、中文部分
Carat凱絡媒體週報(2016年10月6日)。就是愛自拍,掀社群行銷大戰!。凱絡媒體週報・數位智庫。https://twncarat.wordpress.com/2016/10/06/專題報告:就是愛自拍,掀社群行銷大戰!/
台灣數位媒體應用暨行銷協會(2021)。2021台灣數位行銷趨勢報告。http://www.dma.org.tw
白璧珍(2020)。你今天AR了沒?AR擴增實境創新思維:AR傳教士白璧珍教你;全球知名企業都在使用的溝通術,基礎觀念╳應用解析╳設計方法,一本全方位解析XR產業應用的實戰書。布克文化出版事業部。
吳岱芸(2015)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。《新聞學研究》,124,215-251。10.30386/MCR.201507_(124).0006
吳姝霆(2018)。產品涉入度、互動性和廣告訴求對廣告效果之影響--以互動廣告擴增實境應用為例。臺灣師範大學大眾傳播研究所。http://doi.org/10.6345/THE.NTNU.GMC.006.2018.F05
耿慶瑞(2020年6月19日)。【HBR導師講座】新互動行銷:顧客參與感。哈佛商業評論全球繁體中文版。 https://www.hbrtaiwan.com/article_content_AR0009756.html
耿慶瑞、呂家懷(2013)。網路自我參照廣告效果:以論點強度與視覺心像生動程度為干擾變數。《管理與系統》,20(3),481-510。
張卿卿(2004)。〈廣告與自我一致性效果〉。《管理評論》,23(3),93-114。http://doi.org/10.6656/MR.2004.23.3.CHI.93
臺灣網路資訊中心(2020)。2020台灣網路報告。委託財團法人公民教育基金會進行調查。https://report.twnic.tw/2020/

二、英文部分
Ahn, S. J. (Grace), Phua, J., & Shan, Y. (2017). Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves. Computers in Human Behavior, 71, 110–121. https://doi.org/10.1016/j.chb.2017.01.045
Ahn, S. J., & Bailenson, J. N. (2011). Self-Endorsing Versus Other-Endorsing in Virtual Environments. Journal of Advertising, 40(2), 93–106. https://doi.org/10.2753/joa0091-3367400207
Alba, J. W., & Hutchinson, J. W. (1987). Dimensions of Consumer Expertise. Journal of Consumer Research, 13(4), 411–454. https://doi.org/10.1086/209080
Andrew, H. (2018, May 24). How augmented reality affects the brain. Zappar. https://www.zappar.com/blog/how-augmented-reality-affects-brain/
Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Baek, T. H., Yoo, C. Y., & Yoon, S. (2016). Augment yourself through virtual mirror: the impact of self-viewing and narcissism on consumer responses. International Journal of Advertising, 37(3), 421–439. https://doi.org/10.1080/02650487.2016.1244887
Belanche, D., Cenjor, I., & Pérez-Rueda, A. (2019). Instagram Stories versus Facebook Wall: an advertising effectiveness analysis. Spanish Journal of Marketing - ESIC, 23(1), 69–94. https://doi.org/10.1108/sjme-09-2018-0042
Brodie, R. J., Hollebeek, L. D., Jurić, B., & Ilić, A. (2011). Customer Engagement: Conceptual Domain, Fundamental Propositions, and Implications for Research. Journal of Service Research, 14(3), 252–271. https://doi.org/10.1177/1094670511411703
Calder, B. J., Malthouse, E. C., & Schaedel, U. (2009). An Experimental Study of the Relationship between Online Engagement and Advertising Effectiveness. Journal of Interactive Marketing, 23(4), 321–331. https://doi.org/10.1016/j.intmar.2009.07.002
Campbell, Margaret C., & Keller, K. (2003). Brand Familiarity and Advertising Repetition Effects. Journal of Consumer Research, 30(2), 292–304. https://doi.org/10.1086/376800
Chang, C. (2005). Ad-self-congruency effects: Self-enhancing cognitive and affective mechanisms. Psychology and Marketing, 22(11), 887–910. https://doi.org/10.1002/mar.20089
Chang, C.-T., & Lee, Y.-K. (2011). The “I” of the beholder. International Journal of Advertising, 30(3), 447–478. https://doi.org/10.2501/ija-30-3-447-478
Debevec, K., & Iyer, E. (1988). Self-referencing as a mediator of the effectiveness of sex-role portrayals in advertising. Psychology and Marketing, 5(1), 71–84. https://doi.org/10.1002/mar.4220050106
Debevec, K., & Romeo, J. B. (1992). Self-Referent Processing in Perceptions of Verbal and Visual Commercial Information. Journal of Consumer Psychology, 1(1), 83–102. https://doi.org/10.1016/s1057-7408(08)80046-0
DeVellis, R. F. (2012). Scale development : theory and applications. Thousand Oaks: Sage.
Dodds, W. B., Monroe, K. B., & Grewal, D. (1991). Effects of Price, Brand, and Store Information on Buyers’ Product Evaluations. Journal of Marketing Research, 28(3), 307. https://doi.org/10.2307/3172866
eMarketer. (2019, January 10). Instagram Ad Budget Allocated to Newsfeed vs. Stories According to US Senior Ad Buyers, 2018 (% of total). Insider Intelligence. https://www.emarketer.com/chart/225651/instagram-ad-budget-allocated-newsfeed-vs-stories-according-us-senior-ad-buyers-2018-of-el
Evans, N. J., Phua, J., Lim, J., & Jun, H. (2017). Disclosing Instagram Influencer Advertising: The Effects of Disclosure Language on Advertising Recognition, Attitudes, and Behavioral Intent. Journal of Interactive Advertising, 17(2), 138–149. https://doi.org/10.1080/15252019.2017.1366885
Facebook for Business. (n.d.). Strengthen your stories ads strategy. Facebook for Business. https://www.facebook.com/business/m/stories-guide/creative?ref=stories_guide
Fiore, A. M., Jin, H.-J., & Kim, J. (2005). For fun and profit: Hedonic value from image interactivity and responses toward an online store. Psychology and Marketing, 22(8), 669–694. https://doi.org/10.1002/mar.20079
Gaber, H. R., Wright, L. T., & Kooli, K. (2019). Consumer attitudes towards Instagram advertisements in Egypt: The role of the perceived advertising value and personalization. Cogent Business & Management, 6(1). https://doi.org/10.1080/23311975.2019.1618431
Hootsuite & We Are Social. (2021a). DIGITAL 2021: GLOBAL OVERVIEW REPORT. https://datareportal.com/reports/digital-2021-global-overview-report
Hootsuite & We Are Social. (2021b). DIGITAL 2021: TAIWAN. https://datareportal.com/reports/digital-2021-taiwan
Instagram. (n.d.). Get Inspired with Instagram Stories Ads. Instagram for Business. https://business.instagram.com/a/stories/creators
Instagram. (n.d.). More Room to Play with Instagram Stories Ads. Instagram for Business. https://business.instagram.com/a/stories/creative
Interactive Advertising Bureau. (2021a, April 7). IAB Releases Internet Advertising Revenue Report for 2020. IAB. https://www.iab.com/news/iab-internet-advertising-revenue/
Interactive Advertising Bureau. (2021b). AR Buyer’s Guide. IAB. https://www.iab.com/wp-content/uploads/2021/03/IAB_AR-Buyers-Guide_2021-03.pdf
Javornik, A. (2016). “It’s an illusion, but it looks real!” Consumer affective, cognitive and behavioural responses to augmented reality applications. Journal of Marketing Management, 32(9-10), 987–1011. https://doi.org/10.1080/0267257x.2016.1174726
Jin, S. V., & Ryu, E. (2020). “I’ll buy what she’s #wearing”: The roles of envy toward and parasocial interaction with influencers in Instagram celebrity-based brand endorsement and social commerce. Journal of Retailing and Consumer Services, 55, 102121. https://doi.org/10.1016/j.jretconser.2020.102121
Kent, R. J., & Allen, C. T. (1994). Competitive Interference Effects in Consumer Memory for Advertising: The Role of Brand Familiarity. Journal of Marketing, 58(3), 97–105. https://doi.org/10.1177/002224299405800307
Kirk, C. P. (2018, September 17). How Customers Come to Think of a Product as an Extension of Themselves. Harvard Business Review. https://hbr.org/2018/09/how-customers-come-to-think-of-a-product-as-an-extension-of-themselves
Ko, H., Cho, C.-H., & Roberts, M. S. (2005). INTERNET USES AND GRATIFICATIONS: A Structural Equation Model of Interactive Advertising. Journal of Advertising, 34(2), 57–70. https://doi.org/10.1080/00913367.2005.10639191
Lee, S., & Kim, E. (2020). Influencer marketing on Instagram: How sponsorship disclosure, influencer credibility, and brand credibility impact the effectiveness of Instagram promotional post. Journal of Global Fashion Marketing, 11(3), 232–249. https://doi.org/10.1080/20932685.2020.1752766
Lin, J.-H. (2013a). Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression. Journal of Communication, 63(4), 682–702. https://doi.org/10.1111/jcom.1204
Lin, J.-H. (2013b). Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes. Computers in Human Behavior, 29(3), 535–543. https://doi.org/10.1016/j.chb.2012.11.001
Lin, J.-H., & LaRose, R. (2012). The scale development and testing of character identification as a mediating mechanism of the effect of media interactivity on the relationship of violence and aggression. Paper presented at the Annual Conference of the International Communication Association (ICA), Phoenix, AZ.
Liu, Y., & Shrum, L. J. (2002). What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness. Journal of Advertising, 31(4), 53–64. https://doi.org/10.1080/00913367.2002.10673685
Lombard, M., & Snyder-Duch, J. (2001). Interactive Advertising and Presence. Journal of Interactive Advertising, 1(2), 56–65. https://doi.org/10.1080/15252019.2001.10722051
MacKenzie, S. B., & Lutz, R. J. (1989). An Empirical Examination of the Structural Antecedents of Attitude toward the Ad in an Advertising Pretesting Context. Journal of Marketing, 53(2), 48–65. https://doi.org/10.1177/002224298905300204
Maclean, J., Al‐Saggaf, Y., & Hogg, R. (2020). Instagram photo sharing and its relationships with social rewards and well‐being. Human Behavior and Emerging Technologies, 2(3), 242–250. https://doi.org/10.1002/hbe2.207
Martin, B. A. S., Lee, C. K.-C., & Yang, F. (2004). THE INFLUENCE OF AD MODEL ETHNICITY AND SELF-REFERENCING ON ATTITUDES : Evidence from New Zealand. Journal of Advertising, 33(4), 27–37. https://doi.org/10.1080/00913367.2004.10639172
Mayrhofer, M., Matthes, J., Einwiller, S., & Naderer, B. (2019). User generated content presenting brands on social media increases young adults’ purchase intention. International Journal of Advertising, 39(1), 1–21. https://doi.org/10.1080/02650487.2019.1596447
McMillan, S. J., & Hwang, J.-S. (2002). Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity. Journal of Advertising, 31(3), 29–42. https://doi.org/10.1080/00913367.2002.10673674
Meyers-Levy, J., & Peracchio, L. A. (1996). Moderators of the Impact of Self-Reference on Persuasion. Journal of Consumer Research, 22(4), 408–423. https://doi.org/10.1086/209458
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
Moriarty, S. E., Mitchell, N., Wells, W., Crawford, R., Brennan, L., & Spence-Stone, R. (2014). Advertising : principles and practice. Pearson Education Australia, Aug.
NapoleonCat. (n.d.). Instagram users in Taiwan - August 2021. https://napoleoncat.com/stats/instagram-users-in-taiwan/2021/08/
Park, C. W., & Lessig, V. P. (1981). Familiarity and Its Impact on Consumer Decision Biases and Heuristics. Journal of Consumer Research, 8(2), 223. https://doi.org/10.1086/208859
Phua, J., & Kim, J. (2018). Starring in your own Snapchat advertisement: Influence of self-brand congruity, self-referencing and perceived humor on brand attitude and purchase intention of advertised brands. Telematics and Informatics, 35(5), 1524–1533. https://doi.org/10.1016/j.tele.2018.03.020
Rafaeli, S. (1988). From new media to communication. Sage annual review of Communication Research: Advancing communication science, 16, 110-134.
Rasty, F., Chou, C.-J., & Feiz, D. (2013). The Impact of Internet Travel Advertising Design, Tourists’ Attitude, and Internet Travel Advertising Effect on Tourists’ Purchase Intention: The Moderating Role of Involvement. Journal of Travel & Tourism Marketing, 30(5), 482–496. https://doi.org/10.1080/10548408.2013.803394
Rogers, T. B., Kuiper, N. A., & Kirker, W. S. (1977). Self-reference and the encoding of personal information. Journal of Personality and Social Psychology, 35(9), 677–688. https://doi.org/10.1037/0022-3514.35.9.677
Statista. (2020, July). Mobile augmented reality (AR) market size worldwide 2024. Statista. https://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/
Sundar, S. S., & Kim, J. (2005). Interactivity and Persuasion. Journal of Interactive Advertising, 5(2), 5–18. https://doi.org/10.1080/15252019.2005.10722097
Systrom, K. (2012, April 9). Instagram + Facebook. Instagram Blog. https://about.instagram.com/blog/announcements/instagram-joins-facebook
Tam, J. L. M. (2008). Brand familiarity: its effects on satisfaction evaluations. Journal of Services Marketing, 22(1), 3–12. https://doi.org/10.1108/08876040810851914
Tan, W. J., Kwek, C. L., & Li, Z. (2013). The Antecedents of Effectiveness Interactive Advertising in the Social Media. International Business Research, 6(3). https://doi.org/10.5539/ibr.v6n3p88
Tech@facebook. (2019, August 13). Creativity for all: Facebook’s Spark AR now lets anyone build and share effects on Instagram. Tech@facebook. https://tech.fb.com/creativity-for-all-facebooks-spark-ar-now-lets-anyone-build-and-share-effects-on-instagram/
Williamson, D. A. (2018, November 27). Marketing with Stories on Facebook, Instagram and Snapchat. Insider Intelligence. https://www.emarketer.com/content/marketing-with-stories-on-facebook-instagram-and-snapchat
Wu, G. (2005). The Mediating Role of Perceived Interactivity in the Effect of Actual Interactivity on Attitude Toward the Website. Journal of Interactive Advertising, 5(2), 29–39. https://doi.org/10.1080/15252019.2005.10722099
Yang, J., Teran, C., Battocchio, A. F., Bertellotti, E., & Wrzesinski, S. (2021). Building Brand Authenticity on Social Media: The Impact of Instagram Ad Model Genuineness and Trustworthiness on Perceived Brand Authenticity and Consumer Responses. Journal of Interactive Advertising, 20(3), 1–39. https://doi.org/10.1080/15252019.2020.1860168
Yang, R. (2018). Self-endorsing effect of brand filters: How the self, self-congruity, and perceived self-expressiveness lead to persuasion. (Master Dissertation, University of Illinois at Urbana-Champaign.) http://hdl.handle.net/2142/101490
Yang, S., Carlson, J. R., & Chen, S. (2020). How augmented reality affects advertising effectiveness: The mediating effects of curiosity and attention toward the ad. Journal of Retailing and Consumer Services, 54, 102020. https://doi.org/10.1016/j.jretconser.2019.102020
Yaoyuneyong, G., Foster, J., Johnson, E., & Johnson, D. (2016). Augmented Reality Marketing: Consumer Preferences and Attitudes Toward Hypermedia Print Ads. Journal of Interactive Advertising, 16(1), 16–30. https://doi.org/10.1080/15252019.2015.1125316
Yim, M. Y.-C., Chu, S.-C., & Sauer, P. L. (2017). Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective. Journal of Interactive Marketing, 39, 89–103. https://doi.org/10.1016/j.intmar.2017.04.001
Yim, M. Y.-C., Kim, Y. K., & Lee, J. (2020). How to easily facilitate consumers’ mental simulation through advertising: the effectiveness of self-referencing image dynamics on purchase intention. International Journal of Advertising, 40(5), 1–25. https://doi.org/10.1080/02650487.2020.1801014
Yu, J., & Ko, E. (2021). UGC attributes and effects: implication for luxury brand advertising. International Journal of Advertising, 1(23). https://doi.org/10.1080/02650487.2021.1898773
Zaichkowsky, J. L. (1985). Measuring the Involvement Construct. Journal of Consumer Research, 12(3), 341. https://doi.org/10.1086/208520
Zaichkowsky, J. L. (1994). The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising. Journal of Advertising, 23(4), 59–70. https://doi.org/10.1080/00913367.1943.10673459
描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
108464012
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108464012
資料類型 thesis
dc.contributor.advisor 林日璇zh_TW
dc.contributor.advisor Lin, Jih-Hsuanen_US
dc.contributor.author (Authors) 邱梓晴zh_TW
dc.contributor.author (Authors) Chiu, Tzu-Chingen_US
dc.creator (作者) 邱梓晴zh_TW
dc.creator (作者) Chiu, Tzu-Chingen_US
dc.date (日期) 2022en_US
dc.date.accessioned 1-Mar-2022 18:27:24 (UTC+8)-
dc.date.available 1-Mar-2022 18:27:24 (UTC+8)-
dc.date.issued (上傳時間) 1-Mar-2022 18:27:24 (UTC+8)-
dc.identifier (Other Identifiers) G0108464012en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/139332-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 傳播學院傳播碩士學位學程zh_TW
dc.description (描述) 108464012zh_TW
dc.description.abstract (摘要) 本研究採取線上實驗法,以2(自我代言 vs. 非自我代言) × 2(互動性高 vs. 互動性低)的受測者間設計(between-subject design),觀察參與者使用Instagram限時動態AR濾鏡時,在不同的自我代言條件以及不同的互動性條件下,對於廣告態度和購買意圖兩者的廣告效果是否有所不同。本研究最後共有122位有效參與者完成體驗與問卷填寫,研究結果發現自我代言條件雖與廣告效果之間沒有顯著關係,但自我代言條件可以正向影響自我參照感,自我參照感可以正向影響廣告效果,且自我參照亦可以中介自我代言條件與廣告效果之間的關係。此外,互動性則對廣告態度與購買意圖皆有正向的影響,但未提供調節與調節中介效果。zh_TW
dc.description.abstract (摘要) This study conducted an online experiment method to investigate the effect of different types of self-endorsing and interactivity in AR filter. In a 2 (self-endorsing vs. no self-endorsing) × 2 (high interactivity vs. low interactivity) between-subject design, 122 participants played an Instagram AR filter. The results show that self-endorsing in AR filter led to higher self-referencing, self-referencing led to higher attitude toward the ad and purchase intention, and self-referencing mediated the interaction effects of self-endorsing on attitude toward the ad and purchase intention. Also, interactivity has a positive impact on attitude toward the ad and purchase intention. However, the moderating effects and moderated mediation effect of interactivity were not statistically significant.en_US
dc.description.tableofcontents 第一章 緒論 1
第一節 研究背景與動機 1
第二節 研究目的 4

第二章 文獻探討 6
第一節 社群媒體——Instagram 6
一、Instagram限時動態AR濾鏡(Instagram Stories AR Filters) 6
二、Instagram限時動態AR濾鏡廣告案例 7
第二節 擴增實境(Augmented Reality,AR) 10
一、擴增實境定義 10
二、擴增實境廣告與廣告效果 11
第三節 自我代言(Self-endorsing) 13
第四節 自我參照(Self-referencing) 17
第五節 AR濾鏡廣告與互動性 20

第三章 研究方法 24
第一節 研究架構 24
第二節 研究假設與研究問題 25
第三節 實驗設計 26
一、實驗刺激物 26
二、前測一:挑選品牌與產品 28
三、前測二:刺激物操弄檢定 31
四、正式實驗招募與流程 33
第四節 變項測量 34
一、操弄檢定 34
二、中介變項 34
三、應變項 35
四、控制變項 36

第四章 研究結果 40
第一節 樣本與描述性統計 40
第二節 量表信度檢測 42
一、自我參照量表信度檢驗 42
二、廣告態度量表信度檢驗 42
三、購買意圖量表信度檢驗 42
四、產品涉入度量表信度檢驗 42
第三節 操弄檢定 43
第四節 假設檢驗 44
一、假設一:自我代言與廣告效果之關係 44
二、假設二:自我代言與自我參照之關係 46
三、假設三:自我參照與廣告效果之關係 47
四、假設四:自我參照之中介效果 50
五、假設五:互動性與廣告效果之關係 54
六、假設六:互動性之調節效果 55
七、假設七:互動性之調節中介模型 56
八、假設驗證小結 61

第五章 結論 62
第一節 研究發現與討論 62
一、自我代言、自我參照與廣告效果之關係 62
二、互動性與廣告效果之關係 64
第二節 學術與實務貢獻 66
一、學術貢獻 66
二、實務貢獻 67
第三節 研究限制與未來研究建議 68

參考文獻 70
一、中文部分 70
二、英文部分 71

附 錄 80
附錄一:前測一|品牌與產品調查問卷 80
附錄二:前測二、正式實驗|第一階段Instagram限時動態濾鏡調查問卷 88
附錄三:前測二、正式實驗|第二階段Instagram限時動態濾鏡調查問卷 91
zh_TW
dc.format.extent 7126888 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108464012en_US
dc.subject (關鍵詞) Instagramzh_TW
dc.subject (關鍵詞) AR濾鏡zh_TW
dc.subject (關鍵詞) 自我代言zh_TW
dc.subject (關鍵詞) 自我參照zh_TW
dc.subject (關鍵詞) 互動性zh_TW
dc.subject (關鍵詞) 廣告態度zh_TW
dc.subject (關鍵詞) 購買意圖zh_TW
dc.subject (關鍵詞) Instagramen_US
dc.subject (關鍵詞) AR filtersen_US
dc.subject (關鍵詞) self-endorsingen_US
dc.subject (關鍵詞) self-referencingen_US
dc.subject (關鍵詞) interactivityen_US
dc.subject (關鍵詞) attitude toward the aden_US
dc.subject (關鍵詞) purchase intentionen_US
dc.title (題名) Instagram限時動態AR濾鏡自我代言與互動性對廣告效果的影響zh_TW
dc.title (題名) The impact of self-endorsing and interactivity on Instagram stories AR filtersen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 一、中文部分
Carat凱絡媒體週報(2016年10月6日)。就是愛自拍,掀社群行銷大戰!。凱絡媒體週報・數位智庫。https://twncarat.wordpress.com/2016/10/06/專題報告:就是愛自拍,掀社群行銷大戰!/
台灣數位媒體應用暨行銷協會(2021)。2021台灣數位行銷趨勢報告。http://www.dma.org.tw
白璧珍(2020)。你今天AR了沒?AR擴增實境創新思維:AR傳教士白璧珍教你;全球知名企業都在使用的溝通術,基礎觀念╳應用解析╳設計方法,一本全方位解析XR產業應用的實戰書。布克文化出版事業部。
吳岱芸(2015)。〈從遊戲到遊戲化:行銷溝通遊戲化理論初探〉。《新聞學研究》,124,215-251。10.30386/MCR.201507_(124).0006
吳姝霆(2018)。產品涉入度、互動性和廣告訴求對廣告效果之影響--以互動廣告擴增實境應用為例。臺灣師範大學大眾傳播研究所。http://doi.org/10.6345/THE.NTNU.GMC.006.2018.F05
耿慶瑞(2020年6月19日)。【HBR導師講座】新互動行銷:顧客參與感。哈佛商業評論全球繁體中文版。 https://www.hbrtaiwan.com/article_content_AR0009756.html
耿慶瑞、呂家懷(2013)。網路自我參照廣告效果:以論點強度與視覺心像生動程度為干擾變數。《管理與系統》,20(3),481-510。
張卿卿(2004)。〈廣告與自我一致性效果〉。《管理評論》,23(3),93-114。http://doi.org/10.6656/MR.2004.23.3.CHI.93
臺灣網路資訊中心(2020)。2020台灣網路報告。委託財團法人公民教育基金會進行調查。https://report.twnic.tw/2020/

二、英文部分
Ahn, S. J. (Grace), Phua, J., & Shan, Y. (2017). Self-endorsing in digital advertisements: Using virtual selves to persuade physical selves. Computers in Human Behavior, 71, 110–121. https://doi.org/10.1016/j.chb.2017.01.045
Ahn, S. J., & Bailenson, J. N. (2011). Self-Endorsing Versus Other-Endorsing in Virtual Environments. Journal of Advertising, 40(2), 93–106. https://doi.org/10.2753/joa0091-3367400207
Alba, J. W., & Hutchinson, J. W. (1987). Dimensions of Consumer Expertise. Journal of Consumer Research, 13(4), 411–454. https://doi.org/10.1086/209080
Andrew, H. (2018, May 24). How augmented reality affects the brain. Zappar. https://www.zappar.com/blog/how-augmented-reality-affects-brain/
Azuma, R. T. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355–385. https://doi.org/10.1162/pres.1997.6.4.355
Baek, T. H., Yoo, C. Y., & Yoon, S. (2016). Augment yourself through virtual mirror: the impact of self-viewing and narcissism on consumer responses. International Journal of Advertising, 37(3), 421–439. https://doi.org/10.1080/02650487.2016.1244887
Belanche, D., Cenjor, I., & Pérez-Rueda, A. (2019). Instagram Stories versus Facebook Wall: an advertising effectiveness analysis. Spanish Journal of Marketing - ESIC, 23(1), 69–94. https://doi.org/10.1108/sjme-09-2018-0042
Brodie, R. J., Hollebeek, L. D., Jurić, B., & Ilić, A. (2011). Customer Engagement: Conceptual Domain, Fundamental Propositions, and Implications for Research. Journal of Service Research, 14(3), 252–271. https://doi.org/10.1177/1094670511411703
Calder, B. J., Malthouse, E. C., & Schaedel, U. (2009). An Experimental Study of the Relationship between Online Engagement and Advertising Effectiveness. Journal of Interactive Marketing, 23(4), 321–331. https://doi.org/10.1016/j.intmar.2009.07.002
Campbell, Margaret C., & Keller, K. (2003). Brand Familiarity and Advertising Repetition Effects. Journal of Consumer Research, 30(2), 292–304. https://doi.org/10.1086/376800
Chang, C. (2005). Ad-self-congruency effects: Self-enhancing cognitive and affective mechanisms. Psychology and Marketing, 22(11), 887–910. https://doi.org/10.1002/mar.20089
Chang, C.-T., & Lee, Y.-K. (2011). The “I” of the beholder. International Journal of Advertising, 30(3), 447–478. https://doi.org/10.2501/ija-30-3-447-478
Debevec, K., & Iyer, E. (1988). Self-referencing as a mediator of the effectiveness of sex-role portrayals in advertising. Psychology and Marketing, 5(1), 71–84. https://doi.org/10.1002/mar.4220050106
Debevec, K., & Romeo, J. B. (1992). Self-Referent Processing in Perceptions of Verbal and Visual Commercial Information. Journal of Consumer Psychology, 1(1), 83–102. https://doi.org/10.1016/s1057-7408(08)80046-0
DeVellis, R. F. (2012). Scale development : theory and applications. Thousand Oaks: Sage.
Dodds, W. B., Monroe, K. B., & Grewal, D. (1991). Effects of Price, Brand, and Store Information on Buyers’ Product Evaluations. Journal of Marketing Research, 28(3), 307. https://doi.org/10.2307/3172866
eMarketer. (2019, January 10). Instagram Ad Budget Allocated to Newsfeed vs. Stories According to US Senior Ad Buyers, 2018 (% of total). Insider Intelligence. https://www.emarketer.com/chart/225651/instagram-ad-budget-allocated-newsfeed-vs-stories-according-us-senior-ad-buyers-2018-of-el
Evans, N. J., Phua, J., Lim, J., & Jun, H. (2017). Disclosing Instagram Influencer Advertising: The Effects of Disclosure Language on Advertising Recognition, Attitudes, and Behavioral Intent. Journal of Interactive Advertising, 17(2), 138–149. https://doi.org/10.1080/15252019.2017.1366885
Facebook for Business. (n.d.). Strengthen your stories ads strategy. Facebook for Business. https://www.facebook.com/business/m/stories-guide/creative?ref=stories_guide
Fiore, A. M., Jin, H.-J., & Kim, J. (2005). For fun and profit: Hedonic value from image interactivity and responses toward an online store. Psychology and Marketing, 22(8), 669–694. https://doi.org/10.1002/mar.20079
Gaber, H. R., Wright, L. T., & Kooli, K. (2019). Consumer attitudes towards Instagram advertisements in Egypt: The role of the perceived advertising value and personalization. Cogent Business & Management, 6(1). https://doi.org/10.1080/23311975.2019.1618431
Hootsuite & We Are Social. (2021a). DIGITAL 2021: GLOBAL OVERVIEW REPORT. https://datareportal.com/reports/digital-2021-global-overview-report
Hootsuite & We Are Social. (2021b). DIGITAL 2021: TAIWAN. https://datareportal.com/reports/digital-2021-taiwan
Instagram. (n.d.). Get Inspired with Instagram Stories Ads. Instagram for Business. https://business.instagram.com/a/stories/creators
Instagram. (n.d.). More Room to Play with Instagram Stories Ads. Instagram for Business. https://business.instagram.com/a/stories/creative
Interactive Advertising Bureau. (2021a, April 7). IAB Releases Internet Advertising Revenue Report for 2020. IAB. https://www.iab.com/news/iab-internet-advertising-revenue/
Interactive Advertising Bureau. (2021b). AR Buyer’s Guide. IAB. https://www.iab.com/wp-content/uploads/2021/03/IAB_AR-Buyers-Guide_2021-03.pdf
Javornik, A. (2016). “It’s an illusion, but it looks real!” Consumer affective, cognitive and behavioural responses to augmented reality applications. Journal of Marketing Management, 32(9-10), 987–1011. https://doi.org/10.1080/0267257x.2016.1174726
Jin, S. V., & Ryu, E. (2020). “I’ll buy what she’s #wearing”: The roles of envy toward and parasocial interaction with influencers in Instagram celebrity-based brand endorsement and social commerce. Journal of Retailing and Consumer Services, 55, 102121. https://doi.org/10.1016/j.jretconser.2020.102121
Kent, R. J., & Allen, C. T. (1994). Competitive Interference Effects in Consumer Memory for Advertising: The Role of Brand Familiarity. Journal of Marketing, 58(3), 97–105. https://doi.org/10.1177/002224299405800307
Kirk, C. P. (2018, September 17). How Customers Come to Think of a Product as an Extension of Themselves. Harvard Business Review. https://hbr.org/2018/09/how-customers-come-to-think-of-a-product-as-an-extension-of-themselves
Ko, H., Cho, C.-H., & Roberts, M. S. (2005). INTERNET USES AND GRATIFICATIONS: A Structural Equation Model of Interactive Advertising. Journal of Advertising, 34(2), 57–70. https://doi.org/10.1080/00913367.2005.10639191
Lee, S., & Kim, E. (2020). Influencer marketing on Instagram: How sponsorship disclosure, influencer credibility, and brand credibility impact the effectiveness of Instagram promotional post. Journal of Global Fashion Marketing, 11(3), 232–249. https://doi.org/10.1080/20932685.2020.1752766
Lin, J.-H. (2013a). Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression. Journal of Communication, 63(4), 682–702. https://doi.org/10.1111/jcom.1204
Lin, J.-H. (2013b). Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes. Computers in Human Behavior, 29(3), 535–543. https://doi.org/10.1016/j.chb.2012.11.001
Lin, J.-H., & LaRose, R. (2012). The scale development and testing of character identification as a mediating mechanism of the effect of media interactivity on the relationship of violence and aggression. Paper presented at the Annual Conference of the International Communication Association (ICA), Phoenix, AZ.
Liu, Y., & Shrum, L. J. (2002). What is Interactivity and is it Always Such a Good Thing? Implications of Definition, Person, and Situation for the Influence of Interactivity on Advertising Effectiveness. Journal of Advertising, 31(4), 53–64. https://doi.org/10.1080/00913367.2002.10673685
Lombard, M., & Snyder-Duch, J. (2001). Interactive Advertising and Presence. Journal of Interactive Advertising, 1(2), 56–65. https://doi.org/10.1080/15252019.2001.10722051
MacKenzie, S. B., & Lutz, R. J. (1989). An Empirical Examination of the Structural Antecedents of Attitude toward the Ad in an Advertising Pretesting Context. Journal of Marketing, 53(2), 48–65. https://doi.org/10.1177/002224298905300204
Maclean, J., Al‐Saggaf, Y., & Hogg, R. (2020). Instagram photo sharing and its relationships with social rewards and well‐being. Human Behavior and Emerging Technologies, 2(3), 242–250. https://doi.org/10.1002/hbe2.207
Martin, B. A. S., Lee, C. K.-C., & Yang, F. (2004). THE INFLUENCE OF AD MODEL ETHNICITY AND SELF-REFERENCING ON ATTITUDES : Evidence from New Zealand. Journal of Advertising, 33(4), 27–37. https://doi.org/10.1080/00913367.2004.10639172
Mayrhofer, M., Matthes, J., Einwiller, S., & Naderer, B. (2019). User generated content presenting brands on social media increases young adults’ purchase intention. International Journal of Advertising, 39(1), 1–21. https://doi.org/10.1080/02650487.2019.1596447
McMillan, S. J., & Hwang, J.-S. (2002). Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity. Journal of Advertising, 31(3), 29–42. https://doi.org/10.1080/00913367.2002.10673674
Meyers-Levy, J., & Peracchio, L. A. (1996). Moderators of the Impact of Self-Reference on Persuasion. Journal of Consumer Research, 22(4), 408–423. https://doi.org/10.1086/209458
Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE TRANSACTIONS on Information and Systems, 77(12), 1321-1329.
Moriarty, S. E., Mitchell, N., Wells, W., Crawford, R., Brennan, L., & Spence-Stone, R. (2014). Advertising : principles and practice. Pearson Education Australia, Aug.
NapoleonCat. (n.d.). Instagram users in Taiwan - August 2021. https://napoleoncat.com/stats/instagram-users-in-taiwan/2021/08/
Park, C. W., & Lessig, V. P. (1981). Familiarity and Its Impact on Consumer Decision Biases and Heuristics. Journal of Consumer Research, 8(2), 223. https://doi.org/10.1086/208859
Phua, J., & Kim, J. (2018). Starring in your own Snapchat advertisement: Influence of self-brand congruity, self-referencing and perceived humor on brand attitude and purchase intention of advertised brands. Telematics and Informatics, 35(5), 1524–1533. https://doi.org/10.1016/j.tele.2018.03.020
Rafaeli, S. (1988). From new media to communication. Sage annual review of Communication Research: Advancing communication science, 16, 110-134.
Rasty, F., Chou, C.-J., & Feiz, D. (2013). The Impact of Internet Travel Advertising Design, Tourists’ Attitude, and Internet Travel Advertising Effect on Tourists’ Purchase Intention: The Moderating Role of Involvement. Journal of Travel & Tourism Marketing, 30(5), 482–496. https://doi.org/10.1080/10548408.2013.803394
Rogers, T. B., Kuiper, N. A., & Kirker, W. S. (1977). Self-reference and the encoding of personal information. Journal of Personality and Social Psychology, 35(9), 677–688. https://doi.org/10.1037/0022-3514.35.9.677
Statista. (2020, July). Mobile augmented reality (AR) market size worldwide 2024. Statista. https://www.statista.com/statistics/282453/mobile-augmented-reality-market-size/
Sundar, S. S., & Kim, J. (2005). Interactivity and Persuasion. Journal of Interactive Advertising, 5(2), 5–18. https://doi.org/10.1080/15252019.2005.10722097
Systrom, K. (2012, April 9). Instagram + Facebook. Instagram Blog. https://about.instagram.com/blog/announcements/instagram-joins-facebook
Tam, J. L. M. (2008). Brand familiarity: its effects on satisfaction evaluations. Journal of Services Marketing, 22(1), 3–12. https://doi.org/10.1108/08876040810851914
Tan, W. J., Kwek, C. L., & Li, Z. (2013). The Antecedents of Effectiveness Interactive Advertising in the Social Media. International Business Research, 6(3). https://doi.org/10.5539/ibr.v6n3p88
Tech@facebook. (2019, August 13). Creativity for all: Facebook’s Spark AR now lets anyone build and share effects on Instagram. Tech@facebook. https://tech.fb.com/creativity-for-all-facebooks-spark-ar-now-lets-anyone-build-and-share-effects-on-instagram/
Williamson, D. A. (2018, November 27). Marketing with Stories on Facebook, Instagram and Snapchat. Insider Intelligence. https://www.emarketer.com/content/marketing-with-stories-on-facebook-instagram-and-snapchat
Wu, G. (2005). The Mediating Role of Perceived Interactivity in the Effect of Actual Interactivity on Attitude Toward the Website. Journal of Interactive Advertising, 5(2), 29–39. https://doi.org/10.1080/15252019.2005.10722099
Yang, J., Teran, C., Battocchio, A. F., Bertellotti, E., & Wrzesinski, S. (2021). Building Brand Authenticity on Social Media: The Impact of Instagram Ad Model Genuineness and Trustworthiness on Perceived Brand Authenticity and Consumer Responses. Journal of Interactive Advertising, 20(3), 1–39. https://doi.org/10.1080/15252019.2020.1860168
Yang, R. (2018). Self-endorsing effect of brand filters: How the self, self-congruity, and perceived self-expressiveness lead to persuasion. (Master Dissertation, University of Illinois at Urbana-Champaign.) http://hdl.handle.net/2142/101490
Yang, S., Carlson, J. R., & Chen, S. (2020). How augmented reality affects advertising effectiveness: The mediating effects of curiosity and attention toward the ad. Journal of Retailing and Consumer Services, 54, 102020. https://doi.org/10.1016/j.jretconser.2019.102020
Yaoyuneyong, G., Foster, J., Johnson, E., & Johnson, D. (2016). Augmented Reality Marketing: Consumer Preferences and Attitudes Toward Hypermedia Print Ads. Journal of Interactive Advertising, 16(1), 16–30. https://doi.org/10.1080/15252019.2015.1125316
Yim, M. Y.-C., Chu, S.-C., & Sauer, P. L. (2017). Is Augmented Reality Technology an Effective Tool for E-commerce? An Interactivity and Vividness Perspective. Journal of Interactive Marketing, 39, 89–103. https://doi.org/10.1016/j.intmar.2017.04.001
Yim, M. Y.-C., Kim, Y. K., & Lee, J. (2020). How to easily facilitate consumers’ mental simulation through advertising: the effectiveness of self-referencing image dynamics on purchase intention. International Journal of Advertising, 40(5), 1–25. https://doi.org/10.1080/02650487.2020.1801014
Yu, J., & Ko, E. (2021). UGC attributes and effects: implication for luxury brand advertising. International Journal of Advertising, 1(23). https://doi.org/10.1080/02650487.2021.1898773
Zaichkowsky, J. L. (1985). Measuring the Involvement Construct. Journal of Consumer Research, 12(3), 341. https://doi.org/10.1086/208520
Zaichkowsky, J. L. (1994). The Personal Involvement Inventory: Reduction, Revision, and Application to Advertising. Journal of Advertising, 23(4), 59–70. https://doi.org/10.1080/00913367.1943.10673459
zh_TW
dc.identifier.doi (DOI) 10.6814/NCCU202200188en_US