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題名 圖文作品《床邊故事》創作論述 —— 閱讀阻力於死亡議題
The Creation of Reading Friction in A Graphic Story About Death
作者 呂昀儒
Lu, Yun-Ru
貢獻者 林玲遠
呂昀儒
Lu, Yun-Ru
關鍵詞 死亡
圖文故事
碎片化敘事
讀者參與
閱讀阻力
Death
Graphic story
Fragmented narrative
Reader involvement
Reading friction
日期 2022
上傳時間 1-Feb-2023 14:16:19 (UTC+8)
摘要 死亡作為生命中之重要議題,往往以隱沒的形式深植人們內心。傳統社會文化規範的浸潤下,我們忌諱談論死亡,進而逐漸形塑了一種閉口的默契,以致在面對死亡這個不可避免的生命週期時,我們往往不知所措。有鑑於此,本創作以談論、面對死亡的形式作為出發,結合文字與圖像,描繪身而為人面對死亡的樣態與心境。
圖文故事作為形式較為自由的二維圖文媒介,打破以往圖文分離式的閱讀理解,既非純然的視覺刺激,亦非純然的文字理解。圖文共構的閱讀理解下,讀者需串連文字與圖像的關係進而解讀故事;告別在實際生活上作為一冗長且充滿挫折的旅途,在閱讀上希望營造與之相呼應的經驗,引導讀者在閱讀時,花更多的時間咀嚼、細思死亡、告別之於自己的意義。
因此,本創作作為實驗性的作品,以個人經驗為起始點,欲透過圖像與文字的交織、體裁的模糊、分格的運用以及碎片化的敘事方式,營造閱讀上的「窒礙感」,並將讀者的參與納入創作的一環,引導讀者在閱讀的過程中,需不斷拼湊故事情節,並組織敘事與圖像之間的關聯性,進而在理解過程中有所共鳴,激發更多對於死亡、告別的想法與記憶,也希望讀者在這樣緩慢、有所滯留的閱讀阻力中漸漸探索屬於自己面對死亡、面對告別時更舒適安好的方式;最後,也希望透過整體的故事脈絡呼應「人有厚度」一主旨,用更加開放且中性的視角去認識、感知生活中的一切。
Death, a significant issue throughout our lives, is usually rooted deeply down in people’s hearts, in a hidden manner. Imperceptibly absorbed in social norms nowadays, we refuse to put death into discussion, which gradually gets into the habit of being silent. As a consequence, we always feel overwhelmed in the presence of death which is the inevitable cycle in life. In the light of this, this work starts as the form of talking about and facing death, combining with words and graphics in an attempt to depict the appearance and the state of mind in the moment we human beings are confronted with death.
Graphic stories, a kind of 2D graphic media which holds more spaces on the form have refreshed previous understanding that graphics and words are usually defined as two separate ways of information processing. It is neither a complete visual stimulation nor a pure reading processing. Under the co-construction of graphics and words, readers have to connect the contexts and the graphics in order to interpret the whole story. As stated above, saying goodbye is a lengthy journey full of frustration. With a view to build experiences corresponding to this journey, this work endeavors to lead readers to spend more time chewing on the meaning of death and goodbye to themselves.
Therefore, this work inspired by personal experience serves as an experimental one looks forward to achieve three goals. First of all, this work hopes to establish reading friction through the collaboration of graphics and words, the ambiguous genre, the application of storyboards and fragmented narrative. At the same time, reader involvement is also concluded in this process, as they need to keep piecing all the plots together and organizing the relationship between narrative and graphics so as to resonate with the work, even arouse more thoughts and memories about death and goodbye. Second, during this process, this work expects that readers can gradually find their own way to face death and goodbye at ease. Last but not least, this work hopes to put an emphasis on the thickness and depth that people born to have via the whole story, which lead us to know and feel our lives more openly without prejudice.
參考文獻 范銀霞(2014)。〈圖像小說的表現形式與意義建構之關係〉,《藝術研究期刊》,10: 67-104。
楊晨(2017)。〈謎題電影的敘事視角〉.《當代電影》, 1: 38–41。
劉雲舟譯(2012)。《什麽是電影叙事學,北京:北京大學。(原書:
Gaudreault,A., & Jost, F. [2000]. Le Recit Cinematographique. Paris: Nathan Cinema.)
鄭慕尼(2009)。〈多元故事與複格--《迷走青春》的前衛實踐〉,《藝術論. 壇》,7: 19-36。
Avrahami. (2006). Visual Art Therapy’s Unique Contribution in the Treatment of Post-Traumatic Stress Disorders. Journal of Trauma & Dissociation, 6(4), 5–38. https://doi.org/10.1300/J229v06n04_02
Buckland, W. (Ed.). (2009). Puzzle films: complex storytelling in contemporary cinema. Malden, MA: Wiley-Blackwell Publishers. Retrieved from
https://fliphtml5.com/nphfv/qodr/basic
Campora, M. (2014). Subjective realist cinema: from expressionism to Inception. New York, Oxford: Berghahn Books.
Genette, G. (1988). Narrative discourse revisited. New York: Cornell University Press.
Conley, H. (2021). Death Anxiety, Artmaking and the Facilitation of Death Discourse.
Sidore, D. (2009). Puzzle films: Complex storytelling in contemporary cinema [Review of Puzzle Films: Complex Storytelling in Contemporary Cinema]. Film Criticism, 34(1), 76–79.
Smith, E. (2000). Thread structure: Rewriting the Hollywood Formula. Journal of Film and Video, 51, 88-96.
Spiegel, D., Malchiodi, C., Backos, A., & Collie, K. (2006). Art therapy for combat-related PTSD: Recommendations for research and practice. Art Therapy, 23(4), 157-164.
描述 碩士
國立政治大學
傳播學院傳播碩士學位學程
108464030
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0108464030
資料類型 thesis
dc.contributor.advisor 林玲遠zh_TW
dc.contributor.author (Authors) 呂昀儒zh_TW
dc.contributor.author (Authors) Lu, Yun-Ruen_US
dc.creator (作者) 呂昀儒zh_TW
dc.creator (作者) Lu, Yun-Ruen_US
dc.date (日期) 2022en_US
dc.date.accessioned 1-Feb-2023 14:16:19 (UTC+8)-
dc.date.available 1-Feb-2023 14:16:19 (UTC+8)-
dc.date.issued (上傳時間) 1-Feb-2023 14:16:19 (UTC+8)-
dc.identifier (Other Identifiers) G0108464030en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/143202-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 傳播學院傳播碩士學位學程zh_TW
dc.description (描述) 108464030zh_TW
dc.description.abstract (摘要) 死亡作為生命中之重要議題,往往以隱沒的形式深植人們內心。傳統社會文化規範的浸潤下,我們忌諱談論死亡,進而逐漸形塑了一種閉口的默契,以致在面對死亡這個不可避免的生命週期時,我們往往不知所措。有鑑於此,本創作以談論、面對死亡的形式作為出發,結合文字與圖像,描繪身而為人面對死亡的樣態與心境。
圖文故事作為形式較為自由的二維圖文媒介,打破以往圖文分離式的閱讀理解,既非純然的視覺刺激,亦非純然的文字理解。圖文共構的閱讀理解下,讀者需串連文字與圖像的關係進而解讀故事;告別在實際生活上作為一冗長且充滿挫折的旅途,在閱讀上希望營造與之相呼應的經驗,引導讀者在閱讀時,花更多的時間咀嚼、細思死亡、告別之於自己的意義。
因此,本創作作為實驗性的作品,以個人經驗為起始點,欲透過圖像與文字的交織、體裁的模糊、分格的運用以及碎片化的敘事方式,營造閱讀上的「窒礙感」,並將讀者的參與納入創作的一環,引導讀者在閱讀的過程中,需不斷拼湊故事情節,並組織敘事與圖像之間的關聯性,進而在理解過程中有所共鳴,激發更多對於死亡、告別的想法與記憶,也希望讀者在這樣緩慢、有所滯留的閱讀阻力中漸漸探索屬於自己面對死亡、面對告別時更舒適安好的方式;最後,也希望透過整體的故事脈絡呼應「人有厚度」一主旨,用更加開放且中性的視角去認識、感知生活中的一切。
zh_TW
dc.description.abstract (摘要) Death, a significant issue throughout our lives, is usually rooted deeply down in people’s hearts, in a hidden manner. Imperceptibly absorbed in social norms nowadays, we refuse to put death into discussion, which gradually gets into the habit of being silent. As a consequence, we always feel overwhelmed in the presence of death which is the inevitable cycle in life. In the light of this, this work starts as the form of talking about and facing death, combining with words and graphics in an attempt to depict the appearance and the state of mind in the moment we human beings are confronted with death.
Graphic stories, a kind of 2D graphic media which holds more spaces on the form have refreshed previous understanding that graphics and words are usually defined as two separate ways of information processing. It is neither a complete visual stimulation nor a pure reading processing. Under the co-construction of graphics and words, readers have to connect the contexts and the graphics in order to interpret the whole story. As stated above, saying goodbye is a lengthy journey full of frustration. With a view to build experiences corresponding to this journey, this work endeavors to lead readers to spend more time chewing on the meaning of death and goodbye to themselves.
Therefore, this work inspired by personal experience serves as an experimental one looks forward to achieve three goals. First of all, this work hopes to establish reading friction through the collaboration of graphics and words, the ambiguous genre, the application of storyboards and fragmented narrative. At the same time, reader involvement is also concluded in this process, as they need to keep piecing all the plots together and organizing the relationship between narrative and graphics so as to resonate with the work, even arouse more thoughts and memories about death and goodbye. Second, during this process, this work expects that readers can gradually find their own way to face death and goodbye at ease. Last but not least, this work hopes to put an emphasis on the thickness and depth that people born to have via the whole story, which lead us to know and feel our lives more openly without prejudice.
en_US
dc.description.tableofcontents 目次
第一章 前言 1
第一節 創作動機:解題 1
第二節 提問 3
第三節 創作理念與目的 5
第二章 創作背景與脈絡分析 6
第一節 敘事作品中與死亡的照面 6
第二節 閱讀阻力的營造 15
第三節 概念聚焦-營造閱讀阻力之方法技巧 17
第三章 創作內容方向 20
第一節 故事 20
第二節 角色 23
第三節 美術設定 25
第四節 角色獨白 33
第四章 作品回饋結合於創作過程 47
第一節 回饋蒐集流程與訪綱 47
第二節 回饋分析彙整 48
第三節 小結 51
第五章 成果回饋與反思 53
第一節 訪談對象調整與訪綱 53
第二節 《床邊故事》讀者回饋分析 54
第三節 暫時的盡頭—結論 64
第六章 反思與概念化 66
第一節 變相的藝術治療 67
第二節 方法技巧-創作過程於閱讀阻力 70
第三節 創意價值與貢獻-研究價值探析 75
第七章 參考文獻 78
zh_TW
dc.format.extent 12791874 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0108464030en_US
dc.subject (關鍵詞) 死亡zh_TW
dc.subject (關鍵詞) 圖文故事zh_TW
dc.subject (關鍵詞) 碎片化敘事zh_TW
dc.subject (關鍵詞) 讀者參與zh_TW
dc.subject (關鍵詞) 閱讀阻力zh_TW
dc.subject (關鍵詞) Deathen_US
dc.subject (關鍵詞) Graphic storyen_US
dc.subject (關鍵詞) Fragmented narrativeen_US
dc.subject (關鍵詞) Reader involvementen_US
dc.subject (關鍵詞) Reading frictionen_US
dc.title (題名) 圖文作品《床邊故事》創作論述 —— 閱讀阻力於死亡議題zh_TW
dc.title (題名) The Creation of Reading Friction in A Graphic Story About Deathen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 范銀霞(2014)。〈圖像小說的表現形式與意義建構之關係〉,《藝術研究期刊》,10: 67-104。
楊晨(2017)。〈謎題電影的敘事視角〉.《當代電影》, 1: 38–41。
劉雲舟譯(2012)。《什麽是電影叙事學,北京:北京大學。(原書:
Gaudreault,A., & Jost, F. [2000]. Le Recit Cinematographique. Paris: Nathan Cinema.)
鄭慕尼(2009)。〈多元故事與複格--《迷走青春》的前衛實踐〉,《藝術論. 壇》,7: 19-36。
Avrahami. (2006). Visual Art Therapy’s Unique Contribution in the Treatment of Post-Traumatic Stress Disorders. Journal of Trauma & Dissociation, 6(4), 5–38. https://doi.org/10.1300/J229v06n04_02
Buckland, W. (Ed.). (2009). Puzzle films: complex storytelling in contemporary cinema. Malden, MA: Wiley-Blackwell Publishers. Retrieved from
https://fliphtml5.com/nphfv/qodr/basic
Campora, M. (2014). Subjective realist cinema: from expressionism to Inception. New York, Oxford: Berghahn Books.
Genette, G. (1988). Narrative discourse revisited. New York: Cornell University Press.
Conley, H. (2021). Death Anxiety, Artmaking and the Facilitation of Death Discourse.
Sidore, D. (2009). Puzzle films: Complex storytelling in contemporary cinema [Review of Puzzle Films: Complex Storytelling in Contemporary Cinema]. Film Criticism, 34(1), 76–79.
Smith, E. (2000). Thread structure: Rewriting the Hollywood Formula. Journal of Film and Video, 51, 88-96.
Spiegel, D., Malchiodi, C., Backos, A., & Collie, K. (2006). Art therapy for combat-related PTSD: Recommendations for research and practice. Art Therapy, 23(4), 157-164.
zh_TW