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題名 Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection
作者 周嘉年
Chow, Kenny K. N.
貢獻者 傳播學院
關鍵詞 Personal informatics; data visualization; gamification for behaviour change; conceptual metaphor; conceptual blending
日期 2020-12
上傳時間 5-Mar-2024 16:16:44 (UTC+8)
摘要 Latest work regarding personal informatics, gamification, and feedback has suggested that visualizing behavioural data for daily reflection should consider dynamic representations in metaphors and narratives with positively and negatively valued outcomes. Grounded in behavioural models from social psychology and embodied cognition theories, this article proposes a framework guiding the generation of animated parables wherein causality between a behaviour and its virtual outcomes is easy to understand. The guidelines include metaphorical mapping and blending the behaviour with a direct cause-effect scenario with similarities in embodied experiences. Application of the guidelines in a series of design workshops generates 47 parables. To evaluate the parables, metrics include naturalness of integrating with life routines, aesthetics of blending into environments, and ease of interpreting the causality. Evaluation results show that more embodied mapping and blending are more likely to result in understandable behaviour-outcome links. Designers can follow the guidelines and metrics to generate and compare ideas. Lastly, recommendations for crafting more embodied parables are provided.
關聯 Digital Creativity, Vol.32, No.1, pp.1-21
資料類型 article
DOI https://doi.org/10.1080/14626268.2020.1863822
dc.contributor 傳播學院
dc.creator (作者) 周嘉年
dc.creator (作者) Chow, Kenny K. N.
dc.date (日期) 2020-12
dc.date.accessioned 5-Mar-2024 16:16:44 (UTC+8)-
dc.date.available 5-Mar-2024 16:16:44 (UTC+8)-
dc.date.issued (上傳時間) 5-Mar-2024 16:16:44 (UTC+8)-
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/150395-
dc.description.abstract (摘要) Latest work regarding personal informatics, gamification, and feedback has suggested that visualizing behavioural data for daily reflection should consider dynamic representations in metaphors and narratives with positively and negatively valued outcomes. Grounded in behavioural models from social psychology and embodied cognition theories, this article proposes a framework guiding the generation of animated parables wherein causality between a behaviour and its virtual outcomes is easy to understand. The guidelines include metaphorical mapping and blending the behaviour with a direct cause-effect scenario with similarities in embodied experiences. Application of the guidelines in a series of design workshops generates 47 parables. To evaluate the parables, metrics include naturalness of integrating with life routines, aesthetics of blending into environments, and ease of interpreting the causality. Evaluation results show that more embodied mapping and blending are more likely to result in understandable behaviour-outcome links. Designers can follow the guidelines and metrics to generate and compare ideas. Lastly, recommendations for crafting more embodied parables are provided.
dc.format.extent 109 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Digital Creativity, Vol.32, No.1, pp.1-21
dc.subject (關鍵詞) Personal informatics; data visualization; gamification for behaviour change; conceptual metaphor; conceptual blending
dc.title (題名) Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection
dc.type (資料類型) article
dc.identifier.doi (DOI) 10.1080/14626268.2020.1863822
dc.doi.uri (DOI) https://doi.org/10.1080/14626268.2020.1863822