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題名 動畫角色肢體動作的情緒表達--探討動作特性及身體方向對情緒表達的影響
Emotion expressiveness of animated character`s body movement
作者 劉家揚
Liu,Chia-Yang
貢獻者 黃淑麗
劉家揚
Liu,Chia-Yang
關鍵詞 情緒表達
趨避動機
肢體動作
動作特性
身體方向
emotion expression
approach-avoidance motivation
body movement
movement quality
body direction
日期 2010
上傳時間 8-Dec-2010 11:39:48 (UTC+8)
摘要 肢體動作是情緒表達的方式之一,本研究旨在探討表達情緒時,表達者「動作特性」及「身體方向」對肢體動作情緒表達的影響,及其二者的關係。參考過去研究,本研究使用生氣、害怕、開心及悲傷四種情緒的肢體動作,並操弄平滑度、僵硬度、速度、力道及擴張度五種動作特性;0°、45°、90°三種身體方向,並且以正確率、反應時間及情緒強度作為指標,進行區辨作業及評分作業。本研究共分兩個實驗,每個實驗皆由兩個子實驗構成,兩個子實驗分別使用「一般動作」及「特殊動作」作為呈現刺激。實驗一目的在於探討「動作特性」對情緒表達的影響;實驗二目的在於探討「動作特性」和「身體方向」共同對情緒表達的影響。實驗一A使用一般動作並操弄五種動作特性,藉此得到各情緒的動作特性組合;實驗一B使用特殊動作並操弄動作特性相容性,結果顯示動作特性相容性確實有其效果,相容情況的情緒強度高於不相容情況。實驗二A、二B分別使用一般動作及特殊動作,並操弄五種動作特性及三種身體方向,結果顯示當身體方向符合情緒的趨避動機時,其正確率、反應時間及情緒強度的表現皆較好。综合而言,「動作特性」及「身體方向」在肢體動作表達情緒時確實有其效果,當動作特性相容時,可增進情緒表達力;當身體方向符合該情緒的趨避動機時,也可增進情緒表達力,但動作特性及身體方向二者間的關係為何,本研究仍無法下一定論。

關鍵字:情緒表達、趨避動機、肢體動作、動作特性、身體方向
Abstract
Body movement is one of the ways to express emotion. The purpose of this study is to explore the effects of movement quality and body direction on the emotion expressiveness of body movement. Referring to some previous studies, four kinds of emotion (anger, fear, happiness and sadness) were included in the present study. Five movement qualities (smoothness, stiffness, speed, strength and expansion) and three body directions (0°, 45° and 90°) were manipulated as the independent variables. Response accuracy and reaction times of an identification task and rating scores of the emotion rating task were measured as the dependent variables. There are two experiments in this study which includes two sub-experiments each. One of the sub-experiments adopted non-propositional body movements as stimuli (Experiment 1A & 2A), and the other adopted propositional body movements as stimuli (Experiment 1B & 2B). Experiment 1 aimed to explore the effect of movement qualities. In Experiment 1A, movement quality combinations which can express each of the four emotions were found. Based on this result, in Experiment 1B, movement quality compatibility was manipulated. The results of Experiment 1B confirmed the effect of movement quality compatibility on emotion strength in non-propositional body movement. Experiment 2 manipulated five movement qualities and three body directions. The results showed that when body direction was compatible with the approach-avoidance motivation of the expressed emotion, participant’s performances on response accuracy, reaction times and rating scores were better than that of incompatible ones. In conclusion, both movement quality and body direction can influence the emotion expressiveness of body movement. When movement qualities and body directions are compatible with the expressed emotion, the strength of emotion can be increased. But the relative contributions and the interaction effect of movement qualities and body directions are still unclear.

Keywords: emotion expression, approach-avoidance motivation, body movement, movement quality, body direction
參考文獻 
林岳黌 (2009)。以參數化程序產生具情緒表達能力之3D肢體動作。未出版碩士論文,國立政治大學,台北市。
Adams, R. B., Jr., & Kleck, R. E. (2003). Perceived gaze direction and the processing of facial displays of emotion. Psychological Science, 14, 644–647.
Adams, R. B., Jr., & Kleck, R. E. (2005). The effects of direct and averted gaze on the perception of facially communicated emotion. Emotion, 5, 3-11.
Alexander, S. (2006). Are interface agents scapegoats? Attributions of responsibility in human-agent interaction. Interacting with Computers, 19, 293-303.
André, E., Muller, J., & Rist, T. (1996). The PPP Persona: A multipurpose animated presentation agent. In: Proceedings Advanced Visual Interfaces(p.245-247). New York, USA: ACM Press,.
André, E., & Rist, T., Eds. (1997). WebPersona: A life-like presentation agent for the world-wide web. Proceedings of the IJCAI-97 Workshop on Animated Interface Agents: Making them Intelligent. Nagoya, Japan.
Atkinson, A. P., Dittrich, W. H., Gemmell, A. J., & Young, A. W. (2004). Emotion perception from dynamic and static body expressions in point-light and full light displays. Perception, 33, 717–746.
Ball, G., Ling, D., Kurlander, D., Miller, J., Pugh, D., Skelly, T., Stankosky, A., Thiel, D., Dantzich, M. V., & Wax, T. (1997). Lifelike computer characters: the Persona project at Microsoft Research. In: Bradshaw, J.M. (Ed.), Software Agents (p.191-222). The AAAI Press / The MIT Press, Menlo Park, CA.
Bargh, J. A. (1997). The automaticity of everyday life. In R S. Wyer Jr. (Ed.), The automaticity of everyday life: Advances in social cognition (Vol. 10, pp. 1–61). Mahwah, NJ: Erlbaum.
Berry, D. C., Butler, L. T., & Rosis, F. de. (2005). Evaluating realistic agent in an advice- giving task. Human–Computer Studies, 63(3), 304–327.
Beskow, J. and McGlashan, S. (1997). Olga: A Conversational Agent with Gestures. In André, E., editor, Proceedings of the IJCAI 1997 Workshop on Animated Interface Agents: Making Them Intelligent, Nagoya, Japan. San Francisco: Morgan-Kaufmann Publishers.
Brave, S., Nass, C., Hutchinson, K. (2005). Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. International Journal of Human–Computer Studies, 62, 161–178.
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Cassell, J., Pelachaud, C., Badler, N., Steedman, M., Achorn, B., Beckett, T., Douville, B., Prevost, S., & Stone, M. (1994). Animated conversation: rule-based generation of facial expression, gesture, and spoken intonation for multiple conversational agents. Proceedings of the SIGGRAPH Conference on Computer Graphics (p.413-420). Florida, USA: ACM press.
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描述 碩士
國立政治大學
心理學研究所
95752003
99
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0095752003
資料類型 thesis
dc.contributor.advisor 黃淑麗zh_TW
dc.contributor.author (Authors) 劉家揚zh_TW
dc.contributor.author (Authors) Liu,Chia-Yangen_US
dc.creator (作者) 劉家揚zh_TW
dc.creator (作者) Liu,Chia-Yangen_US
dc.date (日期) 2010en_US
dc.date.accessioned 8-Dec-2010 11:39:48 (UTC+8)-
dc.date.available 8-Dec-2010 11:39:48 (UTC+8)-
dc.date.issued (上傳時間) 8-Dec-2010 11:39:48 (UTC+8)-
dc.identifier (Other Identifiers) G0095752003en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/49442-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 心理學研究所zh_TW
dc.description (描述) 95752003zh_TW
dc.description (描述) 99zh_TW
dc.description.abstract (摘要) 肢體動作是情緒表達的方式之一,本研究旨在探討表達情緒時,表達者「動作特性」及「身體方向」對肢體動作情緒表達的影響,及其二者的關係。參考過去研究,本研究使用生氣、害怕、開心及悲傷四種情緒的肢體動作,並操弄平滑度、僵硬度、速度、力道及擴張度五種動作特性;0°、45°、90°三種身體方向,並且以正確率、反應時間及情緒強度作為指標,進行區辨作業及評分作業。本研究共分兩個實驗,每個實驗皆由兩個子實驗構成,兩個子實驗分別使用「一般動作」及「特殊動作」作為呈現刺激。實驗一目的在於探討「動作特性」對情緒表達的影響;實驗二目的在於探討「動作特性」和「身體方向」共同對情緒表達的影響。實驗一A使用一般動作並操弄五種動作特性,藉此得到各情緒的動作特性組合;實驗一B使用特殊動作並操弄動作特性相容性,結果顯示動作特性相容性確實有其效果,相容情況的情緒強度高於不相容情況。實驗二A、二B分別使用一般動作及特殊動作,並操弄五種動作特性及三種身體方向,結果顯示當身體方向符合情緒的趨避動機時,其正確率、反應時間及情緒強度的表現皆較好。综合而言,「動作特性」及「身體方向」在肢體動作表達情緒時確實有其效果,當動作特性相容時,可增進情緒表達力;當身體方向符合該情緒的趨避動機時,也可增進情緒表達力,但動作特性及身體方向二者間的關係為何,本研究仍無法下一定論。

關鍵字:情緒表達、趨避動機、肢體動作、動作特性、身體方向
zh_TW
dc.description.abstract (摘要) Abstract
Body movement is one of the ways to express emotion. The purpose of this study is to explore the effects of movement quality and body direction on the emotion expressiveness of body movement. Referring to some previous studies, four kinds of emotion (anger, fear, happiness and sadness) were included in the present study. Five movement qualities (smoothness, stiffness, speed, strength and expansion) and three body directions (0°, 45° and 90°) were manipulated as the independent variables. Response accuracy and reaction times of an identification task and rating scores of the emotion rating task were measured as the dependent variables. There are two experiments in this study which includes two sub-experiments each. One of the sub-experiments adopted non-propositional body movements as stimuli (Experiment 1A & 2A), and the other adopted propositional body movements as stimuli (Experiment 1B & 2B). Experiment 1 aimed to explore the effect of movement qualities. In Experiment 1A, movement quality combinations which can express each of the four emotions were found. Based on this result, in Experiment 1B, movement quality compatibility was manipulated. The results of Experiment 1B confirmed the effect of movement quality compatibility on emotion strength in non-propositional body movement. Experiment 2 manipulated five movement qualities and three body directions. The results showed that when body direction was compatible with the approach-avoidance motivation of the expressed emotion, participant’s performances on response accuracy, reaction times and rating scores were better than that of incompatible ones. In conclusion, both movement quality and body direction can influence the emotion expressiveness of body movement. When movement qualities and body directions are compatible with the expressed emotion, the strength of emotion can be increased. But the relative contributions and the interaction effect of movement qualities and body directions are still unclear.

Keywords: emotion expression, approach-avoidance motivation, body movement, movement quality, body direction
en_US
dc.description.tableofcontents 第一章 緒論 9
第一節 研究動機 9
第二節 文獻回顧 12
一、情緒表達 12
二、動作特性對情緒表達的影響 14
三、方向對情緒表達的影響 18
四、研究目的與推論 21
第二章 研究方法 25
第一節 實驗一 25
一、實驗一A 25
二、實驗一B 35
第二節 實驗二 41
一、實驗二A 42
二、實驗二B 56
第三章 綜合討論 77
第一節 動作特性與肢體動作的情緒表達 78
第二節 身體方向與肢體動作情緒表達 80
第三節 動作特性與身體方向表達情緒時的關係 81
第四節 研究的限制與發展 83
第五節 研究貢獻 85
第四章 結論 86
參考文獻 87
附錄一 92
附錄二 93
zh_TW
dc.format.extent 974331 bytes-
dc.format.mimetype application/pdf-
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0095752003en_US
dc.subject (關鍵詞) 情緒表達zh_TW
dc.subject (關鍵詞) 趨避動機zh_TW
dc.subject (關鍵詞) 肢體動作zh_TW
dc.subject (關鍵詞) 動作特性zh_TW
dc.subject (關鍵詞) 身體方向zh_TW
dc.subject (關鍵詞) emotion expressionen_US
dc.subject (關鍵詞) approach-avoidance motivationen_US
dc.subject (關鍵詞) body movementen_US
dc.subject (關鍵詞) movement qualityen_US
dc.subject (關鍵詞) body directionen_US
dc.title (題名) 動畫角色肢體動作的情緒表達--探討動作特性及身體方向對情緒表達的影響zh_TW
dc.title (題名) Emotion expressiveness of animated character`s body movementen_US
dc.type (資料類型) thesisen
dc.relation.reference (參考文獻) zh_TW
dc.relation.reference (參考文獻) 林岳黌 (2009)。以參數化程序產生具情緒表達能力之3D肢體動作。未出版碩士論文,國立政治大學,台北市。zh_TW
dc.relation.reference (參考文獻) Adams, R. B., Jr., & Kleck, R. E. (2003). Perceived gaze direction and the processing of facial displays of emotion. Psychological Science, 14, 644–647.zh_TW
dc.relation.reference (參考文獻) Adams, R. B., Jr., & Kleck, R. E. (2005). The effects of direct and averted gaze on the perception of facially communicated emotion. Emotion, 5, 3-11.zh_TW
dc.relation.reference (參考文獻) Alexander, S. (2006). Are interface agents scapegoats? Attributions of responsibility in human-agent interaction. Interacting with Computers, 19, 293-303.zh_TW
dc.relation.reference (參考文獻) André, E., Muller, J., & Rist, T. (1996). The PPP Persona: A multipurpose animated presentation agent. In: Proceedings Advanced Visual Interfaces(p.245-247). New York, USA: ACM Press,.zh_TW
dc.relation.reference (參考文獻) André, E., & Rist, T., Eds. (1997). WebPersona: A life-like presentation agent for the world-wide web. Proceedings of the IJCAI-97 Workshop on Animated Interface Agents: Making them Intelligent. Nagoya, Japan.zh_TW
dc.relation.reference (參考文獻) Atkinson, A. P., Dittrich, W. H., Gemmell, A. J., & Young, A. W. (2004). Emotion perception from dynamic and static body expressions in point-light and full light displays. Perception, 33, 717–746.zh_TW
dc.relation.reference (參考文獻) Ball, G., Ling, D., Kurlander, D., Miller, J., Pugh, D., Skelly, T., Stankosky, A., Thiel, D., Dantzich, M. V., & Wax, T. (1997). Lifelike computer characters: the Persona project at Microsoft Research. In: Bradshaw, J.M. (Ed.), Software Agents (p.191-222). The AAAI Press / The MIT Press, Menlo Park, CA.zh_TW
dc.relation.reference (參考文獻) Bargh, J. A. (1997). The automaticity of everyday life. In R S. Wyer Jr. (Ed.), The automaticity of everyday life: Advances in social cognition (Vol. 10, pp. 1–61). Mahwah, NJ: Erlbaum.zh_TW
dc.relation.reference (參考文獻) Berry, D. C., Butler, L. T., & Rosis, F. de. (2005). Evaluating realistic agent in an advice- giving task. Human–Computer Studies, 63(3), 304–327.zh_TW
dc.relation.reference (參考文獻) Beskow, J. and McGlashan, S. (1997). Olga: A Conversational Agent with Gestures. In André, E., editor, Proceedings of the IJCAI 1997 Workshop on Animated Interface Agents: Making Them Intelligent, Nagoya, Japan. San Francisco: Morgan-Kaufmann Publishers.zh_TW
dc.relation.reference (參考文獻) Brave, S., Nass, C., Hutchinson, K. (2005). Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. International Journal of Human–Computer Studies, 62, 161–178.zh_TW
dc.relation.reference (參考文獻) Cacioppo, J. T., Bernston, G. (1994). Relationship between attitudes and evaluative space: A critical review, with emphasis on the separability of positive and negative substrates. Psychological Bulletin, 115, 401-422.zh_TW
dc.relation.reference (參考文獻) Camurri, A., Lagerlöf, I., & Volpe, G. (2003). Recognizing Emotion from Dance Movement: Comparison of Spectator Recognition and Automated Techniques. International Journal of Human‐Computer Studies, 59, 213‐225.zh_TW
dc.relation.reference (參考文獻) Cassell, J., Pelachaud, C., Badler, N., Steedman, M., Achorn, B., Beckett, T., Douville, B., Prevost, S., & Stone, M. (1994). Animated conversation: rule-based generation of facial expression, gesture, and spoken intonation for multiple conversational agents. Proceedings of the SIGGRAPH Conference on Computer Graphics (p.413-420). Florida, USA: ACM press.zh_TW
dc.relation.reference (參考文獻) Cohen, I., Sebe, N., Chen, L., Garg, A., & Huang, T. S., (2003). Facial expression recognition from video sequences:temporal and static modeling, computer vision and image understanding, 91,160–187.zh_TW
dc.relation.reference (參考文獻) Coulson, M. (2004). Attributing emotion to static body postures: recognition accuracy, confusions, and viewpoint dependence. Journal of Nonverbal Behavior, 28(2),117-139.zh_TW
dc.relation.reference (參考文獻) Corwin, G. (1921). Minor studies from the psychological laboratory of Cornell University . American Journal of Psychology, 32, 563-570.zh_TW
dc.relation.reference (參考文獻) Curby, K. M., Glazek, K., & Gauthier, I. (2009). A visual short-term memory advantage for objects of expertise. Journal of Experimental Psychology: Human Perception and Performance, 35, 94–107.zh_TW
dc.relation.reference (參考文獻) Davidson, R. J. (1993). Parsing affective space: Perspectives from neuropsychologyzh_TW
dc.relation.reference (參考文獻) and psychophysiology. Neuropsychology, 7, 464–475.zh_TW
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