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題名 從互動遊戲製做學習國中數學幾何之教學成效探討
The study of the teaching effects on geometry learning based on interactive game making to junior high school students
作者 翁條雄
貢獻者 江振東
翁條雄
關鍵詞 互動遊戲製做
日期 2012
上傳時間 2-Jan-2013 13:26:19 (UTC+8)
摘要 本研究旨在利用互動遊戲製作的創新教學方式,應用於國中數學幾何的學習上,探討此創新教學型態是否能帶來正向的教學成效,因此所採用的研究方法為實驗研究法,研究對象共為58人,分別為實驗組與對照組兩班,實驗處理為接受結合專題式學習、互動遊戲式學習等教學設計,透過電子白板的教學媒體環境,對照組則接受一般傳統講述式教學;此外,研究工具為針對學習者學習滿意度的意見調查表。研究結論如下所示:
     一、整合專題式導向教學與遊戲式學習理論所發展的互動遊戲製作,其教學設計對於國中數學幾何呈現高學習滿意度。
     二、互動遊戲製作比傳統教學方式能帶來較佳的數學幾何教學成效。
     三、互動遊戲製作使學習者的學習表現呈現正向的學習樣態。
This study aims to see if applying a new interactive game making teaching method on junior high school geometry learning creates positive, favorable teaching effectiveness. The method adopted in this study is experiment-based research. A total of fifty-eight students is divided into two groups, experimental group and control group. Through the aids of the Electronic Interavtive Whiteboard, the experimental group receives project-based learning and works on interactive game making, while the control group is instructed in a traditional way. Besides the pre-test and post-test to examine the teaching and learning effects, a questionnaire to get a better understanding of the students’ feedback is adopted. The findings are as follows:
     
     I. Students are highly satisfied with learning geometry through project-based learning and interactive game making.
     II. Interactive game making brings out better learning effect than traditional teaching.
     III. Interactive game making facilitates developing students’ positvie and active learning attitude.
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描述 碩士
國立政治大學
應用數學系數學教學碩士在職專班
99972012
101
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0099972012
資料類型 thesis
dc.contributor.advisor 江振東zh_TW
dc.contributor.author (Authors) 翁條雄zh_TW
dc.creator (作者) 翁條雄zh_TW
dc.date (日期) 2012en_US
dc.date.accessioned 2-Jan-2013 13:26:19 (UTC+8)-
dc.date.available 2-Jan-2013 13:26:19 (UTC+8)-
dc.date.issued (上傳時間) 2-Jan-2013 13:26:19 (UTC+8)-
dc.identifier (Other Identifiers) G0099972012en_US
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/56530-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 應用數學系數學教學碩士在職專班zh_TW
dc.description (描述) 99972012zh_TW
dc.description (描述) 101zh_TW
dc.description.abstract (摘要) 本研究旨在利用互動遊戲製作的創新教學方式,應用於國中數學幾何的學習上,探討此創新教學型態是否能帶來正向的教學成效,因此所採用的研究方法為實驗研究法,研究對象共為58人,分別為實驗組與對照組兩班,實驗處理為接受結合專題式學習、互動遊戲式學習等教學設計,透過電子白板的教學媒體環境,對照組則接受一般傳統講述式教學;此外,研究工具為針對學習者學習滿意度的意見調查表。研究結論如下所示:
     一、整合專題式導向教學與遊戲式學習理論所發展的互動遊戲製作,其教學設計對於國中數學幾何呈現高學習滿意度。
     二、互動遊戲製作比傳統教學方式能帶來較佳的數學幾何教學成效。
     三、互動遊戲製作使學習者的學習表現呈現正向的學習樣態。
zh_TW
dc.description.abstract (摘要) This study aims to see if applying a new interactive game making teaching method on junior high school geometry learning creates positive, favorable teaching effectiveness. The method adopted in this study is experiment-based research. A total of fifty-eight students is divided into two groups, experimental group and control group. Through the aids of the Electronic Interavtive Whiteboard, the experimental group receives project-based learning and works on interactive game making, while the control group is instructed in a traditional way. Besides the pre-test and post-test to examine the teaching and learning effects, a questionnaire to get a better understanding of the students’ feedback is adopted. The findings are as follows:
     
     I. Students are highly satisfied with learning geometry through project-based learning and interactive game making.
     II. Interactive game making brings out better learning effect than traditional teaching.
     III. Interactive game making facilitates developing students’ positvie and active learning attitude.
en_US
dc.description.tableofcontents 第一章 緒論 1
     第一節 研究動機與目的 1
     研究背景與動機 1
     第二節 研究問題 4
     第三節 名詞定義 5
     一、 互動遊戲 5
     二、 專題式導向教學 5
     三、 教學成效 5
     四、 電子白板 5
     第四節 研究範圍與限制 7
     一、 研究範圍 7
     二、 研究限制 7
     三、 研究貢獻 7
     第二章 文獻探討 9
     第一節 專題式導向學習與相關研究 9
     一、 專題式導向學習定義 9
     二、 專題式學習的理論基礎 10
     三、 專題式學習的特徵 15
     四、 專題式學習的設計模式 16
     五、 專題式學習的相關研究 17
     第二節 遊戲式數位學習理論與相關研究 19
     一、 遊戲式數位學習發展與應用 19
     二、 遊戲式網路教材可協助國內數學教學應用 21
     第三節 電子白板與數學學習與教學之相關研究 23
     一、 電子白板之界定與其發展之理論基礎 23
     二、 電子白板之特色 27
     三、 互動學習相關理論在互動式電子白板上的運用 28
     第四節 小結 37
     第三章 研究方法 39
     第一節 研究架構 39
     一、研究架構與變項說明 39
     二、研究路徑 40
     第二節 研究對象 41
     第三節 研究工具 42
     一、 文獻閱讀 42
     二、 編製問卷 42
     三、 問卷預試 42
     四、 正式施測 43
     第四節 實施程序 44
     一、 蒐集相關資料 44
     二、 編製研究工具 44
     三、 撰寫研究計畫 44
     四、 正式教學 44
     五、 統計分析 44
     六、 論文撰寫 45
     第五節 資料處理 46
     第四章 結果與討論 49
     第一節 互動遊戲製作對學生數學學習滿意度分析 49
     第二節 背景變項在學習滿意度上的差異分析 52
     數學成績在不同組別上的差異分析 57
     第三節 綜合討論 60
     第五章 結論與建議 61
     第一節 研究結論 61
     第二節 研究建議 63
     一、對未來研究之建議 63
     二、對未來研究之建議 64
     第三節 研究貢獻 66
     附錄一 前測 67
     附錄二 後測 68
     附錄三 組員互評表 69
     附錄四 組間互評表 70
     附錄五 滿意度調查表 71
     參考文獻 74
zh_TW
dc.language.iso en_US-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0099972012en_US
dc.subject (關鍵詞) 互動遊戲製做zh_TW
dc.title (題名) 從互動遊戲製做學習國中數學幾何之教學成效探討zh_TW
dc.title (題名) The study of the teaching effects on geometry learning based on interactive game making to junior high school studentsen_US
dc.type (資料類型) thesisen
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