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題名 GWAP design for a mobile geo-tagging system with confident verification
作者 Tsai, Tzu-Chieh;Yang, Tai Rong
蔡子傑;楊泰榮
貢獻者 資科系
關鍵詞 Field test; Game with a purpose(GWAP); Games with a purpose; Geo-spatial; Human computation; Location-Based Services; Machine computations; Mobile Geo-Tagging System; Scenic spot; Simulation experiments; Smart phones; Tagging systems; Task assignment; Verification process; Algorithms; Encoding (symbols); Knowledge based systems; Telecommunication services; Telephone sets; Thesauri; Ubiquitous computing; Telephone systems
日期 2011
上傳時間 22-Jun-2015 14:02:45 (UTC+8)
摘要 Location-based services (LBS) gain a lot of attraction recently. However, to collect necessary and accurate information to support LBS is always manpower-consuming, and may be also difficult for machine computation. "Human Computation" can therefore be adopted to attack the problems. These problems which are usually difficult for machines to solve can be easily completed by human. We can embed our purpose into a designated game. In this way, players will automatically achieve our purpose while playing the games. In this paper, we based on the concept of `Games with a Purpose` (GWAP) to develop a mobile geospatial tagging system. Players share their nearby scenic spot information which will then be verified by other players who come to the same place later. Thus the information collected by the system can be also reliable. However, verification process can alter the performance of the system. We propose three different strategies on the task assignment for comparisons. Through simulation experiments, our system can indeed achieve good performance. Finally we implement the system on the smart phone (Android Phone), and do the field test to observe the results. © 2011 IEEE.
關聯 Proc. - 14th IEEE Int. Conf. on Computational Science and Engineering, CSE 2011 and 11th Int. Symp. on Pervasive Systems, Algorithms, and Networks, I-SPA 2011 and 10th IEEE Int. Conf. on IUCC 2011, 2011, 論文編號 6062890, Pages 302-307, 14th IEEE Int. Conf. on Computational Science and Engineering, CSE 2011, the 11th International Symposium on Pervasive Systems, Algorithms, and Networks, I-SPAN 2011, and the 10th IEEE Int. Conf. on Ubiquitous Computing and Communications, IUCC 2011; Dalian, Liaoning; China; 24 August 2011 到 26 August 2011; 類別編號P4477; 代碼 87361
資料類型 conference
DOI http://dx.doi.org/10.1109/CSE.2011.61
dc.contributor 資科系
dc.creator (作者) Tsai, Tzu-Chieh;Yang, Tai Rong
dc.creator (作者) 蔡子傑;楊泰榮zh_TW
dc.date (日期) 2011
dc.date.accessioned 22-Jun-2015 14:02:45 (UTC+8)-
dc.date.available 22-Jun-2015 14:02:45 (UTC+8)-
dc.date.issued (上傳時間) 22-Jun-2015 14:02:45 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/75991-
dc.description.abstract (摘要) Location-based services (LBS) gain a lot of attraction recently. However, to collect necessary and accurate information to support LBS is always manpower-consuming, and may be also difficult for machine computation. "Human Computation" can therefore be adopted to attack the problems. These problems which are usually difficult for machines to solve can be easily completed by human. We can embed our purpose into a designated game. In this way, players will automatically achieve our purpose while playing the games. In this paper, we based on the concept of `Games with a Purpose` (GWAP) to develop a mobile geospatial tagging system. Players share their nearby scenic spot information which will then be verified by other players who come to the same place later. Thus the information collected by the system can be also reliable. However, verification process can alter the performance of the system. We propose three different strategies on the task assignment for comparisons. Through simulation experiments, our system can indeed achieve good performance. Finally we implement the system on the smart phone (Android Phone), and do the field test to observe the results. © 2011 IEEE.
dc.format.extent 176 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) Proc. - 14th IEEE Int. Conf. on Computational Science and Engineering, CSE 2011 and 11th Int. Symp. on Pervasive Systems, Algorithms, and Networks, I-SPA 2011 and 10th IEEE Int. Conf. on IUCC 2011, 2011, 論文編號 6062890, Pages 302-307, 14th IEEE Int. Conf. on Computational Science and Engineering, CSE 2011, the 11th International Symposium on Pervasive Systems, Algorithms, and Networks, I-SPAN 2011, and the 10th IEEE Int. Conf. on Ubiquitous Computing and Communications, IUCC 2011; Dalian, Liaoning; China; 24 August 2011 到 26 August 2011; 類別編號P4477; 代碼 87361
dc.subject (關鍵詞) Field test; Game with a purpose(GWAP); Games with a purpose; Geo-spatial; Human computation; Location-Based Services; Machine computations; Mobile Geo-Tagging System; Scenic spot; Simulation experiments; Smart phones; Tagging systems; Task assignment; Verification process; Algorithms; Encoding (symbols); Knowledge based systems; Telecommunication services; Telephone sets; Thesauri; Ubiquitous computing; Telephone systems
dc.title (題名) GWAP design for a mobile geo-tagging system with confident verification
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1109/CSE.2011.61
dc.doi.uri (DOI) http://dx.doi.org/10.1109/CSE.2011.61