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題名 A cognition-based interactive game platform for learning Chinese characters
作者 Tsai, Jie-Li
蔡介立
Liu, C.-L.
Lee, C.-Y.
Lee, C.-L.
貢獻者 心理系
關鍵詞 Chinese characters; Chinese text processing; Cognition-based; Computer assisted language learning; Computer assisted learning; Effective learning; Interactive games; Oral presentations; Platform for learning; Serious games; Software tool; Errors; Linguistics; Teaching; Technical presentations; Text processing; User interfaces; Word processing; Computer aided instruction
日期 2011
上傳時間 26-Oct-2015 15:31:34 (UTC+8)
摘要 Evidence observed in classrooms and findings reported in neurolinguistic research have suggested that awareness of the correspondence between graphemes and phonemes in Chinese is instrumental for effective learning of Chinese characters. We collected and analyzed errors in written Chinese characters, and found that phonologically related factors also participated in a large proportion of the reported errors. To verify and evaluate the influence of the phonetic awareness on learning Chinese, we built interactive games for computer assisted learning of Chinese characters. A software tool was implemented to recommend Chinese characters that are phonetically or visually similar, and we applied this tool to assist the task of selecting useful characters in designing the games. We discuss the related findings of ours and the designs of the games, but results of the final evaluation will be available only in the oral presentation. © 2011 ACM.
關聯 Proceeding SAC `11 Proceedings of the 2011 ACM Symposium on Applied Computing , Pages 1181-1186
資料類型 conference
DOI http://dx.doi.org/10.1145/1982185.1982445
dc.contributor 心理系-
dc.creator (作者) Tsai, Jie-Li-
dc.creator (作者) 蔡介立zh_TW
dc.creator (作者) Liu, C.-L.en_US
dc.creator (作者) Lee, C.-Y.en_US
dc.creator (作者) Lee, C.-L.en_US
dc.date (日期) 2011-
dc.date.accessioned 26-Oct-2015 15:31:34 (UTC+8)-
dc.date.available 26-Oct-2015 15:31:34 (UTC+8)-
dc.date.issued (上傳時間) 26-Oct-2015 15:31:34 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/79041-
dc.description.abstract (摘要) Evidence observed in classrooms and findings reported in neurolinguistic research have suggested that awareness of the correspondence between graphemes and phonemes in Chinese is instrumental for effective learning of Chinese characters. We collected and analyzed errors in written Chinese characters, and found that phonologically related factors also participated in a large proportion of the reported errors. To verify and evaluate the influence of the phonetic awareness on learning Chinese, we built interactive games for computer assisted learning of Chinese characters. A software tool was implemented to recommend Chinese characters that are phonetically or visually similar, and we applied this tool to assist the task of selecting useful characters in designing the games. We discuss the related findings of ours and the designs of the games, but results of the final evaluation will be available only in the oral presentation. © 2011 ACM.-
dc.format.extent 1593119 bytes-
dc.format.mimetype application/pdf-
dc.relation (關聯) Proceeding SAC `11 Proceedings of the 2011 ACM Symposium on Applied Computing , Pages 1181-1186-
dc.subject (關鍵詞) Chinese characters; Chinese text processing; Cognition-based; Computer assisted language learning; Computer assisted learning; Effective learning; Interactive games; Oral presentations; Platform for learning; Serious games; Software tool; Errors; Linguistics; Teaching; Technical presentations; Text processing; User interfaces; Word processing; Computer aided instruction-
dc.title (題名) A cognition-based interactive game platform for learning Chinese characters-
dc.type (資料類型) conferenceen
dc.identifier.doi (DOI) 10.1145/1982185.1982445-
dc.doi.uri (DOI) http://dx.doi.org/10.1145/1982185.1982445-