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題名 Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games
作者 林日璇
Peng, Wei;Lin, Jih-Hsuan;Crouse, Julia
貢獻者 傳播學院
日期 2011-11
上傳時間 10-Nov-2015 17:06:24 (UTC+8)
摘要 This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs—types of AVG, player age, and player weight status—were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant modera-tors for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.
關聯 CyberPsychology, Behavior, and SocialNetworking, Vol.14, No.11, pp.681-688
資料類型 article
DOI http://dx.doi.org/10.1089/cyber.2010.0578
dc.contributor 傳播學院
dc.creator (作者) 林日璇zh_TW
dc.creator (作者) Peng, Wei;Lin, Jih-Hsuan;Crouse, Julia
dc.date (日期) 2011-11
dc.date.accessioned 10-Nov-2015 17:06:24 (UTC+8)-
dc.date.available 10-Nov-2015 17:06:24 (UTC+8)-
dc.date.issued (上傳時間) 10-Nov-2015 17:06:24 (UTC+8)-
dc.identifier.uri (URI) http://nccur.lib.nccu.edu.tw/handle/140.119/79397-
dc.description.abstract (摘要) This article reports a meta-analysis of energy expenditure (EE) of playing active video games (AVGs). In particular, heart rate (HR), oxygen consumption (VO2), and EE were assessed and three moderators for the effects of AVGs—types of AVG, player age, and player weight status—were analyzed. The results show that playing AVGs significantly increased HR, VO2, and EE from resting. The effect sizes of playing AVGs on HR, VO2, and EE were similar to traditional physical activities. AVG type and player age were significant modera-tors for the effects of AVGs. The finding suggests that AVGs are effective technologies that may facilitate light- to moderate-intensity physical activity promotion.
dc.format.extent 105 bytes-
dc.format.mimetype text/html-
dc.relation (關聯) CyberPsychology, Behavior, and SocialNetworking, Vol.14, No.11, pp.681-688
dc.title (題名) Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games
dc.type (資料類型) articleen
dc.identifier.doi (DOI) 10.1089/cyber.2010.0578
dc.doi.uri (DOI) http://dx.doi.org/10.1089/cyber.2010.0578