dc.contributor | 傳播學院 | |
dc.creator (作者) | 林日璇 | zh_TW |
dc.creator (作者) | Lin, Jih-Hsuan | |
dc.date (日期) | 2013-08 | |
dc.date.accessioned | 10-Nov-2015 17:06:35 (UTC+8) | - |
dc.date.available | 10-Nov-2015 17:06:35 (UTC+8) | - |
dc.date.issued (上傳時間) | 10-Nov-2015 17:06:35 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/79401 | - |
dc.description.abstract (摘要) | This study examined the effects of interactivity in violent video games on aggression and tested identification as the moderated mediating mechanism. A total of 169 male undergraduate students participated in a 2 media interactivity (enactive mediation vs. observational mediation) × 2 violence (violent vs. nonviolent) experiment. Results supported a moderated mediation model in which the effect of media interactivity on aggressive affect through identification was moderated by violence. When violence was present, interactive play resulted in higher short-term aggressive affect through higher character identification than when violence was not present. Additionally, an interaction effect between media interactivity and violence was found for automatic self-concept in which players associated themselves more with the game character`s traits than video viewers. | |
dc.format.extent | 100 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Journal of Communication, Vol.64, No.3, pp.682-702 | |
dc.title (題名) | Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression | |
dc.type (資料類型) | article | en |
dc.identifier.doi (DOI) | 10.1111/jcom.12044 | |
dc.doi.uri (DOI) | http://dx.doi.org/10.1111/jcom.12044 | |