Browsing by Author
Wu, Dai-Yun
Showing results 1 to 10 of 10
Date | Title | Author(s) |
29-Jul-2022 | Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun |
24-Jun-2022 | Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun |
23-Oct-2015 | From Game to Gamification: Preliminary Research of Gamification Marketing Theory | Wu, Dai-Yun; 吳岱芸 |
4-Mar-2020 | Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help | 林日璇; Lin, J.-H.*; Wu, Dai-Yun |
9-Feb-2018 | So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao |
3-Jul-2018 | So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao |
9-Sep-2016 | 從遊戲到遊戲化:行銷溝通遊戲化理論初探 | 吳岱芸; Wu, Dai-Yun |
22-Dec-2020 | 從遊戲到遊戲化:行銷溝通遊戲化理論初探 | 吳岱芸; Wu, Dai-Yun |
2-Sep-2020 | 感同「身受」:虛擬實境體現他人經驗對同理心與助人意願的強化效果 | 吳岱芸; Wu, Dai-Yun |
22-Dec-2020 | 遊戲人間:透過角色扮演暫時擴張自我界限、維持身心平衡 | 吳岱芸; Wu, Dai-Yun |