dc.contributor | 圖檔所 | |
dc.creator (作者) | Wang, Y.-S.;Chen, Chen C.-M.;Hong, C.-M.;Tsai, Y.-N. | en_US |
dc.creator (作者) | 陳志銘 | zh_TW |
dc.creator (作者) | Chen, Chihming | en_US |
dc.creator (作者) | 蔡雁農 | zh_TW |
dc.creator (作者) | Tsai, Yennung | en_US |
dc.date (日期) | 2013 | |
dc.date.accessioned | 6-Sep-2018 17:40:59 (UTC+8) | - |
dc.date.available | 6-Sep-2018 17:40:59 (UTC+8) | - |
dc.date.issued (上傳時間) | 6-Sep-2018 17:40:59 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/120031 | - |
dc.description.abstract (摘要) | Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library`s learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction. © 2013 IEEE. | en_US |
dc.format.extent | 209 bytes | - |
dc.format.mimetype | text/html | - |
dc.relation (關聯) | Proceedings - International Computer Software and Applications Conference, 2013, 論文編號 06605822, Pages 391-396 | |
dc.relation (關聯) | 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013; Kyoto; Japan; 22 July 2013 到 26 July 2013; 類別編號E4987; 代碼 100165 | |
dc.subject (關鍵詞) | Amount of information; Computer Assisted Instruction; Human computer interfaces; Interactive technology; Learning environments; Library instruction; Media in education; Situated learning theories; Augmented reality; Education computing; Libraries; Students; Computer aided instruction | en_US |
dc.title (題名) | Interactive augmented reality game for enhancing library instruction in elementary schools | en_US |
dc.type (資料類型) | conference | |
dc.identifier.doi (DOI) | 10.1109/COMPSACW.2013.128 | |
dc.doi.uri (DOI) | http://dx.doi.org/10.1109/COMPSACW.2013.128 | |