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題名 台灣意象的虛擬實境沉浸式體驗: 培養大專院校學生的台灣文化認同
Taiwan Images in VR Immersive Experience: Fostering the Cultural Identity of Taiwan among University Students
作者 劉益強
Low, Aik Keong
貢獻者 林日璇
Tammy Lin, Jih-Hsuan
劉益強
Low, Aik Keong
關鍵詞 虛擬實境
沉浸式體驗
文化內容創作
台灣文化認同
Virtual Reality
Immersive Experience
Cultural Content Production
Cultural Identity of Taiwan
日期 2024
上傳時間 1-Mar-2024 14:20:53 (UTC+8)
摘要 虛擬實境在科技市場逐漸獲得廣泛試驗與應用,在遊戲、體育、醫療、旅遊等領域嶄露頭角。基於虛擬實境在教育領域鮮少提及文化內容創作與文化認同培養,因此本研究試著結合虛擬實境科技與台灣文化,透過360度攝影機捕捉台灣文化的視角,提供大專院校的台籍與外籍學生嶄新的沉浸式文化旅程。本研究藉由進行實驗與深度訪談,探索台灣年輕世代透過沉浸式體驗培養台灣文化認同的可能性,同時 針對360影片內容提出改善建議與未來適合執行的方案。研究結果顯示,大專院校學生對台灣文化的想像與認同開始轉變,從以前台灣社會強調的中華文化代表性,走向當今台灣社會提倡的多元文化代表性。參與實驗的台籍大學生認為,除了台灣大專院校學生之外,台籍小學生也是觀看360影片培養台灣文化認同的合適對象。此外,受訪者希望未來能夠透過360影片與虛擬實境中的角色互動,以及在沉浸式環境中進行與台灣文化相關的活動,包括學習原住民舞蹈、製作愛玉冰、玩夜市遊戲等等。
Virtual Reality (VR) has been widely tested and applied in technology market, such as gaming, sports, medical and tourism industries. However, cultural content production and fostering of cultural identity though VR technology in education industry is rarely mentioned. Therefore, by combining the VR technology with the culture of Taiwan, and catching the perspectives of the culture of Taiwan with 360-degree camera lens, the research provides an opportunity for Taiwanese and International students in universities to experience the immersive cultural journey. Through VR experiments and in-depth interviews, the research explores the feasibility of fostering the cultural identity of Taiwan among young generations in the immersive experience. On top of that, feedback and suggestions on improving the 360-video content will be provided for future reference. The research outcomes showing the changes of Taiwanese cultural imagination and identity of the university students, from the society of Taiwan which was emphasizing on the representation of Chinese culture, towards the current society of Taiwan which is advocating the diversity of cultural representation. Taiwanese university students participating in the VR experiment suggested that besides the university students in Taiwan, Taiwanese students in elementary schools are also suitable to watch the 360-video for fostering the cultural identity of Taiwan. On the other hand, the interviewees expressed their wish of having more interactions with the subject of the 360-video in future, while doing some activities related to the culture of Taiwan in the immersive environment, such as learning indigenous dance, making Aiyu jelly, playing night market games, etc.
參考文獻 黃巈禾. “ET民調/82.5%民眾認同台灣文化的基底是「中華文化」.” ETtoday新聞雲, 26 Dec. 2019, www.ettoday.net/news/20191226/1610618.htm. Kuo, Mercy A. “Cross-strait Crisis and Taiwan’s National Identity.” The Diplomat, 12 Sept. 2022, ProQuest, https://www.proquest.com/docview/2712806719?sourcetype=Magazines. Kuo, Robin. “Language, Culture, and Identity in Immersive Digital Storytelling.” Medium, 19 Oct. 2021, medium.com/@rkuo1/language-culture-and-identity-in-immersive-digital-storytelling-dc83aca22659. 林克倫. “政大民調:台灣人認同感67% 創歷年新高.” 中央通訊社 Central News Agency, 4 Jul. 2020, www.cna.com.tw/news/firstnews/202007030346.aspx. 林倖妃. “天下2020獨家國情調查:台灣vs.中華民國 世代衝突,更勝南北.” 天下雜誌689期, 30 Dec. 2019, www.cw.com.tw/article/5098353. Onosu Gloria. “The Impact of Cultural Immersion Experience on Identity Transformation Process.” International Journal of Environmental Research and Public Health, 2021; 18(5):2680. https://doi.org/10.3390/ijerph18052680. 邱貴芬. “國家認同與文化認同不可混為一談.” 《中外文學》24.5 (1995): 125-127,《華藝線上圖書館》, 30 Dec. 2023, https://doi.org/10.6637/CWLQ.1995.24(5).125-127. “臺灣民眾臺灣人/中國人認同趨勢分佈 (1992年06月~2023年06月).” 國立政治大學選舉研究中心, 12 Jul. 2023, https://esc.nccu.edu.tw/PageDoc/Detail?fid=7804&id=6960. “台灣人的民族認同趨勢圖 (1991年~2022年04月).” 財團法人台灣民意教育基金會, 12 Jul. 2023, https://www.tpof.org/圖表分析/疫情危機、俄烏戰爭與台灣認同(2022年4月26日)/ “「臺灣意象-帝國眼中的臺灣風物」巡展.” 客家委員會客家文化發展中心, 21 Sept. 2022, https://thcdc.hakka.gov.tw/12205/12214/12215/85924/post. 《台灣意象》, 光華畫報雜誌社, 1 Jan. 2020, https://www.taiwan-panorama.com/zh/News/Details?Guid=fa3a69c1-68fc-4308-97bb-01ebf88ac743&CatId=fa3a69c1-68fc-4308-97bb-01ebf88ac743. Wang, Austin Horng-En, et al. “Why does Taiwan identity decline?” Journal of Asian and African Studies, 2023, https://doi.org/10.1177/00219096231168068. Yang, Sophia. “Taiwan’s Claw Game Arcades Grow by 15% during Pandemic.” Taiwan News, 12 Sept. 2021, www.taiwannews.com.tw/en/news/4285120. You, Yinglung. Translated by Paul Huang, “Special Report: Taiwanese National Identity and the Shifts in Support for Unification vs. Independence.” Taiwanese Public Opinion Foundation, 11 Aug. 2021, https://www.tpof.org/wp-content/uploads/2021/09/20210830-英文版2「台灣人的民族認同與統獨傾向」七月民調補充報告.pdf
描述 碩士
國立政治大學
全球傳播與創新科技碩士學位學程
111zm1018
資料來源 http://thesis.lib.nccu.edu.tw/record/#G0111ZM1018
資料類型 thesis
dc.contributor.advisor 林日璇zh_TW
dc.contributor.advisor Tammy Lin, Jih-Hsuanen_US
dc.contributor.author (Authors) 劉益強zh_TW
dc.contributor.author (Authors) Low, Aik Keongen_US
dc.creator (作者) 劉益強zh_TW
dc.creator (作者) Low, Aik Keongen_US
dc.date (日期) 2024en_US
dc.date.accessioned 1-Mar-2024 14:20:53 (UTC+8)-
dc.date.available 1-Mar-2024 14:20:53 (UTC+8)-
dc.date.issued (上傳時間) 1-Mar-2024 14:20:53 (UTC+8)-
dc.identifier (Other Identifiers) G0111ZM1018en_US
dc.identifier.uri (URI) https://nccur.lib.nccu.edu.tw/handle/140.119/150283-
dc.description (描述) 碩士zh_TW
dc.description (描述) 國立政治大學zh_TW
dc.description (描述) 全球傳播與創新科技碩士學位學程zh_TW
dc.description (描述) 111zm1018zh_TW
dc.description.abstract (摘要) 虛擬實境在科技市場逐漸獲得廣泛試驗與應用,在遊戲、體育、醫療、旅遊等領域嶄露頭角。基於虛擬實境在教育領域鮮少提及文化內容創作與文化認同培養,因此本研究試著結合虛擬實境科技與台灣文化,透過360度攝影機捕捉台灣文化的視角,提供大專院校的台籍與外籍學生嶄新的沉浸式文化旅程。本研究藉由進行實驗與深度訪談,探索台灣年輕世代透過沉浸式體驗培養台灣文化認同的可能性,同時 針對360影片內容提出改善建議與未來適合執行的方案。研究結果顯示,大專院校學生對台灣文化的想像與認同開始轉變,從以前台灣社會強調的中華文化代表性,走向當今台灣社會提倡的多元文化代表性。參與實驗的台籍大學生認為,除了台灣大專院校學生之外,台籍小學生也是觀看360影片培養台灣文化認同的合適對象。此外,受訪者希望未來能夠透過360影片與虛擬實境中的角色互動,以及在沉浸式環境中進行與台灣文化相關的活動,包括學習原住民舞蹈、製作愛玉冰、玩夜市遊戲等等。zh_TW
dc.description.abstract (摘要) Virtual Reality (VR) has been widely tested and applied in technology market, such as gaming, sports, medical and tourism industries. However, cultural content production and fostering of cultural identity though VR technology in education industry is rarely mentioned. Therefore, by combining the VR technology with the culture of Taiwan, and catching the perspectives of the culture of Taiwan with 360-degree camera lens, the research provides an opportunity for Taiwanese and International students in universities to experience the immersive cultural journey. Through VR experiments and in-depth interviews, the research explores the feasibility of fostering the cultural identity of Taiwan among young generations in the immersive experience. On top of that, feedback and suggestions on improving the 360-video content will be provided for future reference. The research outcomes showing the changes of Taiwanese cultural imagination and identity of the university students, from the society of Taiwan which was emphasizing on the representation of Chinese culture, towards the current society of Taiwan which is advocating the diversity of cultural representation. Taiwanese university students participating in the VR experiment suggested that besides the university students in Taiwan, Taiwanese students in elementary schools are also suitable to watch the 360-video for fostering the cultural identity of Taiwan. On the other hand, the interviewees expressed their wish of having more interactions with the subject of the 360-video in future, while doing some activities related to the culture of Taiwan in the immersive environment, such as learning indigenous dance, making Aiyu jelly, playing night market games, etc.en_US
dc.description.tableofcontents 1. Research Questions 1 2. Academic Basis 4 3. Methodology for Interpretation and Analysis 8 4. Research Outcome 18 4.1 VR Immersive Experience 18 4.2 Effectiveness of the VR 360-video in Shaping the Cultural Identity of Taiwan 21 4.3 Cultural Identity of Taiwan 24 4.3.1 Food Culture 24 4.3.2 Chinese Culture and Folk Beliefs 27 4.3.3 Cultural Symbols of Taiwan 30 4.4 What is Taiwanese Culture? 34 5. Conclusion 36 6. Research Limitations 39 7. References 40 8. Appendix A: 360-video Storyboard 42 9. Appendix B: VR Experiment Participant Recruitment 45 10. Appendix C: Survey Form to Recruit Participant for VR Experiment and Interview 47 11. Appendix D: Virtual Reality Experiment and Interview Consent Form 50 12. Appendix E: Project Research Limitations Reminder 54 13. Appendix F: Interview Procedure and Questions 56zh_TW
dc.format.extent 4325459 bytes-
dc.format.mimetype application/pdf-
dc.source.uri (資料來源) http://thesis.lib.nccu.edu.tw/record/#G0111ZM1018en_US
dc.subject (關鍵詞) 虛擬實境zh_TW
dc.subject (關鍵詞) 沉浸式體驗zh_TW
dc.subject (關鍵詞) 文化內容創作zh_TW
dc.subject (關鍵詞) 台灣文化認同zh_TW
dc.subject (關鍵詞) Virtual Realityen_US
dc.subject (關鍵詞) Immersive Experienceen_US
dc.subject (關鍵詞) Cultural Content Productionen_US
dc.subject (關鍵詞) Cultural Identity of Taiwanen_US
dc.title (題名) 台灣意象的虛擬實境沉浸式體驗: 培養大專院校學生的台灣文化認同zh_TW
dc.title (題名) Taiwan Images in VR Immersive Experience: Fostering the Cultural Identity of Taiwan among University Studentsen_US
dc.type (資料類型) thesisen_US
dc.relation.reference (參考文獻) 黃巈禾. “ET民調/82.5%民眾認同台灣文化的基底是「中華文化」.” ETtoday新聞雲, 26 Dec. 2019, www.ettoday.net/news/20191226/1610618.htm. Kuo, Mercy A. “Cross-strait Crisis and Taiwan’s National Identity.” The Diplomat, 12 Sept. 2022, ProQuest, https://www.proquest.com/docview/2712806719?sourcetype=Magazines. Kuo, Robin. “Language, Culture, and Identity in Immersive Digital Storytelling.” Medium, 19 Oct. 2021, medium.com/@rkuo1/language-culture-and-identity-in-immersive-digital-storytelling-dc83aca22659. 林克倫. “政大民調:台灣人認同感67% 創歷年新高.” 中央通訊社 Central News Agency, 4 Jul. 2020, www.cna.com.tw/news/firstnews/202007030346.aspx. 林倖妃. “天下2020獨家國情調查:台灣vs.中華民國 世代衝突,更勝南北.” 天下雜誌689期, 30 Dec. 2019, www.cw.com.tw/article/5098353. Onosu Gloria. “The Impact of Cultural Immersion Experience on Identity Transformation Process.” International Journal of Environmental Research and Public Health, 2021; 18(5):2680. https://doi.org/10.3390/ijerph18052680. 邱貴芬. “國家認同與文化認同不可混為一談.” 《中外文學》24.5 (1995): 125-127,《華藝線上圖書館》, 30 Dec. 2023, https://doi.org/10.6637/CWLQ.1995.24(5).125-127. “臺灣民眾臺灣人/中國人認同趨勢分佈 (1992年06月~2023年06月).” 國立政治大學選舉研究中心, 12 Jul. 2023, https://esc.nccu.edu.tw/PageDoc/Detail?fid=7804&id=6960. “台灣人的民族認同趨勢圖 (1991年~2022年04月).” 財團法人台灣民意教育基金會, 12 Jul. 2023, https://www.tpof.org/圖表分析/疫情危機、俄烏戰爭與台灣認同(2022年4月26日)/ “「臺灣意象-帝國眼中的臺灣風物」巡展.” 客家委員會客家文化發展中心, 21 Sept. 2022, https://thcdc.hakka.gov.tw/12205/12214/12215/85924/post. 《台灣意象》, 光華畫報雜誌社, 1 Jan. 2020, https://www.taiwan-panorama.com/zh/News/Details?Guid=fa3a69c1-68fc-4308-97bb-01ebf88ac743&CatId=fa3a69c1-68fc-4308-97bb-01ebf88ac743. Wang, Austin Horng-En, et al. “Why does Taiwan identity decline?” Journal of Asian and African Studies, 2023, https://doi.org/10.1177/00219096231168068. Yang, Sophia. “Taiwan’s Claw Game Arcades Grow by 15% during Pandemic.” Taiwan News, 12 Sept. 2021, www.taiwannews.com.tw/en/news/4285120. You, Yinglung. Translated by Paul Huang, “Special Report: Taiwanese National Identity and the Shifts in Support for Unification vs. Independence.” Taiwanese Public Opinion Foundation, 11 Aug. 2021, https://www.tpof.org/wp-content/uploads/2021/09/20210830-英文版2「台灣人的民族認同與統獨傾向」七月民調補充報告.pdfzh_TW