dc.contributor | 廣電系 | |
dc.creator (作者) | HUANG, Vivian W. | |
dc.creator (作者) | 黃葳威 | zh_TW |
dc.date (日期) | 2011-07 | |
dc.date.accessioned | 15-Jan-2016 14:39:01 (UTC+8) | - |
dc.date.available | 15-Jan-2016 14:39:01 (UTC+8) | - |
dc.date.issued (上傳時間) | 15-Jan-2016 14:39:01 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/80605 | - |
dc.description.abstract (摘要) | This paper used in-depth interviews to examine the emotion regulation and uncertainty reduction strategies of online gamer`s in middle school as they face miscommunication with family members, are forced to stop playing online games, and lose virtual treasures. As determined by in-depth interviews with 12 middle school teenagers, the degree of gamer`s’ dependence on playing online games as well as gender differences may affect their interpersonal communication strategies and emotion regulation. Teenage gamer`s may use passive strategies, such as being angry, in their own bedrooms. Male teenagers may interact with family members more often than female ones when facing miscommunication. Female gamer`s use active strategies to strive to keep on playing online games, while male gamer`s tend to use passive strategies. Facing a loss of virtual treasures, some male gamer`s tend to use active strategies to regulate their emotions, while most gamer`s use passive strategies. Finally, teenagers tend to have weak emotion regulation overall. | |
dc.format.extent | 439956 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.relation (關聯) | Journal of Youth Studies (10297847), 14(2), 154-167 | |
dc.subject (關鍵詞) | active strategy;emotion regulation;interactive strategy;passive strategy;uncertainty reduction strategy | |
dc.title (題名) | Emotion Regulation and Uncertainty Reduction of Middle School Online Gamers | |
dc.type (資料類型) | article | |