| 2025-01 |
智慧製造環境下的即時及整合管理:管理決策系統、預測系統、預警系統及資安系統(III) |
report |
web page(59) |
| 2022-11 |
智慧製造 |
book |
web page(823) |
| 2022-09 |
產學研發中心計畫—智慧製造環境下的即時及整合管理:管理決策系統、預測系統、預警系統及資安系統(1/3) |
report |
web page(75) |
| 2022-09 |
產學研發中心計畫—智慧製造環境下的即時及整合管理:管理決策系統、預測系統、預警系統及資安系統(II) |
report |
web page(67) |
| 2021-12 |
Using Wearable Devices to Participate in 3D Interactive Storytelling |
conference |
web page(615) |
| 2021-11 |
One-Man Movie: A System to Assist Actor Recording in a Virtual Studio |
conference |
web page(772) |
| 2021-11 |
A Collaborative Hierarchical Online Motion Planner for UAV in an Uncertainty Environment |
conference |
web page(1051) |
| 2021-07 |
Realizing a Psychological Experimental Environment with Virtual Reality - Study of the Environmental Factors for Anxiety in Public Speaking |
conference |
web page(729) |
| 2021-07 |
Using Non-player Character`s Motion Adjustment and Camera Planning to Enhance Interactive Storytelling Experience |
conference |
web page(815) |
| 2020-10 |
機器學習技術在自動辨識大學程式設計課程的應用 |
conference |
pdf(466) |
| 2020-07 |
Design of a Virtual Reality Game with Infinite Walking |
conference |
pdf(600) |
| 2020-07 |
Customized Scene Generation for Interactive Storytelling Games |
conference |
pdf(527) |
| 2020-05 |
Designing an Adaptive Assisting Interface for Learning Virtual Filmmaking |
conference |
pdf(560) |
| 2019-11 |
Design and Evaluation of 3D Interactive Storytelling with Wearable Devices |
conference |
pdf(632) |
| 2018-11 |
Design and Evaluation of a Collaborative Learning System for 3D Model Sharing |
book/chapter |
web page(1023) |
| 2018-07 |
Evaluation of Student’s 3D Modeling Capability Based on Model Completeness and Usage Pattern in K-12 Classrooms |
conference |
pdf(672) |
| 2018-06 |
資訊科學與質性研究之對話:Facebook打卡實踐之視覺化行人言說分析 |
article |
pdf(671) |
| 2017-09 |
資訊科學與質性研究之對話:臉書打卡實踐之視覺化行人言說分析 |
article |
pdf(782) |
| 2017-09 |
Reflections and Operations of Interdisciplinary Methods on Qualitative Research: A Study of Facebook Check-in Practices |
article |
web page(1060) |
| 2017-06 |
跨領域方法輔助質性研究之實作與反思:以使用者打卡實踐為例 |
conference |
pdf(637) |
| 2017 |
Logic control for story graphs in 3D game narratives |
conference |
web page(1348) |
| 2016-07 |
Analysis of 3D Modeling Software Usage Patterns for K-12 Students |
conference |
pdf(229) |
| 2016-07 |
An information visualization system to assist news topics exploration with social media |
article |
web page(1704) |
| 2016-07 |
尋找媒體創用者的數位足跡:社交媒體研究之新方法探索---手機打卡與日常生活實踐:跨領域取徑之使用戰術研究(III) |
report |
web page(1652) |
| 2016-01 |
Social Sensor: an Analysis Tool for Social Media |
article |
pdf(784) |