| 2025-06 |
Face value: Cultural orientations and facial expressions in social virtual reality |
conference |
說明頁(20) |
| 2025-06 |
Don't Browse It, Experience It: Spatial Presence Mediated the Effect of 3D Marketing Websites |
conference |
說明頁(20) |
| 2025-06 |
Feeling "wow" in learning: The effects of virtual reality exhibition environments on emotions and learning |
conference |
說明頁(12)說明頁(13) |
| 2024-06 |
The development and validation of the motivations for avatar-mediated meetings (MAMM) scale |
conference |
pdf(231) |
| 2024-06 |
Cultural Differences in Embodied Social Interactions in Social Virtual Reality (VR): Mediated Reality or a Disassociated Virtual Playground? |
conference |
pdf(299) |
| 2023-05 |
Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and health behaviors |
conference |
pdf(444) |
| 2023-05 |
Billy Goats Crossing the Cyber-Bridge: Interviews exploring the experiences and coping techniques of in-game trolling victims |
conference |
pdf(485) |
| 2023-05 |
Is to be novel to be motivational? The influence of VR environmental cues on exercise motivation and behavior |
conference |
pdf(577) |
| 2023-05 |
Virtual reality aerobics with virtual others are meaningful: Underlying mechanisms of mediated social interactions and audience response on physical activity outcomes |
conference |
pdf(492) |
| 2021-11 |
You spin me right round: Cognitive and exertional demands in VR-based video games |
conference |
說明頁(929) |
| 2021-11 |
Demanding on many dimensions: Validating the interactivity-as-demand measurement model for VR-based video games |
conference |
pdf(508) |
| 2021-10 |
Selective avoidance and opinion expression user types in social media during elections: Their political communication behaviors and happiness |
conference |
pdf(484) |
| 2021-05 |
Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals |
conference |
說明頁(683) |