Publications-期刊論文

Showing 1-25 of 38
Date Title Type Full Text Scopus WOS Altmetric
2024-01 I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital article 說明頁(56)
2023-09 Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets article 說明頁(54)
2023-08 Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming article 說明頁(84)
2023-05 Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination article 說明頁(117)
2022-11 Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes article 說明頁(137)
2022-08 Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising article 說明頁(217)
2022-06 Social video gaming and well-being article 說明頁(157)
2021-12 專題論壇:遊戲研究 article pdf(218)
2021-11 Longitudinal social grooming transition patterns on Facebook, social capital, and well-being article pdf(259)
2021-10 Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals article 說明頁(258)
2021-06 Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online article pdf(168)
2021-05 A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C) article pdf(208)
2019-08 Setting the digital stage: Defining game streaming as an entertainment experience article pdf(273)
2019-05 Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being article 說明頁(365)
2019-03 Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help article pdf(221)
2019-03 The common player-avatar interaction scale (cPAX) : Expansion and cross language Validation article pdf(228)
2019-03 Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being article pdf(201)
2019-01 Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment article pdf(206)
2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game article pdf(595)
2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game article pdf(451)
2018-09 Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising article pdf(345)
2018 What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and Taiwan article 說明頁(551)
2018 Permanently online and permanently connected: Taiwanese university students’ attachment style, mobile phone usage, and well-being article pdf(332)
2017-07 Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game article pdf(617)
2017-01 How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being article pdf(598)