2024-01 |
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital |
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說明頁(56) |
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2023-09 |
Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets |
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說明頁(54) |
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2023-08 |
Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming |
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說明頁(84) |
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2023-05 |
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination |
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說明頁(117) |
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2022-11 |
Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes |
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說明頁(137) |
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2022-08 |
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising |
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說明頁(217) |
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2022-06 |
Social video gaming and well-being |
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說明頁(157) |
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2021-12 |
專題論壇:遊戲研究 |
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pdf(218) |
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2021-11 |
Longitudinal social grooming transition patterns on Facebook, social capital, and well-being |
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pdf(259) |
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2021-10 |
Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals |
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說明頁(258) |
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2021-06 |
Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online |
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pdf(168) |
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2021-05 |
A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C) |
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pdf(208) |
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2019-08 |
Setting the digital stage: Defining game streaming as an entertainment experience |
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pdf(273) |
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2019-05 |
Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being |
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說明頁(365) |
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2019-03 |
Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help |
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pdf(221) |
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2019-03 |
The common player-avatar interaction scale (cPAX) : Expansion and cross language Validation |
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pdf(228) |
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2019-03 |
Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being |
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pdf(201) |
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2019-01 |
Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment |
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pdf(206) |
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2018-09 |
So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game |
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pdf(595) |
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2018-09 |
So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game |
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pdf(451) |
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2018-09 |
Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising |
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pdf(345) |
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2018 |
What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and Taiwan |
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說明頁(551) |
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2018 |
Permanently online and permanently connected: Taiwanese university students’ attachment style, mobile phone usage, and well-being |
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pdf(332) |
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2017-07 |
Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game |
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pdf(617) |
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2017-01 |
How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being |
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pdf(598) |
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