Showing results 33 to 52 of 68
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Date | Title | Author(s) |
4-Mar-2020 | The common player-avatar interaction scale (cPAX) : Expansion and cross language Validation | 林日璇; Lin, J.-H.*; Banks, J.*; Bowman, N.; Pietschmann, D.; Wasserman, J. |
10-Nov-2015 | The Contributions of Graphic and Enactive Realism to Enjoyment and Effort in Active Video Games | 林日璇; Lin, Jih-Hsuan;Peng, Wei |
10-Nov-2015 | The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample | 林日璇; Lin, Jih-Hsuan |
11-Feb-2022 | Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online | 林日璇; Lin, Jih-Hsuan Tammy; Cook, Christine Linda; Schaafsma, Juliette; Antheunis, Marjolijn L.; Shahid, Suleman; Nijtmans, Hanne W. |
17-Jul-2018 | Twitch實況主直播動機探討 | 朱利安; Tirazona, Julian |
10-Nov-2015 | Using active video games for physical activity promotion: A systematic review of the current state of research. | 林日璇; Peng, Wei*;Crouse, Julia;Lin, Jih-Hsuan |
5-Oct-2023 | Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination | 林日璇; Lin, Jih-Hsuan (Tammy);Lee, Joomi, Wu, Dai-Yun;Kim, Jooyoung;Ahn, Sun Joo (Grace) |
27-May-2020 | Video games, virtual reality, and fear responses | 林日璇; Lin, Jih-Hsuan Tammy |
7-Jul-2022 | Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun;Bowman, Nicholas David |
24-Jan-2019 | Ways of Seeing Matter: The Impact of a Naturally Mapped Perceptual System on the Persuasive Effects of Immersive Virtual Reality Advertising | 林日璇; Wu, Dai-Yun;Lin, Jih-Hsuan Tammy |
3-Jul-2018 | What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and Taiwan | Skoric, Marko M.; Zhu, Qinfeng; 林日璇; Lin, Jih-Hsuan Tammy |
29-Jul-2022 | You spin me right round: Cognitive and exertional demands in VR-based video games | 林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David;Wu, Dai-Yun |
3-Nov-2020 | 以潛在類別分析法探討Instagram中的社交梳理類型及其限時動態遊戲濾鏡使用策略 | 錢炯翰; Chien, Chiung-Han |
1-Feb-2021 | 以自我決定理論探討VR遊戲中自然對應與玩家類型對享樂感的影響— 以《NINTENDO LABO TOY-CON 04:VR KIT》為例 | 孫珮菁; Sun, Pei-Ching |
2-Dec-2022 | 以訊號理論和認知負荷理論,探討不同難易程度的貼文中,使用提示型Hashtag對讀者的認知負荷、注意力及記憶的影響 | 黃偉健; Wong, Wai-Kin |
1-Jul-2020 | 你撿到槍我也不怕:網路言論攻擊、社會支持、自我效能與堅毅人格特質在線上遊戲持續遊玩意願的調節中介模型 | 蔡佳珊; Tsai, Chia-Shan |
6-Dec-2019 | 合作點好嗎?從自我決定理論探討在《OVERCOOKED》合作模擬遊戲中目標結構與玩家類型對享樂感與未來合作意願的影響 | 蔡佳蒓; Tsai, Chia-Chun |
7-Aug-2019 | 向霸凌說不!探究受害者與旁觀者在沉浸式虛擬實境中的同理表現 | 林維德; Lin, Wade |
4-Aug-2021 | 媒體懷舊中享樂感與欣賞感對於幸福感的影響:檢視臉書與IG中「我的這一天」 | 李睿琳; Lee, Yaereem |
6-Apr-2020 | 尋找最初的感動:探討懷舊電玩遊戲、懷舊情緒、幸福感與原真性知覺關係之研究 | 魏莉娟; Wei, Li-Chuan |