Browsing by 作者 Lin, Jih-Hsuan Tammy

顯示結果 1 to 19 of 19
日期標題作者
9-二月-2023Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun;Bowman, Nicholas
29-七月-2022Demanding on many dimensions: Validating the interactivity-as-demand measurement model for VR-based video games林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David;Koban, Kevin
29-七月-2022Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun
24-六月-2022Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun
23-六月-2017Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality gameLin, Jih-Hsuan Tammy; 林日璇
7-三月-2018Identification, International Encyclopedia of Media Effects林日璇; Lin, Jih-Hsuan Tammy
21-十一月-2018Permanently online and permanently connected: Taiwanese university students’ attachment style, mobile phone usage, and well-being林日璇; Lin, Jih-Hsuan Tammy
30-十月-2019Setting the digital stage: Defining game streaming as an entertainment experience林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David; Lin, Shu-Fang; Chen, Yen-Shen
9-二月-2018So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
3-七月-2018So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun; Tao, Chen-Chao
11-二月-2022Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online林日璇; Lin, Jih-Hsuan Tammy; Cook, Christine Linda; Schaafsma, Juliette; Antheunis, Marjolijn L.; Shahid, Suleman; Nijtmans, Hanne W.
27-五月-2020Video games, virtual reality, and fear responses林日璇; Lin, Jih-Hsuan Tammy
7-七月-2022Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun;Bowman, Nicholas David
3-七月-2018What Predicts Selective Avoidance on Social Media? A Study of Political Unfriending in Hong Kong and TaiwanSkoric, Marko M.; Zhu, Qinfeng; 林日璇; Lin, Jih-Hsuan Tammy
29-七月-2022You spin me right round: Cognitive and exertional demands in VR-based video games林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David;Wu, Dai-Yun
7-八月-2019向霸凌說不!探究受害者與旁觀者在沉浸式虛擬實境中的同理表現林維德; Lin, Wade
4-八月-2021媒體懷舊中享樂感與欣賞感對於幸福感的影響:檢視臉書與IG中「我的這一天」李睿琳; Lee, Yaereem
24-七月-2018探討美國的科倫拜校園事件與桑迪·胡克小學槍擊案事發期間遊戲報導的視角:自由派與保守派的觀點分析孫柯; Swinburne, Tomas Francis
5-十月-2020與 360 度照片互動:使用自我決定論探討社群媒體使用者的愉悅感和行為動機林詩賢; Lin, Shih-Hsien