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Lin, Jih-Hsuan
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Showing results 4 to 23 of 27
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Date
Title
Author(s)
27-Jun-2017
How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being
林日璇; Lin, Jih-Hsuan
10-Nov-2015
Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression
林日璇; Lin, Jih-Hsuan
2-Aug-2023
Instagram上的完美主義自我呈現對主觀幸福感的影響 —— 以自我同情為中介
林軍妤; Lin, Chun-Yu
1-Mar-2022
Instagram限時動態AR濾鏡自我代言與互動性對廣告效果的影響
邱梓晴; Chiu, Tzu-Ching
10-Nov-2015
Just Dance: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes.
林日璇; Lin, Jih-Hsuan
11-Mar-2016
Need for Relatedness: A self-determination approach to examining attachment styles, Facebook use, and psychological well-being
林日璇; Lin, Jih-Hsuan
22-Sep-2021
Selective avoidance and opinion expression user types in social media during elections: Their political communication behaviors and happiness
林日璇; Lin, Jih-Hsuan
20-Jun-2020
Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being
林日璇; Lin, Jih-Hsuan
10-Nov-2015
The role of attachment style in Facebook use and social capital: Evidence from university students and a national sample
林日璇; Lin, Jih-Hsuan
3-Nov-2020
以潛在類別分析法探討Instagram中的社交梳理類型及其限時動態遊戲濾鏡使用策略
錢炯翰; Chien, Chiung-Han
1-Feb-2021
以自我決定理論探討VR遊戲中自然對應與玩家類型對享樂感的影響— 以《NINTENDO LABO TOY-CON 04:VR KIT》為例
孫珮菁; Sun, Pei-Ching
2-Dec-2022
以訊號理論和認知負荷理論,探討不同難易程度的貼文中,使用提示型Hashtag對讀者的認知負荷、注意力及記憶的影響
黃偉健; Wong, Wai-Kin
1-Jul-2020
你撿到槍我也不怕:網路言論攻擊、社會支持、自我效能與堅毅人格特質在線上遊戲持續遊玩意願的調節中介模型
蔡佳珊; Tsai, Chia-Shan
6-Dec-2019
合作點好嗎?從自我決定理論探討在《OVERCOOKED》合作模擬遊戲中目標結構與玩家類型對享樂感與未來合作意願的影響
蔡佳蒓; Tsai, Chia-Chun
6-Apr-2020
尋找最初的感動:探討懷舊電玩遊戲、懷舊情緒、幸福感與原真性知覺關係之研究
魏莉娟; Wei, Li-Chuan
2-Sep-2020
感同「身受」:虛擬實境體現他人經驗對同理心與助人意願的強化效果
吳岱芸; Wu, Dai-Yun
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摘掉VR眼鏡闖元宇宙:裸視3D沈浸體驗廣告初探研究 以士林小萌虎為例
丁維莉; Ting, Wei-Li
1-Oct-2021
擬社會互動與擔保理論對Instagram品牌粉絲專頁的廣告效果之影響
楊采芯; Yang, Tsai-Hsin
1-Sep-2023
案例分析:在網路遊戲中引戰行為之研究
劉人碩
18-Jan-2016
社交媒體vs. 線上遊戲:台灣成人網路使用、媒介慣習與人際互動
林日璇; Lin, Jih-Hsuan