Date | Title | Author(s) |
15-Feb-2019 | A role for the self: Media content as triggers for involuntary autobiographical memories | 林淑芳; McDonald, D. G.;Sarge, M. A.;Lin, S.-F.;Collier, J. G.;Potocki, B.; Lin, Shu-Fang |
15-Feb-2019 | Effect of opponent type on moral emotions and responses to video game play | 林淑芳; Lin, Shu-Fang |
22-Jun-2020 | Extending society : the role of personal networks and gratification-utilities in the use of interactive communication media. | 林淑芳; Lin, Shu-Fang; Dimmick, John; Ramirez, Artemio; Wang, Tao |
15-Feb-2019 | Extending society: The role of personal networks and gratification-utilities in the use of interactive communication media. | 林淑芳; Dimmick, J.;Ramirez, Jr., A.;Wang, T.;Lin, S.-F.; Lin, Shu-Fang |
15-Feb-2019 | Gender differences and the effect of contextual features on game enjoyment and responses. | 林淑芳; Lin, Shu-Fang |
27-May-2021 | Narrative engagement and vicarious interaction with multiple characters | 林淑芳; Lin, Shu-Fang; Jones, Kaitlyn; Dale, Katherine R.; McDonald, Daniel G.; Collier, James G. |
15-Feb-2019 | Relational communication in computer-mediated interaction revisited: Three studies comparing participant-observer perspectives. | 林淑芳; Ramirez, Jr., A.;Zhang, S.;McGrew, C.;Lin, Shu-Fang; Lin, Shu-Fang |
15-Feb-2019 | Revisiting interpersonal media competition: The gratification niches of instant messaging, email, and the telephone. | 林淑芳; Ramirez, Jr., A.;Dimmick, J.;Feaster, J.;Lin, Shu-Fang; Lin, Shu-Fang |
30-Oct-2019 | Setting the digital stage: Defining game streaming as an entertainment experience | 林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David; Lin, Shu-Fang; Chen, Yen-Shen |
3-Oct-2023 | 以用戶觀點初探社群媒體新聞分享之情緒與動機 | 郭凡傑; Guo, Fan-Jie |
2-Sep-2020 | 女英雄崛起:以角色認同和自我一致性檢視超級英雄電影的享樂感 | 黃文楷; Huang, Wen-Kan |
4-Jun-2021 | 媒介使用情緒與討論異質性對於政治資訊分享行為的影響 | 林淑芳; Lin, Shu-Fang |
2-Aug-2023 | 觀賞數位修復電影的懷舊感與幸福感之關係 | 洪宇萱; Hung, Yu-Hsuan |
5-Oct-2022 | 透過啟發性的媒體内容建立韌性 | 袁景軒; Man, Yeng Chun |
4-Jun-2021 | 道德基礎與社會危險感知關係之探討 | 林淑芳; Lin, Shu-Fang |