2023 |
Agents’ Mutuality Behavior and Human Trust in Human-Agent Interaction |
林庭羽、Lin, Ting-Yu |
thesis |
pdf(124) |
2023 |
The effect of anthropomorphism and attribution plausibility on human trust in virtual agent |
蔡佳洵、Tsai, Jia-Shiun |
thesis |
pdf(5) |
2024 |
The Disappear of Andere in Eros : A Study of Media Creation |
沈思涵、SHEN, Si-Han |
thesis |
pdf(1) |
2024 |
Conveying multi-dimensional environmental narrative through metaphorical techniques for VR game Dust-Clad Home |
黃淳妤、Huang, Chun-Yu |
thesis |
pdf(0) |
2024 |
《Illusory Eyescape》- Exploring the Variations of Consciousness through Generative Art and Eye-Tracking Techniques |
李欣霏、Lee, Sin-Fei |
thesis |
pdf(0) |
2024 |
Design and Evaluation of Using Decentralized Architecture to Improve the Performance and Experience of Anonymous Dating App |
邱彥閔、Chiu, Yen-Min |
thesis |
pdf(0) |
2024 |
FirmataSpy: A Firmata Emulator to Streamline Interoperable Automated Testing for IoT Devices |
藍子琪、Lan, Tzu-Chi |
thesis |
pdf(0) |
2024 |
Improving Observability in Web of Things Interactions: A Visual Analytics Approach |
呂亭儀、Lu, Ting-I |
thesis |
pdf(1) |
2024 |
Exploring the Feasibility of Enhancing Color Perception through Cross-modal Plasticity |
連彥筑、Lien, Yen-Chu |
thesis |
pdf(0) |
2024 |
Social Design Action Intertwining Online & Offline: Imagination, Practice, and Reflection of the Taiwan Indigenous Cross-Cultural Co-Learning & Collaborative Online Community “WxYZ Co-Lab” |
宋鬱涵、Sung, Yu-Han |
thesis |
pdf(0) |
2024 |
Exploring the Four-Dimensional Space of Calligraphy through Tangible Interaction |
邱宇月、Qiu, Yu-Yue |
thesis |
pdf(0) |
2024 |
Wow! Visiting an art exhibition in the galaxy ──The effect of curatorial environment design in virtual reality and visitor's learning outcomes |
劉芷聿、Liu, Chih-Yu |
thesis |
pdf(0) |
2024 |
Differentiating Consumer Influence between Online AR Makeup and Offline Makeup Trials: An Examination through Experiential Marketing Modules and Value, Purchase Intent, and EEG Evaluation |
黃加琪、Wong, Ka Ki |
thesis |
web page(58) |
2024 |
The Effect of Parasocial-Interaction on Social Self-Efficacy in Open-World Games: The Case of Animal Crossing New Horizons |
黃誠、Huang, Cheng |
thesis |
pdf(0) |
2024 |
Out-of-Body Experiences: The aesthetics and reflections in virtual spacetime |
林品嫺、Lin, Pin-Hsien |
thesis |
pdf(0) |
2024 |
From User Needs to Card Sorting: Leveraging AI as a UX Design Tool |
李宣諭、Lee, Hsuan-Yu |
thesis |
pdf(0) |