| 2025-12 |
Evaluating the Role of Narrative Perspective in Chatbot-Supported Academic Procrastination Reduction |
conference |
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| 2024-12 |
聊天機器人的智能干預為學業拖延問題帶來新解方 |
article |
web page(296) |
| 2023-10 |
Design teams’ behaviors and idea development in using “IDEATOR” |
conference |
web page(483) |
| 2023-06 |
Drawing tool incorporating tangible user interface concepts enhancing children's understanding and development of color cognition |
article |
web page(632) |
| 2022-12 |
Introducing and Clarifying the Ideas Makes Team Work Successful |
article |
web page(467) |
| 2022-11 |
Research on the Convenience Store Online Shopping App`s Interface Usability and Perceived Ease of Use |
conference |
pdf(96) |
| 2022-07 |
擴增實境教材與平面教材對於幼兒認知物體特徵的影響 |
article |
web page(385) |
| 2022-05 |
探討電商平台應用不同動態循環圖形對消費者之等待忍受度的影響 |
conference |
web page(435) |
| 2022-05 |
Effect of colour sensing and drawing pen on children’s colour perception and feature detection of objects when drawing |
article |
web page(536) |
| 2022-05 |
探討不同人稱觀點之聊天機器人對改善拖延的影響 |
conference |
web page(454) |
| 2021-07 |
資訊呈現形式對閱聽人的影響 |
conference |
web page(549) |
| 2021-07 |
Development of more concept words leads to the generation of more idea sketches |
conference |
web page(492) |
| 2021-07 |
The Influence of Different Drawing Tools on the Learning Motivation and Color Cognition of the fourth grade students at the Elementary school |
conference |
pdf(562) |
| 2020-09 |
增進幼兒創造力之團隊互動遊具設計研究 |
article |
pdf(557) |
| 2020-07 |
Usability Evaluation on Intuitive Interaction between Product Interfaces and Older Adults with Dementia |
conference |
pdf(520) |
| 2020-03 |
通訊軟體LINE貼圖使用率與使用者對話脈絡的關係 |
article |
pdf(543) |
| 2020 |
Usability Evaluation on Intuitive Interaction between Product Interfaces and Older Adults with Dementia |
conference |
web page(1133) |
| 2019-12 |
A Study of the Consumers’ Preference on Contemporary Fashion Illustration Style Image |
conference |
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| 2019-09 |
Making Ideation Visible: An Early-Design Tool for Designers |
conference |
|
| 2019-09 |
Using the Technology Acceptance Model to Evaluate Intention to Use Mobile Games—A Case of Pokémon GO |
conference |
|
| 2019-09 |
A Study on the Visual Presentation of Humanized Devils in Illustration Design |
conference |
|
| 2019-05 |
電子繪本互動程度差異對兒童理解力的影響 |
conference |
|
| 2019-01 |
How Does ‘IDEATOR’ Work for Designers in the Ideation? |
conference |
|
| 2018-11 |
A Study of the Elderly’s Using Intention and Operating Behavior on Smart Mobile Devices |
conference |
web page(870) |
| 2018-06 |
行動購物程式之操作介面改善對網購者信任度的影響 |
article |
pdf(695) |