2020-02 |
Implementing mindful learning intervention to enhance creativity |
conference |
pdf(169) |
2020-02 |
The influence of self-determination on mastery experience in a creativity game-based learning |
conference |
說明頁(310) |
2020-01 |
The effect of smartphone-based mindfulness intervention on passion in smartphone use and creativity mindset |
conference |
說明頁(205) |
2020-01 |
The mediation effect of hope belief on mindful learning in game-based creativity learning |
conference |
說明頁(207) |
2019-07 |
The “need” and the “experience” of self-determination: Their effects on mastery experience in a creativity game-based learning |
conference |
|
2019-07 |
The interaction effects of achievement goals and emotions on insight-problem solving |
conference |
|
2019-07 |
Exploring mediators of mindful learning experience and mastery experience during creativity game-based learning |
conference |
pdf(202) |
2018-03 |
The dynamic connectivity of neural networks in value-based creativity |
conference |
|
2018-03 |
The mediation effect of mindful learning during creativity game-based learning |
conference |
|
2017-06 |
Employing game-based learning to improve pupils` creativity |
conference |
說明頁(420) |
2012-12 |
應用資料探勘於創造力學習系統 |
conference |
pdf(551) |
2011-01 |
Metaphor-based alliance partners recommendation for unique and attractive destination image building |
conference |
說明頁(955) |
2009-04 |
創造力自我提昇策略 |
conference |
|
2009 |
「青少年復原力量表」之發展 |
conference |
pdf(1000) |
2008-12 |
批判思考教學:理論與教學設計 |
conference |
|
2008-10 |
閱讀環境、玩興、父母創意教養與國小中、高年級學童科技創造力之關係 |
conference |
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2008-10 |
以眼動儀探討知覺注意廣度與創造力之關係 |
conference |
|
2008-06 |
When Collaborative PBL Meets blended learning: Can It Improve Critical-Thinking? |
conference |
|
2008-06 |
Analysis of Online Behaviors and Online Roles |
conference |
|
2007-10 |
研究生學術動機歷程模式之建構 |
conference |
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2006-10 |
「情境科技創造力測驗」之發展 |
conference |
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2006-10 |
國中教師人口變項、玩興、教學動機、快樂感受與創意教學之關係 |
conference |
|
2006-10 |
網路學習社群的形成歷程、角色與類型 |
conference |
|
2006-01 |
The Effects of Integrating E-learning into the Direct-instruction Model |
conference |
|
2006-01 |
泥娃娃秘密基地的開發:以「創作性戲劇」提升人際智能與情緒調節能力 |
conference |
|