| 2023-07 |
A Game-based Augmented Reality Navigation System to Support Makerspace User Education in a University Library |
conference |
web page(704) |
| 2023-07 |
Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance and Technology Acceptance |
conference |
web page(514) |
| 2023-07 |
Enhancing Learning Performance with Interactive Test Dashboard and Diagnostic Feedback Mechanisms |
conference |
web page(493) |
| 2023-07 |
Inquiry-based Learning with a Digital Humanities Research Platform’s Support to Facilitate Students’ Historical Learning Performance and Satisfaction |
conference |
web page(461) |
| 2023-07 |
The Effects of Web-based Inquiry Learning Mode with the Support of Collaborative Digital Reading Annotation System on Information Literacy Learning Effectiveness and Technology Acceptance |
conference |
web page(471) |
| 2024-07 |
A Tool for Associative Text Analysis to Enhance Efficiency in Exploring Hstorical Texts |
conference |
web page(419) |
| 2024-07 |
A Virtual 3D Chemistry Laboratory with an Enhanced AI Chatbot to Facilitate Learning Effectiveness |
conference |
web page(403) |
| 2024-07 |
Developing a Meso-Viewpoint Discussion System to Promote Online Learning Performance |
conference |
web page(413) |
| 2024-07 |
Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space |
conference |
web page(378) |
| 2024-07 |
Exploring Relationships Between People and Organizations: A Digital Humanities Research Tool Based on AI Technology for Knowledge Graph Analysis |
conference |
web page(367) |
| 2024-07 |
The Impact of Collaborative Digital Reading Annotation System on Learning Performance and Motivation in Solving Mathematical Application Problems |
conference |
web page(394) |
| 2025-07 |
Enhancing Chemical Lab Safety Education through a Mixed Reality Chemistry Experiment Platform |
conference |
pdf(31) |
| 2025-07 |
Enhancing Mandarin Listening through Game-Based Learning and Personalized Video Annotations |
conference |
pdf(31) |
| 2025-07 |
Facilitating Mandarin Pronunciation Accuracy through a Gamified Tone Diagnosis and Feedback System |
conference |
pdf(24) |
| 2025-07 |
Improving Historical Understanding through Metaverse-Based Digital Curation: A Case Study of WWII Taiwanese Civilian Internment |
conference |
pdf(27) |
| 2025-07 |
Investigating the Impact of a Gamified Mixed Reality Digital Curation System on Learning Performance and Motivation |
conference |
pdf(33) |