2018-08 |
A Visual Interactive Reading System Based on Eye Tracking Technology to Improve Digital Reading Performance |
conference |
(182) |
2018-07 |
An Automatic Text Annotation System to Improve Reading Comprehension of Chinese Ancient Texts |
conference |
(323) |
2018-07 |
An Effective Group Incentive Mechanism in a Collaborative Problem-based Learning System for Enhancing Positive Peer Interaction and Learning Performance |
conference |
(282) |
2018-07 |
An English Vocabulary Learning APP with Self-regulated Learning Mechanism for Promoting Learning Performance and Motivation |
conference |
(293) |
2018-07 |
Community Detection with Opinion Leaders’ Identification for Promoting Collaborative Problem-based Learning Performance |
conference |
(333) |
2018-07 |
The Effects of Video-Annotated Listening Review Mechanism on Promoting EFL Listening Comprehension |
conference |
(278) |
2018-07 |
A Collaborative Reading Annotation System with Gamification Mechanisms to Improve Reading Performance |
conference |
(302) |
2017-08 |
Effects of Design Factors of Game-based English Vocabulary Learning APP on Learning Performance, Sustained Attention, Emotional State, and Memory Retention |
conference |
(161) |
2017-08 |
Effects of Collaborative Multimedia Annotations on Elementary School Students’ Vocabulary Learning Performance |
conference |
(224) |
2017-08 |
A Collaborative Reading Annotation System for Promoting Reading Performance |
conference |
(245) |
2017-08 |
Learning Process Analysis Based on Sequential Pattern Mining and Lag Sequential Analysis in a Web-based Inquiry Science Environment |
conference |
(220) |
2017-08 |
An English Diagnosis and Review System based on Brainwave Attention Recognition Technology for the Paper-based Learning Context with Digital-Pen Support |
conference |
(292) |
2017 |
Developing an Academic Hub with Data Synchronization, Altmetrics Display and Added Value Information for Promoting Scholarly Communication Performance |
conference |
(147) |
2016-10 |
數位人文趨勢與主題分析之研究 |
conference |
(239) |
2016-06 |
Effects of mobile game-based English vocabulary learning app on learners' perceptions and learning performance: A case study of Taiwanese EFL learners |
conference |
(440) |
2016-06 |
Assessing effects of information architecture of digital museums on supporting e-learning |
conference |
(511) |
2016-06 |
An optimized group formation scheme considering knowledge level, learning roles, and interaction relationship for promoting collaborative problem-based learning performance |
conference |
(369) |
2016-06 |
Effects of the design factors of skill training game on learning performance and emotion |
conference |
(402) |
2016-06 |
Effects of attention monitoring and alarm mechanism on promoting e-learning performance |
conference |
(432) |
2016-01 |
Assessing the Attention Levels of Students by Using a Novel Attention Aware System Based on Brainwave Signals |
conference |
(504) |
2016-01 |
Effects of Different Video Lecture Types on Sustained Attention, Emotion, Cognitive Load, and Learning Performance |
conference |
(419) |
2016-01 |
Enhancement of Digital Reading Performance by Using a Novel Web-Based Collaborative Reading Annotation System with Two Quality Annotation Extraction Mechanisms |
conference |
(412) |
2016 |
基於ORCID發展Academic Hub機構典藏系統提升數位化論文傳播效益 |
conference |
(515) |
2014-11 |
Path analyses of how students develop conceptual knowledge and inquiry skills in a simulation-based inquiry environment |
conference |
(407) |
2013 |
Interactive augmented reality game for enhancing library instruction in elementary schools |
conference |
(172) |