Publications- All

Showing 1-25 of 61
Date Title Type Full Text
2025-11 Virtual reality(VR) InducE Well-being (VIEW): a Scoping Review of VR Design, Mechanisms, and Well-being Outcomes article web page(43)
2025-11 Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors article web page(273)
2025-07 新聞遊戲成敗結果對於利社會行為之影響與機制 article web page(259)
2025-07 Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses article web page(32)
2025-06 Face value: Cultural orientations and facial expressions in social virtual reality conference web page(21)
2025-06 Feeling "wow" in learning: The effects of virtual reality exhibition environments on emotions and learning conference web page(13)web page(13)
2025-06 Don't Browse It, Experience It: Spatial Presence Mediated the Effect of 3D Marketing Websites conference web page(21)
2025-02 數位遊戲遊玩動機與情緒:臺灣民眾數位遊戲使用 book/chapter web page(403)
2024-11 Does where you exercise matter? The influence of VR environmental cues and social cues on exercise motivation and behavior article web page(385)
2024-10 Extended reality and metaverse technology book/chapter web page(379)
2024-07 Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality article web page(486)
2024-06 The development and validation of the motivations for avatar-mediated meetings (MAMM) scale conference pdf(231)
2024-06 Cultural Differences in Embodied Social Interactions in Social Virtual Reality (VR): Mediated Reality or a Disassociated Virtual Playground? conference pdf(299)
2024-01 I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital article web page(775)
2023-11 Virtual Reality Horror Games and Fear in Gaming book/chapter web page(595)
2023-09 Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets article web page(632)
2023-08 Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming article web page(724)
2023-05 Virtual reality aerobics with virtual others are meaningful: Underlying mechanisms of mediated social interactions and audience response on physical activity outcomes conference pdf(492)
2023-05 Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and health behaviors conference pdf(444)
2023-05 Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination article web page(745)
2023-05 Is to be novel to be motivational? The influence of VR environmental cues on exercise motivation and behavior conference pdf(577)
2023-05 Billy Goats Crossing the Cyber-Bridge: Interviews exploring the experiences and coping techniques of in-game trolling victims conference pdf(485)
2022-11 Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes article web page(670)
2022-08 Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising article web page(730)
2022-06 Social video gaming and well-being article web page(566)