| 2027-01 |
Pieces of me: Theorizing affordance-based social media usage styles and their impact on social capital and well-Being |
article |
web page(25) |
| 2026-06 |
Excellence in media: The effects of ability-based awe videos on prosocial intention and self-improvement |
article |
web page(58) |
| 2026-06 |
Shared awe, greater awe in virtual reality (VR) together: how multi-users and viewing direction influence prosocial and self-improvement through social presence and awe |
article |
web page(34) |
| 2026-03 |
Feeling “wow” in learning: the effects of virtual reality exhibition environments on emotions and learning |
article |
web page(13) |
| 2025-11 |
Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors |
article |
web page(286) |
| 2025-11 |
Virtual reality(VR) InducE Well-being (VIEW): a Scoping Review of VR Design, Mechanisms, and Well-being Outcomes |
article |
web page(56) |
| 2025-07 |
Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses |
article |
web page(65) |
| 2025-07 |
新聞遊戲成敗結果對於利社會行為之影響與機制 |
article |
web page(277) |
| 2025-06 |
Face value: Cultural orientations and facial expressions in social virtual reality |
conference |
web page(109) |
| 2025-06 |
Don't Browse It, Experience It: Spatial Presence Mediated the Effect of 3D Marketing Websites |
conference |
web page(43) |
| 2025-06 |
Feeling "wow" in learning: The effects of virtual reality exhibition environments on emotions and learning |
conference |
web page(26)web page(29) |
| 2025-02 |
數位遊戲遊玩動機與情緒:臺灣民眾數位遊戲使用 |
book/chapter |
web page(421) |
| 2024-11 |
Does where you exercise matter? The influence of VR environmental cues and social cues on exercise motivation and behavior |
article |
web page(430) |
| 2024-10 |
Extended reality and metaverse technology |
book/chapter |
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| 2024-07 |
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality |
article |
web page(510) |
| 2024-06 |
The development and validation of the motivations for avatar-mediated meetings (MAMM) scale |
conference |
pdf(251) |
| 2024-06 |
Cultural Differences in Embodied Social Interactions in Social Virtual Reality (VR): Mediated Reality or a Disassociated Virtual Playground? |
conference |
pdf(356) |
| 2024-01 |
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital |
article |
web page(812) |
| 2023-11 |
Virtual Reality Horror Games and Fear in Gaming |
book/chapter |
web page(614) |
| 2023-09 |
Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets |
article |
web page(670) |
| 2023-08 |
Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming |
article |
web page(767) |
| 2023-05 |
Is to be novel to be motivational? The influence of VR environmental cues on exercise motivation and behavior |
conference |
pdf(577) |
| 2023-05 |
Virtual reality aerobics with virtual others are meaningful: Underlying mechanisms of mediated social interactions and audience response on physical activity outcomes |
conference |
pdf(499) |
| 2023-05 |
Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and health behaviors |
conference |
pdf(444) |
| 2023-05 |
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination |
article |
web page(766) |