| 2025-11 |
Virtual reality(VR) InducE Well-being (VIEW): a Scoping Review of VR Design, Mechanisms, and Well-being Outcomes |
article |
web page(43) |
| 2025-11 |
Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors |
article |
web page(273) |
| 2025-07 |
新聞遊戲成敗結果對於利社會行為之影響與機制 |
article |
web page(259) |
| 2025-07 |
Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses |
article |
web page(32) |
| 2025-06 |
Face value: Cultural orientations and facial expressions in social virtual reality |
conference |
web page(21) |
| 2025-06 |
Feeling "wow" in learning: The effects of virtual reality exhibition environments on emotions and learning |
conference |
web page(13)web page(13) |
| 2025-06 |
Don't Browse It, Experience It: Spatial Presence Mediated the Effect of 3D Marketing Websites |
conference |
web page(21) |
| 2025-02 |
數位遊戲遊玩動機與情緒:臺灣民眾數位遊戲使用 |
book/chapter |
web page(403) |
| 2024-11 |
Does where you exercise matter? The influence of VR environmental cues and social cues on exercise motivation and behavior |
article |
web page(385) |
| 2024-10 |
Extended reality and metaverse technology |
book/chapter |
web page(379) |
| 2024-07 |
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality |
article |
web page(486) |
| 2024-06 |
The development and validation of the motivations for avatar-mediated meetings (MAMM) scale |
conference |
pdf(231) |
| 2024-06 |
Cultural Differences in Embodied Social Interactions in Social Virtual Reality (VR): Mediated Reality or a Disassociated Virtual Playground? |
conference |
pdf(299) |
| 2024-01 |
I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital |
article |
web page(775) |
| 2023-11 |
Virtual Reality Horror Games and Fear in Gaming |
book/chapter |
web page(595) |
| 2023-09 |
Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets |
article |
web page(632) |
| 2023-08 |
Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming |
article |
web page(724) |
| 2023-05 |
Virtual reality aerobics with virtual others are meaningful: Underlying mechanisms of mediated social interactions and audience response on physical activity outcomes |
conference |
pdf(492) |
| 2023-05 |
Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and health behaviors |
conference |
pdf(444) |
| 2023-05 |
Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination |
article |
web page(745) |
| 2023-05 |
Is to be novel to be motivational? The influence of VR environmental cues on exercise motivation and behavior |
conference |
pdf(577) |
| 2023-05 |
Billy Goats Crossing the Cyber-Bridge: Interviews exploring the experiences and coping techniques of in-game trolling victims |
conference |
pdf(485) |
| 2022-11 |
Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes |
article |
web page(670) |
| 2022-08 |
Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising |
article |
web page(730) |
| 2022-06 |
Social video gaming and well-being |
article |
web page(566) |