2022-12 |
國立政治大學學術集成平臺之網站使用者行為分析 |
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pdf(113) |
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2023-01 |
A Hierarchical Topic Analysis Tool to Facilitate Digital Humanities Research |
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說明頁(193) |
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2023-05 |
A Gamified Instant Perspective Comparison System to Facilitate Online Discussion Effectiveness |
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說明頁(111) |
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2023-11 |
A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning |
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說明頁(120) |
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2023-10 |
A game-based augmented reality navigation system to support makerspace user education in a university library |
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說明頁(54) |
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2010-09 |
通識教育開放式課程數位典藏建置之研究 |
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2019-07 |
A Collaborative Reading Annotation System with Formative Assessment and Feedback Mechanisms to Promote Digital Reading Performance |
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pdf(243)post-print version |
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2019-04 |
A Chinese Ancient Book Digital Humanities Research Platform to Support Digital Humanities Research |
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pdf(376)post-print version |
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2023-06 |
A Character Social Network Relationship Map Tool to Facilitate Digital Humanities Research |
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pdf(264) |
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2021-12 |
99期序言 |
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2021-06 |
98期序言 |
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pdf(179) |
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2020-12 |
97期序言 |
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pdf(157) |
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2020-06 |
96期序言 |
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pdf(194) |
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2019-12 |
95期序言 |
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pdf(221) |
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2019-06 |
94期序言 |
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pdf(187) |
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2022-06 |
100期序言 |
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說明頁(141) |
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