Showing results 1 to 20 of 68
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Date | Title | Author(s) |
27-Oct-2021 | A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C) | 林日璇; Lin, JihHsuan Tammy; Bowman, Nicholas David; Chieh Wu |
25-Jan-2016 | A pilot randomized, controlled trial of an active video game physical activity intervention | 林日璇; Peng, W.;Pfeiffer, K.;Winn, B.; Lin, Jih-Hsuan ;Suton, D. |
1-Sep-2023 | B2B 公司的 EWoM:Hiroia Communications PTE Ltd 案例研究及其實施的社交媒體策略 | 蘇恩婍; Sobrevega, Elmaz Fernandez |
9-Feb-2023 | Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun;Bowman, Nicholas |
20-Jun-2020 | Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment | 林日璇; Lin, Jih-Hsuan |
29-Jul-2022 | Demanding on many dimensions: Validating the interactivity-as-demand measurement model for VR-based video games | 林日璇; Lin, Jih-Hsuan Tammy; Bowman, Nicholas David;Koban, Kevin |
7-Jul-2016 | Differential Gains in SNSs: Effects of Active vs. Passive Facebook Political Participation on Offline Political Participation and Voting Behavior among First-time and Experienced Voters | 林日璇; Lin, Jih-Hsuan |
10-Nov-2015 | Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes | 林日璇; Lin, Jih-Hsuan |
29-Jul-2022 | Exercising with embodied young avatars: How young versus older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun |
24-Jun-2022 | Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals | 林日璇; Lin, Jih-Hsuan Tammy; Wu, Dai-Yun |
28-Aug-2017 | Facebook作為政治與公共議題討論場域:從期望違反理論探討使用者之議題管理策略 | 廖海貝; Liao, Hai Pei |
23-Jun-2017 | Fear in Virtual Reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game | Lin, Jih-Hsuan Tammy; 林日璇 |
27-Jun-2017 | How do You Connect on Facebook? The Associations of Facebook Connection Strategies with Perceived Social Support and Psychological Well-being | 林日璇; Lin, Jih-Hsuan |
10-Nov-2015 | Identification matters: A moderated mediation model of media interactivity, character identification, and video game violence on aggression | 林日璇; Lin, Jih-Hsuan |
7-Mar-2018 | Identification, International Encyclopedia of Media Effects | 林日璇; Lin, Jih-Hsuan Tammy |
2-Aug-2023 | Instagram上的完美主義自我呈現對主觀幸福感的影響 —— 以自我同情為中介 | 林軍妤; Lin, Chun-Yu |
1-Mar-2022 | Instagram限時動態AR濾鏡自我代言與互動性對廣告效果的影響 | 邱梓晴; Chiu, Tzu-Ching |
10-Nov-2015 | Is playing exergaming really exercising? A meta-analysis of energy expenditure in active video games | 林日璇; Peng, Wei;Lin, Jih-Hsuan;Crouse, Julia |
10-Nov-2015 | Just Dance: The Effects of Exergame Feedback and Controller Use on Physical Activity and Psychological Outcomes. | 林日璇; Lin, Jih-Hsuan |
27-Oct-2021 | Longitudinal social grooming transition patterns on Facebook, social capital, and well-being | 林日璇; Lin, JihHsuan Tammy; Hsieh, Yeu-Sheng |