學術產出-期刊論文

Showing 1-25 of 43
日期 題名 類型 全文
2025-11 Gosh! It is truly happening to me: Embodying adverse health outcomes through immersive virtual reality to promote perceived risk and healthy behaviors article 說明頁(275)
2025-11 Virtual reality(VR) InducE Well-being (VIEW): a Scoping Review of VR Design, Mechanisms, and Well-being Outcomes article 說明頁(46)
2025-07 Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses article 說明頁(34)
2025-07 新聞遊戲成敗結果對於利社會行為之影響與機制 article 說明頁(260)
2024-11 Does where you exercise matter? The influence of VR environmental cues and social cues on exercise motivation and behavior article 說明頁(387)
2024-07 Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality article 說明頁(488)
2024-01 I wanna share this, but...: explicating invested costs and privacy concerns of social grooming behaviors in Facebook and users' well-being and social capital article 說明頁(777)
2023-09 Billy goats crossing the cyber-bridge: Interviews exploring the experiences, coping techniques, and intervention desires of in-game trolling targets article 說明頁(633)
2023-08 Comparing shades of darkness: Trolling victims’ experiences on social media vs. online gaming article 說明頁(726)
2023-05 Using time travel in virtual reality (VR) to increase efficacy perceptions of influenza vaccination article 說明頁(746)
2022-11 Beat Saber as virtual reality exercising in 360 degrees: a moderated mediation model of VR playable angles on physiological and psychological outcomes article 說明頁(671)
2022-08 Watching VR advertising together: How 3D animated agents influence audience responses and enjoyment to VR advertising article 說明頁(731)
2022-06 Social video gaming and well-being article 說明頁(568)
2021-12 專題論壇:遊戲研究 article pdf(598)
2021-11 Longitudinal social grooming transition patterns on Facebook, social capital, and well-being article pdf(854)
2021-10 Exercising with embodied young avatars: How young vs. older avatars in virtual reality affect perceived exertion and physical activity among male and female elderly individuals article 說明頁(636)
2021-06 Trolls Without Borders: A Cross-Cultural Examination of Victim Reactions to Verbal and Silent Aggression Online article pdf(576)
2021-05 A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C) article pdf(690)
2019-08 Setting the digital stage: Defining game streaming as an entertainment experience article pdf(704)
2019-05 Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being article 說明頁(755)
2019-03 The common player-avatar interaction scale (cPAX) : Expansion and cross language Validation article pdf(643)
2019-03 Newsgames for the greater good: The effects of graphic realism and geographic proximity on knowledge acquisition and willingness to help article pdf(672)
2019-03 Strategic social grooming: Emergent social grooming styles on Facebook, social capital and well-being article pdf(683)
2019-01 Because Jimmy Kimmel wants to know: Motivations for watching game streaming as predictors of viewing time and enjoyment article pdf(714)
2018-09 So scary, yet so fun: the role of self-efficacy in enjoyment of a virtual reality horror game article pdf(1004)