2016-06 |
Effects of the design factors of skill training game on learning performance and emotion |
conference |
說明頁(639) |
2016-06 |
Effects of attention monitoring and alarm mechanism on promoting e-learning performance |
conference |
說明頁(827) |
2016-01 |
Assessing the Attention Levels of Students by Using a Novel Attention Aware System Based on Brainwave Signals |
conference |
說明頁(915) |
2016-01 |
Effects of Different Video Lecture Types on Sustained Attention, Emotion, Cognitive Load, and Learning Performance |
conference |
說明頁(741) |
2016-01 |
Enhancement of Digital Reading Performance by Using a Novel Web-Based Collaborative Reading Annotation System with Two Quality Annotation Extraction Mechanisms |
conference |
說明頁(703) |
2016 |
基於ORCID發展Academic Hub機構典藏系統提升數位化論文傳播效益 |
conference |
說明頁(853) |
2014-11 |
Path analyses of how students develop conceptual knowledge and inquiry skills in a simulation-based inquiry environment |
conference |
說明頁(694) |
2013 |
Interactive augmented reality game for enhancing library instruction in elementary schools |
conference |
說明頁(438) |
2013 |
Forecasting reading anxiety to promote reading performance based on annotation behavior |
conference |
說明頁(656) |
2012-10 |
Forecasting Reading Anxiety for Promoting English-Language Reading Performance based on Reading Annotation Behavior |
conference |
說明頁(1153) |
2012-05 |
基於數位閱讀標註行為探勘影響閱讀焦慮因素提升閱讀成效 |
conference |
|
2012-05 |
Using Collaborative Reading Annotation System with Self-regulated Learning Mechanisms to Promote Reading Performance in English |
conference |
說明頁(1494) |
2012-05 |
Identifying the Correlations of Different Multimedia Materials on Learning Emotion and Performance |
conference |
說明頁(1519) |
2012-04 |
發展具促進互動討論與想法分享之Web 2.0工具提升網路合作學習成效 |
conference |
pdf(1367) |
2012-03 |
基於學習社群角色行為特徵之網路合作式學習分組策略及其討論歷程評估研究 |
conference |
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2011-04 |
Effective Problem-based Learning Supported by Digital Library, |
conference |
說明頁(1185) |
2011-04 |
Digital Library with Reading Annotation Tool for Supporting Effective Reading Learning |
conference |
說明頁(1248) |
2011-01 |
遊戲互動式擴增實境支援國小圖書館利用教育研究 |
conference |
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2011-01 |
學習型遊戲之遊戲設計要素與學習情緒及成效之關聯性研究 |
conference |
|
2010-12 |
認知型態與標註品質對閱讀成效之關聯研究:以數位閱讀標註系統為例 |
conference |
|
2010-05 |
Assessing Learning Emotion for Both the Cognitive Styles of Visualizer and Verbalizer Distributed to Different Types of Multimedia Learning Materials |
conference |
說明頁(2187) |
2010-05 |
Assessing the Effects of Various Multimedia Curriculums to Learning Emotion and Performance based on Emotion Recognition Technology, |
conference |
說明頁(2256) |
2010-04 |
Social Interaction Mining based on Wireless Sensor Networks for Promoting Cooperative Learning Performance in Classroom Learning Environment |
conference |
|
2010 |
High interactive web-annotation based e-learning platform |
conference |
說明頁(1048) |
2009-07 |
Interactive Location-based Game for Supporting Effective English Learning |
conference |
pdf(975) |