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Enhancing Safety and Support Services for Indonesian Migrant Workers in Taiwan: A Comprehensive Communication Strategy Approach through Media Outreach |
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thesis |
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New media and social awareness: A case of sexuality education in India |
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How well do you know me? The impact of exploring self-disclosure in relation-building and job opportunities: A case study on LinkedIn |
程奕瑄、Cheng, Yi-Hsuan |
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Exploring the Role of Augmented Reality in Shaping Brand Emotions and Consumer Interactions |
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Evaluating Electronic Word-of-mouth (eWOM) Communication in Higher Education: A Study of Social Media Strategies for International Student Recruitment in Taiwan |
卓家樂、Cheuk, Ka Lok Billy |
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The Effectiveness of Instagram AR Game-based Filters for Animal Protection Issues: AR Game-based Filters Designed for Conservation Issue Of the Purple Crow Butterfly as an Example |
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Building human brands with mental toughness and good deeds on social media: Taiwan world-class athletes’ perspectives |
周怡文、Chou, Yee-Wen |
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The Bond Between Characters and Gamers in Women’s Games: Effects on Real-Life Romantic Relationships |
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The Role of AI Chatbots in Education: A Comparative Study of ChatGPT's Integration Across Bachelor’s, Master’s, and PhD Levels in Digital Media Learning |
熊雪儀、Dung, Tuyet Nhu |
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How effectively do helplines work against the Werther effect on news coverage? |
福田穂乃佳、Fukuda, Honoka |
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How to Use Virtual Reality to Create Consumers' Viewing Experience in Contemporary Concerts |
何焴庭、Ho, Yu-Ting |
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The Impact of Online Trolling on Consumer Behavior: Examining Influencer Launched Brands |
黃子益、Huang, Tzu-Yi |
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The development of the 'Taiwanese ChatGPT': Exploring public opinions of TAIDE adoption |
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The Image of Taiwan Beyond China: A Mixed-Method Study of American Elite Media (2014-2023) |
李佳衡、Lee, Chia-Heng |
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The impact of social media networks on the behavior of Vietnamese tourists |
黎黃珊、Le, Hoang-Sang |
thesis |
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| 2023 |
Transformation of TV Documentary to Short-Form Video: A Case of Malaysia’s Chinese-Language TV Industry |
吳旋琳、Lin, Goh Xuan |
thesis |
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| 2025 |
Building a Real-Time News Retrieval-Augmented Generation System with Large Language Models |
林佩欣、Lin, Pei-Hsin |
thesis |
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| 2024 |
Exploring Cyberbullying among Elementary and Middle School Students in Taiwan: Current Status and Policy Interventions |
YI-LING LIN、Lin, Yi-Ling |
thesis |
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Digital Narrative in Puzzle Video Games: How Narrative Affects Players’ Motivation, Enjoyment, and Emotional Demand |
林俞均、Lin, Yu-Chun |
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Information Security Threats and Countermeasures in the Metaverse |
劉昱其、Liu, Yu-Chi |
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Technical Applications and Business Potentials of Virtual Concerts |
李芫萱、Li, Yuan-Syuan |
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| 2025 |
PAR-adox Explored: Probing Online Social Relationships’ Boundaries |
羅邦宸、Lo, Bang-Chen (Benson Lo) |
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Taiwan Images in VR Immersive Experience: Fostering the Cultural Identity of Taiwan among University Students |
劉益強、Low, Aik Keong |
thesis |
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How is Gender Equality Inside Buddhist Institutions in Taiwan Perceived by Practitioners? - A Video Ethnographic Approach |
光月波、Luo, Anette |
thesis |
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| 2025 |
Lost in Sensation – Comparing Fear Narratives in Taiwan’s Mandarin and English News |
孟晨晞、Mankel, Nora |
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