| 2025 |
The Companionship for the Socially Reserved for Event Attendance Solution: An App-Based Case Study |
華樂蒂、Vasylenko, Lada |
thesis |
pdf(0) |
| 2025 |
Evaluating Interactive News Design on Housing Justice in Taiwan: A Comparative Study of User Experience across Three Media Outlets |
吳秉勵、Wu, Ping-Li |
thesis |
pdf(1) |
| 2025 |
The Role of AI Chatbots in Education: A Comparative Study of ChatGPT's Integration Across Bachelor’s, Master’s, and PhD Levels in Digital Media Learning |
熊雪儀、Dung, Tuyet Nhu |
thesis |
pdf(203) |
| 2025 |
The Effectiveness of Brand Placements in Malaysian Chinese New Year Music Videos |
陸欣柔、Rol, Lok Zen |
thesis |
pdf(126) |
| 2025 |
How well do you know me? The impact of exploring self-disclosure in relation-building and job opportunities: A case study on LinkedIn |
程奕瑄、Cheng, Yi-Hsuan |
thesis |
pdf(205) |
| 2025 |
Phenomenon: Analyzing the Shift from Traditional Media to YouTube as an Information Source |
宋美貞、Soong, Mei Jing |
thesis |
pdf(164) |
| 2025 |
Evaluating Electronic Word-of-mouth (eWOM) Communication in Higher Education: A Study of Social Media Strategies for International Student Recruitment in Taiwan |
卓家樂、Cheuk, Ka Lok Billy |
thesis |
pdf(132) |
| 2025 |
PAR-adox Explored: Probing Online Social Relationships’ Boundaries |
羅邦宸、Lo, Bang-Chen (Benson Lo) |
thesis |
pdf(116) |
| 2025 |
The Effectiveness of Instagram AR Game-based Filters for Animal Protection Issues: AR Game-based Filters Designed for Conservation Issue Of the Purple Crow Butterfly as an Example |
江昀蒨、Chiang, Yun-Chien |
thesis |
pdf(0) |
| 2025 |
Enhancing Safety and Support Services for Indonesian Migrant Workers in Taiwan: A Comprehensive Communication Strategy Approach through Media Outreach |
蔡加佳、Archendy, Jessica |
thesis |
pdf(2) |
| 2025 |
Building a Real-Time News Retrieval-Augmented Generation System with Large Language Models |
林佩欣、Lin, Pei-Hsin |
thesis |
web page(158) |
| 2025 |
The Role of Social Media in Shaping Political Engagement and Global Awareness in Taiwan: An Expert Perspective |
王子筠、Wang, Tzu-Yun |
thesis |
pdf(0) |
| 2025 |
Lost in Sensation – Comparing Fear Narratives in Taiwan’s Mandarin and English News |
孟晨晞、Mankel, Nora |
thesis |
pdf(3) |
| 2025 |
Digital Narrative in Puzzle Video Games: How Narrative Affects Players’ Motivation, Enjoyment, and Emotional Demand |
林俞均、Lin, Yu-Chun |
thesis |
pdf(0) |
| 2025 |
Designing a Retrieval-Augmented Monitoring System for Political Talk Shows in Taiwan Using Large Language Models |
施楷、See, Kai |
thesis |
pdf(0) |
| 2025 |
Exploring the Role of Augmented Reality in Shaping Brand Emotions and Consumer Interactions |
YI-JEN CHEN、Chen, Yi-Chen |
thesis |
pdf(0) |
| 2025 |
The Impact of Online Trolling on Consumer Behavior: Examining Influencer Launched Brands |
黃子益、Huang, Tzu-Yi |
thesis |
pdf(1) |
| 2025 |
The impact of social media networks on the behavior of Vietnamese tourists |
黎黃珊、Le, Hoang-Sang |
thesis |
pdf(0) |
| 2025 |
The Bond Between Characters and Gamers in Women’s Games: Effects on Real-Life Romantic Relationships |
莊渼翎、Chuang, Mei-Ling |
thesis |
pdf(0) |
| 2025 |
The Credibility of AI-Generated News in Taiwan’s Cross-Strait Discourse: A Study on Readers with different attitudes towards Cross-strait relationships |
蔡欣妤、Tsai, Hsin-Yu |
thesis |
pdf(2) |
| 2025 |
How effectively do helplines work against the Werther effect on news coverage? |
福田穂乃佳、Fukuda, Honoka |
thesis |
pdf(0) |
| 2024 |
Exploring Cyberbullying among Elementary and Middle School Students in Taiwan: Current Status and Policy Interventions |
YI-LING LIN、Lin, Yi-Ling |
thesis |
pdf(0) |
| 2024 |
The Impact of Awe Elicited by Virtual Reality on University Students' Creativity |
蘇郁晴、Su, Yu-Ching |
thesis |
pdf(127) |
| 2024 |
CozyCraft: Exploring Key Factors for Cozy Game Design and Developing a Prototype to Help Reduce Stress and Promote Relaxation |
祺寶林、Srisawat, Chanakan |
thesis |
pdf(119) |
| 2024 |
Taiwan Images in VR Immersive Experience: Fostering the Cultural Identity of Taiwan among University Students |
劉益強、Low, Aik Keong |
thesis |
pdf(1) |