2019 |
《Like Plant Like Painting》360 VR Immersive Experience |
洪子如、Hung, Tzu-Ju |
thesis |
pdf(486) |
2019 |
COOKIE: Cyber Panopticon: Simulation of Technology Monitored Society |
陳柏綸、Chen, Po-Lun |
thesis |
pdf(298) |
2020 |
Increasing Motivation for Self-Care of Family Caregivers with Mobile Services: A Gamification Perspective |
李昀臻、Lee, Yun-Zhen |
thesis |
pdf(531) |
2020 |
Poetic Dream - Reconstructing self with Virtual Reality |
林桂竹 |
thesis |
pdf(0) |
2020 |
Reducing Motion Sickness in VR by Customized Mechanism According to Individual Susceptibility: A Feasibility Study |
謝宜庭、Hsieh, Yi-Ting |
thesis |
pdf(429) |
2020 |
Implementation of traceable smart contracts with event sourcing |
鄭智豪、Cheng, Chih-Hao |
thesis |
pdf(0) |
2020 |
Interface Design for Vehicle Leasing Industry as an Example of User-Centered Design for IoT Platform |
劉佩姍、Liu, Pei-Shan |
thesis |
pdf(441) |
2020 |
Tactile Vibration: An Alternative Channel of Musical Recognition |
劉紋銨、Liu, Wen-An |
thesis |
pdf(124) |
2020 |
Modeling Meta-Explainability of Natural Language Inference |
蔡鎮宇、Tsai, Chen-Yu |
thesis |
pdf(223) |
2020 |
Advertisement generation based on customer experience journey for search advertising |
張硯筑、Chang, Yen-Chu |
thesis |
pdf(279) |
2020 |
Taste Analysis Based on Sensory Characteristics: a Case Study Using Expert and Consumer Reviews from an Alcoholic Beverage Website |
姚璇亨、Yao, Hsuan-Heng |
thesis |
pdf(293) |
2020 |
Investigation of Engagement Rate and Analysis of User Behavior for Chatbots on Social Media |
馬翊、Ma, Yi |
thesis |
pdf(130) |
2021 |
Experiencing Sensory Perception of Autism in Virtual Reality |
黃勇偉、Huang, Yong-Wei |
thesis |
pdf(490) |
2021 |
The Role of Non-goal-oriented Exploration in Walking Simulator Games |
莊景翔、Chuang, Ching-Hsiang |
thesis |
pdf(221) |
2021 |
I-Jogging:Improve stride frequency to elevate jogging performance based on vibration feedback |
林緯政、Lin, Wei-Cheng |
thesis |
pdf(162) |
2021 |
Empathy toward Depression Emotion: Virtual Reality Interactive Art |
蔡沐橙、Tsai, Mu-Cheng |
thesis |
pdf(509) |
2021 |
FingerX: Rendering Haptic Shape of Virtual Objects Augmented from Real Objects using Extendable and Withdrawable Supports on Fingers |
蔡捷、Tsai, Chieh |
thesis |
pdf(0) |
2021 |
Using the concept of floating symbols in the narrative design for VR game Light on the Past |
徐逢亨、Hsu, Feng-Heng |
thesis |
pdf(61) |
2021 |
Design of the Digital Picture Book of Sexuality Education for Preschool Children |
陳宇、Chen, Yu |
thesis |
pdf(2) |
2021 |
UTAUT Model for Evaluating the use of Chatbots in EFL Learning |
周詩雅、Chou, Shih-Ya |
thesis |
pdf(1) |
2021 |
The Influence of Drawing Tools on Elementary School Students’ Learning Motivation and Painting Performance |
李宜蓁、Lee, I-Chen |
thesis |
pdf(155) |
2022 |
The Effects of AI-Based Agent`s Social Roles and Performance on Trust in Human-Agent Interaction |
韓舒容、Han, Shu-Jung |
thesis |
pdf(0) |
2022 |
The influence of player personality traits on the motivation and interpersonal perception of game emotes——Taking "League of Legends" as an example |
何偉鵬、He, Wei-Peng |
thesis |
pdf(115) |
2022 |
Meta.Horizon |
林泓、Lin, Hung |
thesis |
pdf(211) |
2022 |
Pedagogical Patterns for Program Comprehension: Teaching Strategies and Tasks |
林雅雯 |
thesis |
pdf(1) |