Publications-WOS引用排序

Showing 1-25 of 29
Date Title Type Full Text Scopus WOS▼
2011-01 Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction article pdf(1556) 81 61
2012-09 From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students` creativity article pdf(1491) 59 48
2013 How gratitude influences well-being: A structural equation modeling approach article pdf(1488) 57 38
2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program article pdf(3792) 38 36
2010-11 Integrating collaborative PBL with blended learning to explore preservice teachers` development of online learning communities article pdf(959) 47 33
2009 Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction article pdf(3637) 37 28
2015-02 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory article pdf(1162) 36 27
2012-07 A Co-creation Blended KM Model for Cultivating Critical-thinking Skills article pdf(1640) 30 26
2012-07 A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education article pdf(1388) 30 26
2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. article pdf(337) 33 26
2006-07 The interactive effects of personal traits and guided practices on preservice teachers` changes in personal teaching efficacy article pdf(5938) 24 23
2015-07 Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products article pdf(1022) 29 21
2016-02 The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus article pdf(864) 22 19
2006-06 The Cognitive Processes of Pupils` Technological Creativity article pdf(2886) 16 13
2019-10 Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators article pdf(263) 22 13
2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning article pdf(605) 18 13
2018-06 Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students article 說明頁(1018) 17 10
2017-12 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article pdf(478) 9 8
2018-06 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article pdf(550) 9 8
2007-04 Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching article pdf(1719) 9 6
2007-04 Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching article pdf(5564) 9 6
2019-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article pdf(265) 6 4
2018-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article pdf(213) 6 4
2020-02 A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement article pdf(205) 14 4
2016-02 Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games article pdf(777) 6 3