2011-01 |
Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction |
article |
pdf(1556) |
81 | 61 |
2012-09 |
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students` creativity |
article |
pdf(1491) |
59 | 48 |
2013 |
How gratitude influences well-being: A structural equation modeling approach |
article |
pdf(1488) |
57 | 38 |
2004-02 |
Nurturing reflective teaching during critical-thinking instruction in a computer simulation program |
article |
pdf(3792) |
38 | 36 |
2010-11 |
Integrating collaborative PBL with blended learning to explore preservice teachers` development of online learning communities |
article |
pdf(959) |
47 | 33 |
2009 |
Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction |
article |
pdf(3637) |
37 | 28 |
2015-02 |
How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory |
article |
pdf(1162) |
36 | 27 |
2012-07 |
A Co-creation Blended KM Model for Cultivating Critical-thinking Skills |
article |
pdf(1640) |
30 | 26 |
2012-07 |
A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education |
article |
pdf(1388) |
30 | 26 |
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. |
article |
pdf(337) |
33 | 26 |
2006-07 |
The interactive effects of personal traits and guided practices on preservice teachers` changes in personal teaching efficacy |
article |
pdf(5938) |
24 | 23 |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products |
article |
pdf(1022) |
29 | 21 |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus |
article |
pdf(864) |
22 | 19 |
2006-06 |
The Cognitive Processes of Pupils` Technological Creativity |
article |
pdf(2886) |
16 | 13 |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators |
article |
pdf(263) |
22 | 13 |
2019-07 |
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning |
article |
pdf(605) |
18 | 13 |
2018-06 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students |
article |
說明頁(1018) |
17 | 10 |
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
pdf(478) |
9 | 8 |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
pdf(550) |
9 | 8 |
2007-04 |
Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching |
article |
pdf(1719) |
9 | 6 |
2007-04 |
Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching |
article |
pdf(5564) |
9 | 6 |
2019-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts |
article |
pdf(265) |
6 | 4 |
2018-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts |
article |
pdf(213) |
6 | 4 |
2020-02 |
A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement |
article |
pdf(205) |
14 | 4 |
2016-02 |
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games |
article |
pdf(777) |
6 | 3 |