2013-02 |
Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution |
article |
pdf(1471) |
106 | 無資料 |
2011-01 |
Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction |
article |
pdf(1562) |
82 | 61 |
2012-09 |
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students` creativity |
article |
pdf(1492) |
59 | 48 |
2013 |
How gratitude influences well-being: A structural equation modeling approach |
article |
pdf(1494) |
57 | 38 |
2010-11 |
Integrating collaborative PBL with blended learning to explore preservice teachers` development of online learning communities |
article |
pdf(963) |
48 | 33 |
2004-02 |
Nurturing reflective teaching during critical-thinking instruction in a computer simulation program |
article |
pdf(3792) |
38 | 36 |
2009 |
Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction |
article |
pdf(3637) |
38 | 28 |
2015-02 |
How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory |
article |
pdf(1163) |
36 | 27 |
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. |
article |
pdf(345) |
35 | 26 |
2012-07 |
A Co-creation Blended KM Model for Cultivating Critical-thinking Skills |
article |
pdf(1650) |
30 | 26 |
2012-07 |
A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education |
article |
pdf(1391) |
30 | 26 |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products |
article |
pdf(1029) |
29 | 21 |
2019-07 |
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning |
article |
pdf(608) |
26 | 13 |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators |
article |
pdf(264) |
25 | 13 |
2006-07 |
The interactive effects of personal traits and guided practices on preservice teachers` changes in personal teaching efficacy |
article |
pdf(5938) |
24 | 23 |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus |
article |
pdf(872) |
22 | 19 |
2018-06 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students |
article |
說明頁(1019) |
17 | 10 |
2020-02 |
A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement |
article |
pdf(208) |
17 | 4 |
2006-06 |
The Cognitive Processes of Pupils` Technological Creativity |
article |
pdf(2886) |
16 | 13 |
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
pdf(486) |
11 | 8 |
2007-04 |
Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching |
article |
pdf(1725) |
9 | 6 |
2007-04 |
Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching |
article |
pdf(5564) |
9 | 6 |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
pdf(569) |
9 | 8 |
2020-04 |
Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http |
article |
pdf(154) |
7 | 3 |
2023-01 |
Influences of growth mindset, fixed mindset, grit, and self-determination on self-efficacy in game-based creativity learning |
article |
說明頁(181) |
7 | 無資料 |