學術產出-全部

Showing 1-25 of 233
日期 題名 類型 全文
2025-04 A gamified collaborative reading annotation system to facilitate reading comprehension, annotation behaviours, immersion experience and reading motivation article 說明頁(254)
2025-01 A knowledge graph analysis tool of people and organizations to facilitate digital humanities research article 說明頁(392)
2024-08 A Mixed Reality-based Chemistry Experiment Learning System to Facilitate Chemical Laboratory Safety Education article 說明頁(429)
2024-08 An associative text analyzer to facilitate effectiveness of exploring historical texts for digital humanities article 說明頁(326)
2024-08 Enhancing programming learning performance through a Jigsaw collaborative learning method in a metaverse virtual space article 說明頁(360)
2024-07 A Tool for Associative Text Analysis to Enhance Efficiency in Exploring Hstorical Texts conference 說明頁(259)
2024-07 A Virtual 3D Chemistry Laboratory with an Enhanced AI Chatbot to Facilitate Learning Effectiveness conference 說明頁(269)
2024-07 Developing a Meso-Viewpoint Discussion System to Promote Online Learning Performance conference 說明頁(284)
2024-07 Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space conference 說明頁(241)
2024-07 Exploring Relationships Between People and Organizations: A Digital Humanities Research Tool Based on AI Technology for Knowledge Graph Analysis conference 說明頁(229)
2024-07 The Impact of Collaborative Digital Reading Annotation System on Learning Performance and Motivation in Solving Mathematical Application Problems conference 說明頁(269)
2024-07 應用區塊鏈發展地方文史資料典藏保護與策展應用平臺研究 article 說明頁(174)
2024-07 元宇宙數位策展模式下的文化保存與傳承 article 說明頁(241)
2023-12 Moodle數位學習平臺之討論即時分析機制與合作問題導向學習平臺之小組激勵機制促進遠距教學學習成效 article pdf(331)
2023-12 Effects of Solving Mathematical Application Problems with the Support of a Collaborative Digital Reading Annotation System on Learning Performance and Motivation article 說明頁(312)
2023-11 A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning article 說明頁(539)
2023-11 電子檔案徵集機制與作業委託研究案 report 說明頁(215)
2023-10 Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance article 說明頁(500)
2023-10 A game-based augmented reality navigation system to support makerspace user education in a university library article 說明頁(471)
2023-10 異質性平台鏈結資料共享服務之建置研究 report 說明頁(246)
2023-09 Moodle數位學習平台之討論即時分析機制與合作問題導向學習平台之小組激勵機制促進遠距教學學習成效—以資訊科技融入教學課程為例 report pdf(0)
2023-07 A Game-based Augmented Reality Navigation System to Support Makerspace User Education in a University Library conference 說明頁(505)
2023-07 Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance and Technology Acceptance conference 說明頁(373)
2023-07 Enhancing Learning Performance with Interactive Test Dashboard and Diagnostic Feedback Mechanisms conference 說明頁(337)
2023-07 Inquiry-based Learning with a Digital Humanities Research Platform’s Support to Facilitate Students’ Historical Learning Performance and Satisfaction conference 說明頁(275)