National Chengchi University, Social Science Center,Research & Development (Social network graph considers only
internal connections of NCCU
)
CHIH-MING CHEN (233)
2024-11
A Gamified Collaborative Reading Annotation System to Facilitate Reading Comprehension, Annotation Behaviors, Immersion Experience, and Reading Motivation
2024-08
A Mixed Reality-based Chemistry Experiment Learning System to Facilitate Chemical Laboratory Safety Education
2024-08
An associative text analyzer to facilitate effectiveness of exploring historical texts for digital humanities
2024-08
A knowledge graph analysis tool of people and organizations to facilitate digital humanities research
2024-08
Enhancing programming learning performance through a Jigsaw collaborative learning method in a metaverse virtual space
2024-07
A Tool for Associative Text Analysis to Enhance Efficiency in Exploring Hstorical Texts
2024-07
A Virtual 3D Chemistry Laboratory with an Enhanced AI Chatbot to Facilitate Learning Effectiveness
2024-07
Developing a Meso-Viewpoint Discussion System to Promote Online Learning Performance
2024-07
Empowering Elementary Students’ Scratch Programming Skills through a Jigsaw Collaborative Learning Method in a Metaverse Virtual Space
2024-07
Exploring Relationships Between People and Organizations: A Digital Humanities Research Tool Based on AI Technology for Knowledge Graph Analysis
2024-07
The Impact of Collaborative Digital Reading Annotation System on Learning Performance and Motivation in Solving Mathematical Application Problems
2024-07
應用區塊鏈發展地方文史資料典藏保護與策展應用平臺研究
2024-07
元宇宙數位策展模式下的文化保存與傳承
2023-12
Moodle數位學習平臺之討論即時分析機制與合作問題導向學習平臺之小組激勵機制促進遠距教學學習成效
2023-12
Effects of Solving Mathematical Application Problems with the Support of a Collaborative Digital Reading Annotation System on Learning Performance and Motivation
2023-11
A game-based learning system based on octalysis gamification framework to promote employees’ Japanese learning
2023-11
電子檔案徵集機制與作業委託研究案
2023-10
Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance
2023-10
A game-based augmented reality navigation system to support makerspace user education in a university library
2023-10
異質性平台鏈結資料共享服務之建置研究
2023-09
Moodle數位學習平台之討論即時分析機制與合作問題導向學習平台之小組激勵機制促進遠距教學學習成效—以資訊科技融入教學課程為例
2023-07
A Game-based Augmented Reality Navigation System to Support Makerspace User Education in a University Library
2023-07
Developing a Collaborative Writing System with Visualization Interaction Network Analysis to Facilitate Online Learning Performance and Technology Acceptance
2023-07
Enhancing Learning Performance with Interactive Test Dashboard and Diagnostic Feedback Mechanisms
2023-07
Inquiry-based Learning with a Digital Humanities Research Platform’s Support to Facilitate Students’ Historical Learning Performance and Satisfaction
2023-07
The Effects of Web-based Inquiry Learning Mode with the Support of Collaborative Digital Reading Annotation System on Information Literacy Learning Effectiveness and Technology Acceptance
2023-06
A Character Social Network Relationship Map Tool to Facilitate Digital Humanities Research
2023-05
Developing an Instant Semantic Analysis and Feedback System to Facilitate Learning Performance of Online Discussion
2023-05
A Gamified Instant Perspective Comparison System to Facilitate Online Discussion Effectiveness
2023-04
Using the instant semantic analysis and feedback system for mining effective behavioural patterns to facilitate learning effectiveness of online discussion
2023-01
A Hierarchical Topic Analysis Tool to Facilitate Digital Humanities Research
2022-12
國立政治大學學術集成平臺之網站使用者行為分析
2022-12
Inquiry-based Learning with a Digital Humanities Research Platform’s Support to Facilitate Students’ Historical Investigation Performance
2022-12
圖書館資訊科技與應用
2022-08
An Effective Method for Incentivizing Groups Implemented in a Collaborative Problem-based Learning System to Enhance Positive Peer Interaction and Learning Performance
2022-08
Development and Application of a Digital Humanities Research Platform for Biographies of Malaysian Personalities
2022-07
具視覺化語意分析之討論區即時觀點比較系統發展與應用研究
2022-06
100期序言
2022-04
The Effects of Web-based Inquiry Learning Mode with the Support of Collaborative Digital Reading Annotation System on Information Literacy Instruction
2022-02
整合異質性學習平台之大數據學習歷程記錄器與學習歷程分析儀表板發展及其應用研究
2021-12
99期序言
2021-12
圖書館資訊科技與應用
2021-06
Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention
2021-06
98期序言
2021-04
Developing a Topic Analysis Instant Feedback System to Facilitate Asynchronous Online Discussion Effectiveness
2021.02
An Interactive Test Dashboard with Diagnosis and Feedback Mechanisms to Facilitate Learning Performance
2021-02
雲端高互動合作閱讀標註系統支援閱讀成效提升之遊戲激勵、優質標註萃取與評量診斷機制設計與應用
2020-12
97期序言
2020-09
The Effects of Video-Annotated Learning and Reviewing System with Vocabulary Learning Mechanism on English Listening Comprehension and Technology Acceptance
2020-07
A Semantic Network Instant Feedback System to Improve Online Discussion Performance
2020-07
A Video-Annotated Learning Review System with Vocabulary Learning Mechanism to Facilitate English Listening Comprehension
2020-07
An Image Retrieval System Based on Automatic Image Annotation to Facilitate Digital Humanities Research
2020-07
Developing a Computer-Mediated Communication Competence Predicting Model Based on Learning Behavior Features
2020-07
Developing a Topic Analysis Instant Feedback System to Facilitate Asynchronous Online Discussion Performance
2020-07
The Effects of Collaborative Reading Annotation System with Gamified Mechanisms on Reading Comprehension Performance
2020-07
The Effects of Sharing SOAR Study Note on English Reading Comprehension
2020-06
96期序言
2020-04
Mining Effective Learning Behaviors in a Web-based Inquiry Science Environment
2020-03
羅家倫先生文存數位人文研究平台之建置與應用
2020-01
An Instant Perspective Comparison System to Facilitate Learners’ Discussion Effectiveness in an Online Discussion Process
2020-01
Developing a Computer-Mediated Communication Competence Forecasting Model Based on Learning Behavior Features
2020-01
The Effects of Sharing Selection, Organization, Association, and Regulation (SOAR) Study Note on Learners’ Reading Comprehension and Reading Anxiety
2019-12
95期序言
2019.09
A Web-based Collaborative Reading Annotation System with Gamification Mechanisms to Improve Reading Performance
2019-07
Community Detection with Opinion Leaders’ Identification for Promoting Collaborative Problem-based Learning Performance
2019-07
A Collaborative Reading Annotation System with Formative Assessment and Feedback Mechanisms to Promote Digital Reading Performance
2019-07
Development and Evaluation of a Character Social Network Relationship Map Tool in an Ancient Book Digital Humanities Research Platform
2019-06
94期序言
2019-04
A Chinese Ancient Book Digital Humanities Research Platform to Support Digital Humanities Research
2019-04
數位人文社科教學資料庫及討論區
2019-03
Enhancement of English Learning Performance by Using an Attention-based Diagnosing and Review Mechanism in Paper-based Learning Context with Digital-Pen Support
2019-03
An Optimized Group Formation Scheme to Promote Collaborative Problem-based Learning
2019-03
Effectiveness of a Digital Pen-based Learning System with a Reward Mechanism to Improve Learners’ Metacognitive Strategies in Listening
2019-02
The Effects of Video-Annotated Listening Review Mechanism on Promoting EFL Listening Comprehension
2019
A visual interactive reading system based on eye tracking technology to improve digital reading performance
2018-12
An English Vocabulary Learning App with Self-regulated Learning Mechanism to Improve Learning Performance and Motivation
2018-12
國家圖書館通用型古籍數位人文研究平台全文轉置及系統維護案
2018-12
數位內容策展在大學校史館的協作與應用
2018-11
Development and Evaluation of an Automatic Text Annotation System for Supporting Digital Humanities Research
2018-09
Effects of Mobile Game-based English Vocabulary Learning APP on Learners’ Perceptions and Learning Performance: A Case Study of Taiwanese EFL Learners
2018-08
A Visual Interactive Reading System Based on Eye Tracking Technology to Improve Digital Reading Performance
2018-08
Learning Analytics: Approaches and Cases from Asia
2018-07
An Automatic Text Annotation System to Improve Reading Comprehension of Chinese Ancient Texts
2018-07
An Effective Group Incentive Mechanism in a Collaborative Problem-based Learning System for Enhancing Positive Peer Interaction and Learning Performance
2018-07
An English Vocabulary Learning APP with Self-regulated Learning Mechanism for Promoting Learning Performance and Motivation
2018-07
Community Detection with Opinion Leaders’ Identification for Promoting Collaborative Problem-based Learning Performance
2018-07
The Effects of Video-Annotated Listening Review Mechanism on Promoting EFL Listening Comprehension
2018-07
A Collaborative Reading Annotation System with Gamification Mechanisms to Improve Reading Performance
2018-06
序言
2018-06
Effects of the Design Factors of Skill Training Games on Learning Performance and Emotion: English-Language Typing Games
2018
Improving Effectiveness of Learners’ Review of Video Lectures by Using an Attention-based Video Lecture Review Mechanism based on Brainwave Signals
2018
LEARNING ANALYTICS: Approaches and cases from Asia
2017-09
基於腦波發展之注意力感知系統及其支援提升網路同步與非同步學習注意力與成效之應用研究
2017-09
基於社會網路探勘發展之問題導向網路合作學習平台與學習成效評估研究
2017-08
Effects of Design Factors of Game-based English Vocabulary Learning APP on Learning Performance, Sustained Attention, Emotional State, and Memory Retention
2017-08
Effects of Collaborative Multimedia Annotations on Elementary School Students’ Vocabulary Learning Performance
2017-08
A Collaborative Reading Annotation System for Promoting Reading Performance
2017-08
Learning Process Analysis Based on Sequential Pattern Mining and Lag Sequential Analysis in a Web-based Inquiry Science Environment
2017-08
An English Diagnosis and Review System based on Brainwave Attention Recognition Technology for the Paper-based Learning Context with Digital-Pen Support
2017-07
大學以社教機構為基地之數位人文計畫:國家圖書館古籍數位人文平臺建置計畫
2017-03
Assessing the Attention Levels of Students by using a Novel Attention Aware System based on Brainwave Signals
2017-03
Applications of Collaborative Annotation System in Digital Curation, Crowdsourcing, and Digital Humanities
2017-01
Effects of online synchronous instruction with an attention monitoring and alarm mechanism on sustained attention and learning performance
2017
Developing an Academic Hub with Data Synchronization, Altmetrics Display and Added Value Information for Promoting Scholarly Communication Performance
2016-10
數位人文趨勢與主題分析之研究
2016-08
Investigating the Effects of Structured and Guided Inquiry on Students’ Development of Conceptual Knowledge and Inquiry Abilities: A Case Study in Taiwan
2016-06
Effects of mobile game-based English vocabulary learning app on learners` perceptions and learning performance: A case study of Taiwanese EFL learners
2016-06
Assessing effects of information architecture of digital museums on supporting e-learning
2016-06
An optimized group formation scheme considering knowledge level, learning roles, and interaction relationship for promoting collaborative problem-based learning performance
2016-06
Effects of the design factors of skill training game on learning performance and emotion
2016-06
Effects of attention monitoring and alarm mechanism on promoting e-learning performance
2016-05
Forecasting reading anxiety for promoting English-language reading performance based on reading annotation behavior
2016-03
探討內嵌多層次評量的科技導入探究式學習環境之影響面向
2016-01
Assessing the Attention Levels of Students by Using a Novel Attention Aware System Based on Brainwave Signals
2016-01
Effects of Different Video Lecture Types on Sustained Attention, Emotion, Cognitive Load, and Learning Performance
2016-01
Enhancement of Digital Reading Performance by Using a Novel Web-Based Collaborative Reading Annotation System with Two Quality Annotation Extraction Mechanisms
2016
基於ORCID發展Academic Hub機構典藏系統提升數位化論文傳播效益
2015-12
大學圖書館網站讀者視覺注意力之眼動分析研究
2015-09
Enhancement of digital reading performance by using a novel web-based collaborative reading annotation system with two quality annotation filtering mechanisms
2015-08
點讀筆支援紙本繪本對兒童閱讀動機、情緒、注意力與理解成效之探討
2015-04
點讀筆支援紙本繪本對兒童閱讀動機、情緒、注意力與理解成效之探討
2015-01
Effects of Different Video Lecture Types on Sustained Attention, Emotion, Cognitive Load, and Learning Performance
2014-11
Path analyses of how students develop conceptual knowledge and inquiry skills in a simulation-based inquiry environment
2014.08
Enhancing Digital Reading Performance with a Collaborative Reading Annotation System
2014.06
Assessing Effects of Information Architecture of Digital Libraries on Supporting E-learning: A Case Study on the Digital Library of Nature & Culture
2014.06
DSpace開放源碼數位典藏系統建置理論與實務
2014-02
Mining Learning Social Networks for Cooperative Learning with Appropriate Learning Partners in a Problem-based Learning Environment
2014.01
Facilitating English-Language Reading Performance by a Digital Reading Annotation System with Self-Regulated Learning Mechanisms
2014
Effects of different text display types on reading comprehension, sustained attention and cognitive load in mobile reading contexts
2013-10
Web-Based Reading Annotation System with an Attention-Based Self-Regulated Learning Mechanism for Promoting Reading Performance
2013-10
從社群經營角度看線上學習社群之凝聚力與發展過程
2013.06
Mining Useful News Information Based on Reader Feedback for Building News Communities
2013.06
Facilitating English Language Learners` Oral Reading Fluency with Digital Pen Technology
2013-04
數位學習領域主題分析之研究
2013.03
Using a Paper-based Digital Pen for Supporting Ehglish Courses in Regular Classrooms to Improve Reading Fluency
2013-03
互動式擴增實境系統支援國小圖書館利用教育
2013
Subject analysis on the field of E-learning research
2013
基於合作式數位閱讀標註知識典藏與分享之雲端高互動閱讀學習社群平台建置與研究
2013
Interactive augmented reality game for enhancing library instruction in elementary schools
2013
Forecasting reading anxiety to promote reading performance based on annotation behavior
2012-12
Assessing the Effects of Different Multimedia Materials on Emotions and Learning Performance for Visual and Verbal Style Learners
2012-10
Forecasting Reading Anxiety for Promoting English-Language Reading Performance based on Reading Annotation Behavior
2012-09
Interactive augmented reality system for enhancing library instruction in elementary schools
2012.07
體感遊戲型態之人機介面與互動學習空間設計研究(3/3)
2012-05
基於數位閱讀標註行為探勘影響閱讀焦慮因素提升閱讀成效
2012-05
Using Collaborative Reading Annotation System with Self-regulated Learning Mechanisms to Promote Reading Performance in English
2012-05
Identifying the Correlations of Different Multimedia Materials on Learning Emotion and Performance
2012-04
發展具促進互動討論與想法分享之Web 2.0工具提升網路合作學習成效
2012-03
基於學習社群角色行為特徵之網路合作式學習分組策略及其討論歷程評估研究
2011-12
Cost-effectiveness and effectiveness of applying intelligent osteoporosis health risk assessment system in community-dwelling women: a novel evidence-based study
2011-10
Exploring Innovative e-Learning Research Issues in Library and Information Science Fields
2011-07
Using emotion recognition technology to assess the effects of different multimedia materials on learning emotion and performance
2011-05
An Intelligent Mobile Location-aware Book Recommendation System that Enhances Problem-based Learning in Libraries
2011-05
Emotion Recognition and Communication for Reducing Second-language Speaking Anxiety in a Web-based One-to-One Synchronous Learning Environment
2011-04
Effective Problem-based Learning Supported by Digital Library,
2011-04
Digital Library with Reading Annotation Tool for Supporting Effective Reading Learning
2011-03
Web-based Remote Human Pulse Monitoring System with Intelligent Data Analysis for Home Healthcare
2011-02
認知型態與標註品質對閱讀成效之影響與關聯研究:以數位閱讀標註系統為例
2011-01
遊戲互動式擴增實境支援國小圖書館利用教育研究
2011-01
學習型遊戲之遊戲設計要素與學習情緒及成效之關聯性研究
2010-12
Personalized Context-Aware Ubiquitous Learning System for Supporting Effective English Vocabulary Learning
2010-12
認知型態與標註品質對閱讀成效之關聯研究:以數位閱讀標註系統為例
2010-09
An Intelligent Mobile Location-Aware Book Recommendation System with Map-Based Guidance That Enhances Problem-Based Learning in Libraries
2010-09
Intelligent Location-based Mobile News Service System with Automatic News Summarization
2010-09
通識教育開放式課程數位典藏建置之研究
2010-05
Developing a Taiwan Library History Digital Library with Reader Knowledge Archiving and Sharing Mechanisms Based on the DSpace Platform
2010-05
Assessing Learning Emotion for Both the Cognitive Styles of Visualizer and Verbalizer Distributed to Different Types of Multimedia Learning Materials
2010-05
Assessing the Effects of Various Multimedia Curriculums to Learning Emotion and Performance based on Emotion Recognition Technology,
2010-04
Social Interaction Mining based on Wireless Sensor Networks for Promoting Cooperative Learning Performance in Classroom Learning Environment
2010-01
Problem-based Learning Supported by Digital Archives-Case Study of Taiwan Libraries` History Digital Library
2010
情境感知遊戲互動之合作式語言學習模式發展與學習成效評估研究
2010
網路學習之形成性評量與學習診斷工具發展與研究
2010
基於合作式數位閱讀標註知識典藏與分享之雲端高互動閱讀學習社群平台建置與研究
2010
基於學習情緒感知之多媒體網路適性化學習系統發展與學習成效評估研究
2010
High interactive web-annotation based e-learning platform
2010
創新數位學習模式與學習成效評估系列硏究
2009-12
Ontology-based Concept Map for Planning a Personalized Learning Path
2009.08
創新數位學習模式與教學應用
2009-07
Personalized E-learning system with self-regulated learning assisted mechanisms for promoting learning performance
2009-07
Interactive Location-based Game for Supporting Effective English Learning
2009-07
Intelligent Location-based Mobile News Service System with Automatic News Summarization
2009-04
Personalized E-News Monitoring Agent System for Tracking User-interested Chinese News Events,
2009-03
Automatic Extraction of New Words based on Google News Corpora for Supporting Lexicon-based Chinese Word Segmentation Systems,
2009-01
Mobile Formative Assessment Tool Based on Data Mining Techniques for Supporting Web-based Learning,
2009-01
Two Novel Feature Selection Approaches for Web Page Classification,
2009
情境感知遊戲互動之合作式語言學習模式發展與學習成效評估研究
2009
網路學習之形成性評量與學習診斷工具發展與研究
2008.10
基於自動查詢語句擴展之主題地圖智慧型新聞搜尋引擎
2008-10
基於自動查詢語句擴展之主題地圖智慧型新聞搜尋引擎
2008-09
Personalized Mobile English Vocabulary Learning System Based on Item Response Theory and Learning Memory Cycle,
2008-09
Intelligent Web-based Learning System with Personalized Learning Path Guidance
2008-07
Ontology-based Concept Map for Planning Personalized Learning Path
2008-07
Web-based remote human pulse monitoring system with intelligent data analysis for home healthcare
2008-07
Mining Interactive Social Network for Recommending Appropriate Learning Partners in a Web-based Cooperative Learning Environment
2008-07
Personalized Intelligent M-learning System for Supporting Effective English Learning
2008-05
Personalized Web-based Tutoring System Based on Fuzzy Item Response Theory
2008.04
台灣圖書館史數位圖書館建構之研究
2008-04
數位典藏支援數位學習現況與發展
2008-04
臺灣圖書館史數位圖書館建構之研究
2008
網路學習之形成性評量與學習診斷工具發展與研究
2008
情境感知遊戲互動之合作式語言學習模式發展與學習成效評估研究
2007-11
Learning Performance Assessment Approach Using Web-based Learning Portfolios for E-learning Systems,
2007-02
Mining Learner Profile Based on Association Rule for Web-based Learning Diagnosis
2007-01
Context-Aware Ubiquitous English Learning in a Campus Environment
2007-01
Intelligent Tutoring System with Personalized Learning Path Guidance
2007-01
Personalized E-Learning System with Self-Regulated Learning Assisted Mechanisms for Promoting Learning Performance
2007-01
Personalized E-learning System based on Ontology-based Concept Map Generation Scheme
2007-01
Mining Key Formative Assessment Rules based on Learner Profiles for Web-based Learning Systems
2007-01
Personalized Context-Aware Ubiquitous Learning System for Supporting Effectively English Vocabulary Learning
2007-01
基於自動查詢語句擴展之主題地圖智慧型新聞搜尋引擎
2007
校園內支援情境脈絡學習之個人化行動英語學習系統發展與研究
2007
Intelligent web-based tutoring system with personalized learning path guidance
2006-12
An Intelligent Web-Page Classifier with Fair Feature-Subset Selection
2006-12
Efficient Auto-Focus Algorithm Utilizing Discrete Difference Equation Prediction Model for Digital Still Cameras
2006-10
Personalized Intelligent M-learning System for Supporting Effective English Learning
2006-02
Personalized Curriculum Sequencing Using Modified Item Response Theory for Web-based Instruction
2006-01
以自律學習機制支援個人化網路學習系統之學習成效研究
2006-01
以無線網路定位技術支援學習情境偵測之智慧型行動英語字彙學習系統
2006-01
以嵌入式系統晶片實現可攜式整合型生理資訊監測系統
2006-01
利用Google分類新聞語料之多文件摘要自動擷取方法
2006-01
以文字探勘技術判別影響證券交易市場個股漲跌之新聞事件
2006
Personalized Learning Path Generation Scheme Utilizing Genetic Algorithm for Web-based Learning
2006
New Word Extraction Utilizing Google News Corpuses for Supporting Lexicon-based Chinese Word Segmentation Systems
2006
A Novel and Efficient Neuro-Fuzzy Classifier for Medical Diagnosis
2006
Personalized E-news Monitoring Agent System for Tracking User-interested News Events
2006
Personalized Intelligent English Vocabulary Learning System Based on Item Response Theory and Learning Memory Cycle
2006
Mining Formative Evaluation Rules Using Learning Portfolios for Web-based Learning Systems
2006
Personalized Intelligent Mobile Learning System for Promoting English Vocabulary and Reading Abilities
2006
Mining Formative Evaluation Rules Using Web-Based Learning Portfolios for Web-Based Learning Systems
2006
嵌入式智慧型居家生理資訊監測及探勘系統設計與實現
2006
具個人化學習引導之智慧型教學代理人系統發展與研究II(II)
2006
以能力指標為導向之中小學生資訊能力評量系統
2005
Personalized E-Learning System Using Item Response Theory
HUANG-YAO HONG
CHIH-MING CHEN
MEI-LING WANG
MING-YUEH TSAY
HSIN-PING CHEN
CHIAO-MIN LIN
MING-FENG TSAI
HUI-MEI LIU
Nation Chengchi University Library All Rights Reserved.
Menu
close
Node
Scale:
1
Change Color!!
hide
0