2022 |
The Healing Effect of Different Interaction Methods in Virtual Reality—— Take the virtual natural environment as an example |
金憶蕾、Jin, Yi-Lei |
thesis |
pdf(0) |
2022 |
Virtual Reality’ s Creation and Discussion of “ The Other Shore ” |
陳臣、Chen, Chen |
thesis |
pdf(179) |
2022 |
A VR Interactive Experience Stimulated By Visual-Auditory Interaction |
姚佳麒、Yao, Jia-Qi |
thesis |
pdf(0) |
2022 |
Memories Trapped in Time - "Tangling Memories" |
林嘉欣、Lin, Jia-Xin |
thesis |
pdf(0) |
2022 |
The Effect of Virtual Atmosphere on Consumer Behavior over E-commerce Platform |
裴榮康、Pei, Rong-Kang |
thesis |
pdf(0) |
2022 |
Explore the Usage and Purchase Intention of Crowdfunding Online Courses based on UTAUT2 Model and Network Features |
林亮妤、Lin, Liang-Yu |
thesis |
pdf(0) |
2022 |
A Text Generation Model based on Event Commonsense Knowledge for Reasonable Story Revision |
莊景雲、Chuang, Ching-Yun |
thesis |
pdf(192) |
2022 |
Development of social robot-assisted hybrid board game |
何俞樺、Ho, Yu-Hua |
thesis |
pdf(108) |
2022 |
Exploring the impact of chatbots with three POVs on reducing procrastination |
鄒采倪、Tzou, Tsai-Ni |
thesis |
pdf(142) |
2022 |
Exploring the influence of different loop motion graphics applied on e-commerce platform on consumers` waiting tolerance |
黃宥穎、Huang, Yu-Ying |
thesis |
pdf(161) |
2022 |
ELAXO: Rendering Versatile Resistive Force Feedback for Fingers Grasping and Twisting |
張仲毅、Zhang, Zhong-Yi |
thesis |
pdf(0) |
2022 |
Guidance++: Rendering Poking Feedback on a Wrist for 6DoF Guidance |
蔣翊亭、Chiang, Yi-Ting |
thesis |
pdf(0) |
2022 |
Losing is the new win: The Effects of Outcome and Willingness of Prosocial Behaviors of Newsgames |
蕭煒霖、Hsiao, Wei Lin |
thesis |
pdf(112) |
2022 |
TO BE A MUSIC PRODUCER: The Secret of Music Production Industry Ecology |
方靖雯、Fang, Ching-Wen |
thesis |
pdf(144) |
2022 |
Coping with Bullying Situation in VR Narrative with Multi-modal Interaction |
馬璐樺、Ma, Lu-Hua |
thesis |
pdf(1) |
2022 |
Coping with Bullying Situation in VR Narrative with Multi-modal Interaction |
馬璐樺、Ma, Lu-Hua |
thesis |
pdf(0) |
2021 |
The impact of information presentation styles and interactivity on readers |
古宗儒、Ku, Tsung-Ju |
thesis |
pdf(125) |
2023 |
Building Riprap : Exploring children’s collaborative play in social VR |
林靖洋、Lin, Ching-Yang |
thesis |
pdf(102) |
2023 |
The Effect of Gender Congruence on Chatbot Satisfaction |
張鈞宏、Chang, Chun-Hung |
thesis |
pdf(181) |
2023 |
Personality, virtual gifts and willingness to reward: a study of entertainment live streaming on mobile phone in mainland China |
劉鎧琳、Liu, Kai-Lin |
thesis |
pdf(0) |
2023 |
An analysis of user intention and behavior of Gen Z using campus recruiting event websites based on desktop virtual reality |
鄭伃均、Cheng, Yu-Chun |
thesis |
pdf(0) |
2023 |
Design and Evaluation of a Programming Learning Game Incorporating AI Virtual Assistants and Immersive Learning Strategies |
JIAN-HUA GU、Gu, Jian-Hua |
thesis |
pdf(145) |
2023 |
The Study on Female Nude Modeling Experiences on Social Media |
魏語柔、Wei, Yu-Jou |
thesis |
web page(134) |
2023 |
The Impact of Game Behavior on Attitude Polarization —— Taking the Death Penalty Issues as an Example |
林修廷、Lin, Xiu-Ting |
thesis |
pdf(153) |
2023 |
Creation of a Movable Projection Installation "A Traced Ray" |
黃建榮、Huang, Chien-Jung |
thesis |
pdf(148) |