Publications-Scopus引用排序

Showing 1-25 of 44
Date Title Type Full Text Scopus▼ WOS
2013-02 Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution article pdf(1469) 106 無資料
2011-01 Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction article pdf(1562) 82 61
2012-09 From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students` creativity article pdf(1492) 59 48
2013 How gratitude influences well-being: A structural equation modeling approach article pdf(1493) 57 38
2010-11 Integrating collaborative PBL with blended learning to explore preservice teachers` development of online learning communities article pdf(962) 48 33
2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program article pdf(3792) 38 36
2009 Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction article pdf(3637) 38 28
2015-02 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory article pdf(1163) 36 27
2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. article pdf(345) 35 26
2012-07 A Co-creation Blended KM Model for Cultivating Critical-thinking Skills article pdf(1650) 30 26
2012-07 A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education article pdf(1391) 30 26
2015-07 Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products article pdf(1029) 29 21
2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning article pdf(607) 26 13
2019-10 Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators article pdf(264) 25 13
2006-07 The interactive effects of personal traits and guided practices on preservice teachers` changes in personal teaching efficacy article pdf(5938) 24 23
2016-02 The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus article pdf(872) 22 19
2018-06 Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students article 說明頁(1019) 17 10
2020-02 A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement article pdf(208) 17 4
2006-06 The Cognitive Processes of Pupils` Technological Creativity article pdf(2886) 16 13
2017-12 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article pdf(486) 11 8
2007-04 Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching article pdf(1725) 9 6
2007-04 Aptitude-treatment interactions in preservice teachers` behavior change during computer-simulated teaching article pdf(5564) 9 6
2018-06 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article pdf(564) 9 8
2020-04 Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http article pdf(153) 7 3
2023-01 Influences of growth mindset, fixed mindset, grit, and self-determination on self-efficacy in game-based creativity learning article 說明頁(181) 7 無資料