Publications-全部

Showing 26-50 of 264
Date Title Type Full Text
2021-10 中學教師教學正念與幸福感、復原力量表發展暨現況分析 conference 說明頁(234)
2021-10 中學教師壓力量表發展暨個人背景變項對新課綱實施前後壓力變化之效果 conference 說明頁(228)
2021-07 中學導師面臨108課綱壓力之探討暨復原力增能課程之開發與社會實踐 report 說明頁(248)
2021-07 An investigation of pre-service teachers’ technology acceptance and use intention between the U.S. and Taiwan conference pdf(207)
2021-07 Preservice teachers’ resilience, Stress, and Technology Efficacy Under the COVID-19 Influences: A Case Study in Taiwan conference pdf(170)
2021-06 國中生學習心向、學習自我效能與學習適應之關係:以自我調整學習為中介變項之路徑模式分析 article pdf(175)
2021-06 跨界思維與跨域研究:困境教我的事 article pdf(175)
2021-05 教師面對素養導向評量的挑戰與省思 article pdf(215)
2021-03 Cultural differences in creativity mindset, passion towards smartphone use, and well-being conference pdf(170)
2021-03 The effects of smartphone-based interventions on changes of creativity mindset, passion toward smartphones, and Self-efficacy of creativity conference pdf(213)
2020-11 Decomposing the influences of aesthetic experience processes on creativity learning through various consciousness interventions article pdf(179)
2020-10 The neural plasticity of creativity learning: An intervention of mindful learning conference 說明頁(215)
2020-09 Effects of mindful learning using a smartphone lens in everyday life and beliefs toward mobile-based learning on creativity enhancement article pdf(159)
2020-08 融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果(2/2) report pdf(219)
2020-07 Can the intervention of SCAMPER bring about changes of neural activation while taking creativity tasks? conference pdf(213)
2020-07 數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究(2/2) report pdf(267)
2020-06 The interactive effects of associative response priming and personality traits on insight problem solving over time article pdf(196)
2020-06 Enhancing creativity through computer-based mindfulness interventions of aesthetic experience conference pdf(207)
2020-06 The influences of creativity mindset on self-efficacy in game-based creativity learning conference pdf(187)
2020-04 Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http article pdf(151)
2020-02 A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement article pdf(208)
2020-02 Implementing mindful learning intervention to enhance creativity conference pdf(169)
2020-02 The influence of self-determination on mastery experience in a creativity game-based learning conference 說明頁(310)
2020-01 The effect of smartphone-based mindfulness intervention on passion in smartphone use and creativity mindset conference 說明頁(205)
2020-01 The mediation effect of hope belief on mindful learning in game-based creativity learning conference 說明頁(207)