2021-10 |
中學教師教學正念與幸福感、復原力量表發展暨現況分析 |
conference |
說明頁(234) |
2021-10 |
中學教師壓力量表發展暨個人背景變項對新課綱實施前後壓力變化之效果 |
conference |
說明頁(228) |
2021-07 |
中學導師面臨108課綱壓力之探討暨復原力增能課程之開發與社會實踐 |
report |
說明頁(248) |
2021-07 |
An investigation of pre-service teachers’ technology acceptance and use intention between the U.S. and Taiwan |
conference |
pdf(207) |
2021-07 |
Preservice teachers’ resilience, Stress, and Technology Efficacy Under the COVID-19 Influences: A Case Study in Taiwan |
conference |
pdf(170) |
2021-06 |
國中生學習心向、學習自我效能與學習適應之關係:以自我調整學習為中介變項之路徑模式分析 |
article |
pdf(175) |
2021-06 |
跨界思維與跨域研究:困境教我的事 |
article |
pdf(175) |
2021-05 |
教師面對素養導向評量的挑戰與省思 |
article |
pdf(215) |
2021-03 |
Cultural differences in creativity mindset, passion towards smartphone use, and well-being |
conference |
pdf(170) |
2021-03 |
The effects of smartphone-based interventions on changes of creativity mindset, passion toward smartphones, and Self-efficacy of creativity |
conference |
pdf(213) |
2020-11 |
Decomposing the influences of aesthetic experience processes on creativity learning through various consciousness interventions |
article |
pdf(179) |
2020-10 |
The neural plasticity of creativity learning: An intervention of mindful learning |
conference |
說明頁(215) |
2020-09 |
Effects of mindful learning using a smartphone lens in everyday life and beliefs toward mobile-based learning on creativity enhancement |
article |
pdf(159) |
2020-08 |
融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果(2/2) |
report |
pdf(219) |
2020-07 |
Can the intervention of SCAMPER bring about changes of neural activation while taking creativity tasks? |
conference |
pdf(213) |
2020-07 |
數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究(2/2) |
report |
pdf(267) |
2020-06 |
The interactive effects of associative response priming and personality traits on insight problem solving over time |
article |
pdf(196) |
2020-06 |
Enhancing creativity through computer-based mindfulness interventions of aesthetic experience |
conference |
pdf(207) |
2020-06 |
The influences of creativity mindset on self-efficacy in game-based creativity learning |
conference |
pdf(187) |
2020-04 |
Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http |
article |
pdf(151) |
2020-02 |
A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement |
article |
pdf(208) |
2020-02 |
Implementing mindful learning intervention to enhance creativity |
conference |
pdf(169) |
2020-02 |
The influence of self-determination on mastery experience in a creativity game-based learning |
conference |
說明頁(310) |
2020-01 |
The effect of smartphone-based mindfulness intervention on passion in smartphone use and creativity mindset |
conference |
說明頁(205) |
2020-01 |
The mediation effect of hope belief on mindful learning in game-based creativity learning |
conference |
說明頁(207) |